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authorjesusalva <cpntb1@ymail.com>2018-02-19 00:32:37 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-19 00:32:37 -0300
commitcd078e14bfe01ffdbf011ab5835803ce13a9a650 (patch)
treed815e7a7faf6f2f015e867f403343b70154e47c7
parent7bc243c7826c3700ae1eb3ec7322a577704e01a2 (diff)
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Copying from Hercules, it works... somewhat.
Will need to change original purpose.
-rw-r--r--npc/004-1/bgmaster.txt145
1 files changed, 143 insertions, 2 deletions
diff --git a/npc/004-1/bgmaster.txt b/npc/004-1/bgmaster.txt
index e9e68c29b..1e7a8062b 100644
--- a/npc/004-1/bgmaster.txt
+++ b/npc/004-1/bgmaster.txt
@@ -2,8 +2,11 @@
// Author:
// Jesusalva
+// Original File
+
004-1,119,96,0 script Cassia NPC_FEMALE,{
mesn;
+ /*
//if ($@BattleOn) goto L_Busy;
mesq l("Hello! I am @@, currently in charge of the Desert Pass.", .name$);
next;
@@ -19,6 +22,9 @@
rif(!$@BattleOn, l("Init!")), L_Init,
l("Join team 1."), L_T1,
l("Join team 2."), L_T2;
+ */
+ mesq l("Right click one of the lieutenants to join.");
+ close;
L_T1:
mesn;
@@ -147,13 +153,20 @@ OnInit:
.sex = G_FEMALE;
.distance = 7;
+ /*
// This script is TODO
if (!debug) {
disablenpc "Cassia";
- }
+ }*/
end;
-}
+OnDoEvent:
+ mapannounce("testbg", "May the fight begin!", bc_map);
+ $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "OldFallen", 1079, "Cassia::OnVictor2");
+ $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "OldFallen2", 1080, "Cassia::OnVictor1");
+ initnpctimer();
+ end;
+}
@@ -212,3 +225,131 @@ OnInit:
}
*/
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+004-1,115,93,0 script Lieutenant Rundel NPC_ELF,{
+ hello;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
+
+ waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1);
+ end;
+
+OnEnterBG:
+ $@FK_Team1 = waitingroom2bg("testbg",13, 4,"start#bat_a02::OnGuillaumeQuit","");
+ end;
+}
+
+004-1,117,93,0 script Lieutenant Guerrit NPC_ELF,{
+ hello;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
+
+ waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1);
+ end;
+
+OnEnterBG:
+ $@FK_Team2 = waitingroom2bg("testbg",13,28,"start#bat_a02::OnCroixQuit","");
+ end;
+}
+
+//== Tierra Gorge Battleground Engine ======================
+testbg,15,15,3 script start#bat_a02 NPC_HIDDEN,{
+OnInit:
+ //mapwarp "bat_a02","bat_room",154,150;
+ end;
+
+OnEnable:
+ end;
+
+OnGuillaumeQuit:
+OnCroixQuit:
+ bg_leave;
+ end;
+
+OnReadyCheck:
+ if( $@TierraBG2 )
+ end;
+ .@Guillaume = getwaitingroomstate(0,"Lieutenant Rundel");
+ .@Croix = getwaitingroomstate(0,"Lieutenant Guerrit");
+ if( !.@Guillaume && !.@Croix ) {
+ donpcevent "#bat_a02_timer::OnStop";
+ end;
+ }
+ else if( .@Guillaume < 1 || .@Croix < 1 )
+ end;
+ $@TierraBG2 = 1;
+ donpcevent "Lieutenant Rundel::OnEnterBG";
+ donpcevent "Lieutenant Guerrit::OnEnterBG";
+ donpcevent "Cassia::OnDoEvent";
+ bg_warp $@FK_Team1,"testbg",13,4;
+ bg_warp $@FK_Team2,"testbg",13,28;
+ //initnpctimer;
+ end;
+}
+