// TMW2 Script
// Author:
// Jesusalva
// Personality Traits:
// Bitter-sweet, resentful, lovely, cute
// Description:
// Former Town's Mayor Daughter.
// Have a grudge against current mayor.
// Her father was banished from the town after the famine and the Monster Attack (Siege)
// TODO: Remember to use disablenpc() and enablenpc() to keep consistency with Hurns Liberation Day
// A new mayor was elected, which was her family political enemy. She misses her father,
// which she doesn't knows where he is because the banishment. Main storyline unlocks
// this side quest, but the main storyline keeps going forward regardless of that.
// NOTE: Here, 'main storyline' is character story, do not mistake with world main storyline.
012-7,52,58,0 script Airlia NPC_ELF_F,{
.@q1=getq(HurnscaldQuest_Farmers);
.@n = getq(General_Narrator);
if (strcharinfo(0) == $MOST_HEROIC$) npctalk3 l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$);
if (.@q1 == 4) goto L_Letter;
if (.@n >= 3 && .@n < 6) goto L_Mayor;
if (.@n == 9) goto L_Nivalis;
mesn;
mesq l("Oh, a visitor. Welcome to the city hall. Please, enjoy your stay.");
close;
// Hurnscald Farmers Quest
L_Letter:
mesn;
mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you.");
next;
mesn;
mesq l("We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves.");
next;
mesn;
mesq l("Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you.", getitemlink(CottonBoots));
inventoryplace CottonBoots, 1;
setq HurnscaldQuest_Farmers, 5;
getitem CottonBoots, 1;
getexp 0, 1000;
close;
// Main Storyline & Airlia Quest
L_Mayor:
.@q=getq2(General_Narrator);
// 3 - Quest Not Assigned
if (.@n == 3)
goto L_In1;
// 4 - Airlia doesn't wants to talk about </3
if (.@n == 4) {
if (.@q == 2) goto L_In3;
if (.@q == 1) goto L_In2;
}
// 5 - Access to Rakinorf was granted
if (.@n == 5)
goto L_In4;
mesc l("Script Error"), 1;
close;
L_In1:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mesq l("Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?");
next;
mesn;
mesq l("Anyway, he is not available at the moment. Try your luck again later.");
setq General_Narrator, 4, 1;
close;
L_In2:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mesq l("I already told you he is out! Why do you even want to talk to him?! Haven't I told you to... to... leave me alone!?");
setq2 General_Narrator, 2;
close;
L_In3:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mes "...";
next;
mes "... ...";
next;
mes "... ... ...";
next;
mesn;
mesq l("Fine.");
next;
mesn;
mesq l("The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death.");
next;
mesn;
mesq l("Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor.");
setq General_Narrator, 5, 0;
close;
L_In4:
if (.@q == 5)
goto L_In5;
mesn;
mesq l("The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death.");
next;
mesn;
mesq l("Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor.");
close;
L_In5:
mesn;
mesq l("Go away.");
next;
mesn strcharinfo(0);
mesq l("I can't. Rakinorf told me I should bring this matter to you instead.");
next;
mesn;
mesq l("That lazy mayor... He can't do anything on his own!! Sure, what do you need?");
next;
mesn strcharinfo(0);
mesc l("You explain to Airlia about you wanting to travel to Halinarzo to find clues.");
next;
mesn;
mesq l("What, only that? Well, this is actually simpler than it looks.");
next;
mesn;
mesq l("Basically, there's no sea route to Halinarzo. You must head southeast of Tulimshar.");
next;
mesn;
mesq l("Halinarzo lies past the Canyon, but the @@ there are level @@.", getmonsterlink(Snake), strmobinfo(3, Snake));
next;
mesn;
mesq l("So, you would die a few thousands of times before ever reaching Halinarzo.");
next;
mesn;
mesq l("But with a @@, when you are about to die, you can warp back to Soul Menhir and bypass death penalty.", getitemlink(ReturnPotion));
next;
mesn;
mesq l("That's a super rare potion, and it expires after some time. Take care!");
setq2 General_Narrator, 6;
close;
L_Nivalis:
// Supposed to send player to talk with another NPC on Nivalis about World's Edge
mesc b(l(".:: Main Quest 3-1 ::.")), 3;
mesc l("* Meet the Blue Sage"), 9;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Earmuffs);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedknightArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, Boots);
setunitdata(.@npcId, UDT_WEAPON, CottonSkirt);
setunitdata(.@npcId, UDT_HAIRSTYLE, 20);
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex = G_FEMALE;
.distance = 5;
end;
}