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authorJesusaves <cpntb1@ymail.com>2018-12-28 16:59:09 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-28 16:59:09 -0200
commitfc1fcb039fa6dde4d07c90683c5c15fd7f7dc039 (patch)
treeaf3f19d9b0fda216f28f6037dea1a204df4feeb0
parentee7f44ef0a0de391995a43933842e649a5c60b81 (diff)
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Fix some trap-related bugs on Heroes Hold
-rw-r--r--npc/018-2-2/main.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index 553ca2fed..a637a2ef2 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -21,6 +21,7 @@ OnFinish:
dispbottom l("Dungeon cleared!");
getitem HeroCoin, @HH_LEVEL;
getexp 4800-@HH_TIMER, @HH_LEVEL*20;
+ deltimer("#HH_CONTROLLER01::OnPlayerCycle");
end;
OnNoviceBossKilled:
@@ -60,7 +61,7 @@ OnPlayerCycle:
}
// TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter)
if (rand(0,1000) <= @HH_LEVEL) {
- dispbottom l("You step on a trap!");
+ dispbottom l("You set off a trap!");
heal -(@HH_LEVEL*rand(2,5)), 0;
}