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authorJesusaves <cpntb1@ymail.com>2020-10-19 01:56:02 -0300
committerJesusaves <cpntb1@ymail.com>2020-10-19 01:56:02 -0300
commit1f2abf03539f1c373d7b88c0e61e31bc01c8a7b1 (patch)
treeece6ac3c4e6121a580092c13f359eb500d1c46ec
parent32a0f718411bbca838580465070db7e4e647cd8d (diff)
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As per DD, Mathias and Manatauro request...
Noobs are now able to get a Small Knife (lv 3 noob weapon) with AOE on it. Just for the feeling, it is not very useful at all - well, maybe at Aidan...
-rw-r--r--npc/003-0/mainquest.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt
index 97f2cf862..39b8914fa 100644
--- a/npc/003-0/mainquest.txt
+++ b/npc/003-0/mainquest.txt
@@ -58,11 +58,13 @@ OnBegin:
setunitdata(.@REF, UDT_ATKMAX, 180);
// TODO: unitwalk
+ /*
// TODO: Energy Balls. Should they spawn at (21,31) and (69,31)?
// At this time they are utterly deadly. You could use a skill to
// disable them... Perhaps... A grenade?
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
dispbottom l("An error happened: unitwalk failed");
+ */
// TODO: Assassinate
initnpctimer;
end;
@@ -125,6 +127,8 @@ OnAssassinDefeat:
} else {
dispbottom l("A mission well done. I should report to lua now.");
}
+ // Extra extra EXTRA bonus
+ CsysNpcCraft(SmallKnife, IOPT_SPLASHDAMAGE, 1, 0,0, 0,0, VAR_MAXHPPERCENT, -5);
end;
OnInit: