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author | Jesusaves <cpntb1@ymail.com> | 2019-06-07 11:53:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-07 11:53:22 -0300 |
commit | a5fd87196c7e8fd632a5d1616504c66d4a5ea1a4 (patch) | |
tree | e9e0fc96c0d626322228f0e9d31cc8aad41e7dc5 | |
parent | f6531ec393f2de67142d357ddf58d3aa634962ef (diff) | |
download | serverdata-a5fd87196c7e8fd632a5d1616504c66d4a5ea1a4.tar.gz serverdata-a5fd87196c7e8fd632a5d1616504c66d4a5ea1a4.tar.bz2 serverdata-a5fd87196c7e8fd632a5d1616504c66d4a5ea1a4.tar.xz serverdata-a5fd87196c7e8fd632a5d1616504c66d4a5ea1a4.zip |
Teach players about @ucp and Intense Beard, and gift them Equipment blueprints.
-rw-r--r-- | npc/024-16/craftsman.txt | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/npc/024-16/craftsman.txt b/npc/024-16/craftsman.txt index 477ce4069..90967b99b 100644 --- a/npc/024-16/craftsman.txt +++ b/npc/024-16/craftsman.txt @@ -34,7 +34,19 @@ switch (@menu) { case 1: mesn; - mesq l("I dunno."); + mesq l("Well, first of, you'll need an @@ and an Equipment Recipe.", getitemlink(RecipeBook)); + next; + mesn; + mesq l("If you don't have the recipe book, you'll need to find one... Maybe someone in a household you've already helped is willing to give you one."); + next; + mesn; + mesq l("Anyway, once you have the recipe book and learned a recipe, you can craft items in forges. I think you can buy it in your apartment."); + next; + mesn; + mesq l("That will help you to make your very first first craft! Remember to use @@ to change which bonuses can be applied to your craft items.", b("@ucp")); + next; + mesn; + mesq l("I think someone on Tulimshar is capable to teach you these bonuses. Eh, I don't know. Haven't been there for a while."); break; case 2: if (calcUpgrade()) { @@ -104,6 +116,33 @@ function calcUpgrade { if (.@cf < 0) return false; + // You may get a free blueprint + switch (getskilllv(TMW2_CRAFT)) { + case 0: + inventoryplace EquipmentBlueprintA, 1; + getitem EquipmentBlueprintA, 1; + break; + case 1: + inventoryplace EquipmentBlueprintB, 1; + getitem EquipmentBlueprintB, 1; + break; + case 2: + inventoryplace EquipmentBlueprintC, 1; + getitem EquipmentBlueprintC, 1; + break; + case 3: + inventoryplace EquipmentBlueprintD, 1; + getitem EquipmentBlueprintD, 1; + break; + case 4: + inventoryplace EquipmentBlueprintE, 1; + getitem EquipmentBlueprintE, 1; + break; + default: + getexp 1700, 200; + break; + } + Zeny-=.@gp; skill TMW2_CRAFT, getskilllv(TMW2_CRAFT)+1, 0; return true; |