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author | Jesusaves <cpntb1@ymail.com> | 2021-02-13 13:56:36 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-13 13:56:36 -0300 |
commit | b98baaf0a6b7fa40a54ae98aeb6975d6010ea479 (patch) | |
tree | 0c455c501a4f920d4438f886db1b5d2568f11d8f | |
parent | 76289c7619e57eb8874c7ca34646fffcd0bf5c6d (diff) | |
download | serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.gz serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.bz2 serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.xz serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.zip |
Fortress Island is here - remove sieges to max daily and 3x more AGR needed.
Give up to 50 strange coins for defeating the Monster Governor
(this is compatible to sieges previous income but harder)
-rw-r--r-- | npc/025-1/ctrl.c | 4 | ||||
-rw-r--r-- | npc/functions/mkbot.txt | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 03997d62b..7006f7a63 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -432,8 +432,10 @@ OnConquest: FTCleanup(true); kamibroadcast("Fortress Town has been captured by the Allied Forces!"); // Experience injection to the brave (500k EXP, 100k JEXP) - if (playerattached()) + if (playerattached()) { getexp 500000, 100000; + getitem StrangeCoin, rand2(40,50); + } stopnpctimer; end; } diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt index 4030b943f..7fc290a24 100644 --- a/npc/functions/mkbot.txt +++ b/npc/functions/mkbot.txt @@ -162,14 +162,14 @@ OnTimer90000: } // Siege events (req. 300 aggro, 3 users, and 70% chances to begin) - if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 500) && .users >= 3 && rand2(0,100) < 70 && + if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 && is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){ // Delta handles the compulsory wait time between waves. - // 6 hours normally, 12 hours if the army is in disarray. + // 6 hours normally, 24 hours if the army is in disarray. .@delta=6; $@SIEGE_ABORTED = false; if ($GAME_STORYLINE == 3) - .@delta=12; + .@delta=24; // Tulimshar if (compare(.mp$, "003-")) { announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; |