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author | Jesusaves <cpntb1@ymail.com> | 2021-08-21 00:33:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-08-21 00:33:35 -0300 |
commit | 8450e3d70818f543bd7958c5306434eebe0b71d6 (patch) | |
tree | b6dfeec7809ba2d2d8d8d73f2e3051103f7a267e | |
parent | 04f3475cd0d4554905ba676508173680e6a3d1a6 (diff) | |
download | serverdata-8450e3d70818f543bd7958c5306434eebe0b71d6.tar.gz serverdata-8450e3d70818f543bd7958c5306434eebe0b71d6.tar.bz2 serverdata-8450e3d70818f543bd7958c5306434eebe0b71d6.tar.xz serverdata-8450e3d70818f543bd7958c5306434eebe0b71d6.zip |
Use dnext wrapper on narrator instead of the next.
This means that such NPCs will now always be treated as a text wall.
Therefore, they'll respect GSET_LONGMENU_DENSITY setting.
-rw-r--r-- | npc/functions/main.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/main.txt b/npc/functions/main.txt index 2e3e03b0a..31464efbc 100644 --- a/npc/functions/main.txt +++ b/npc/functions/main.txt @@ -154,11 +154,11 @@ function script narrator { { mes col(getarg(.@i), 9); if (.@i < .@argc - 1) - next; + dnext; } if (.@flags & 0x4) - next; + dnext; else if (.@flags & 0x2) mes ""; |