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author | Jesusaves <cpntb1@ymail.com> | 2018-12-15 15:55:56 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-15 15:55:56 -0200 |
commit | 669c927525a3e884cdeaeea8ee8c5059de597c27 (patch) | |
tree | 0b6ac47f2ad88d7ae77ee21f350099530e4a9ea1 | |
parent | ed0dd8872d97196eeac54998ae5585d3e660f647 (diff) | |
download | serverdata-669c927525a3e884cdeaeea8ee8c5059de597c27.tar.gz serverdata-669c927525a3e884cdeaeea8ee8c5059de597c27.tar.bz2 serverdata-669c927525a3e884cdeaeea8ee8c5059de597c27.tar.xz serverdata-669c927525a3e884cdeaeea8ee8c5059de597c27.zip |
Reduce player damage-taken delay in 10ms to reduce lag.
-rw-r--r-- | conf/map/battle/battle.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 7b1b36f76..7ce315cbf 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -68,7 +68,7 @@ multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to false/0 will be like always endure) -player_damage_delay_rate: 100 +player_damage_delay_rate: 90 // Should race or element be used to consider someone undead? // 0 = element undead |