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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Protect Hurnscald

012-1,71,24,0	script	Lieutenant Paul	NPC_PLAYER,{
    // The Monster King guild have a special menu
    if (!$HURNS_LIBDATE && is_admin()) goto L_Admus;
    if (strcharinfo(2) == "Monster King") goto L_MKControl;
    mesn;
    mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2));
    next;
    mesn;
    mesq l("Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here.");
    next;
    mesn;
    mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again.");
    close;

L_Admus:
    mesc l("Protip: Use @hide to don't interfer.");
    mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1);
    input $@BG1_SIZE;
    if ($@BG1_SIZE < 2) close;
    $@BG1_SIZE=$@BG1_SIZE+1;

    kickwaitingroomall("Hurnsguard");
    setmapflagnosave("012-1", "000-1", 22, 22);
    //setmapflag("012-1", mf_nocommand); // This is just too powerful!
    setmapflag("012-1", mf_battleground);
    enablenpc "Hurnsguard";
	donpcevent "Hurnsguard::OnSet";
	donpcevent "Lieutenant Paul::OnSet";
    addmapmask "012-1", MASK_MATTACK;
    addmapmask "012-1", MASK_EVILSANCTUM;
    pvpon("012-1");
    disablenpc "#012-1_22_62";
    disablenpc "#012-1_79_17";
    disablenpc "#012-1_79_102";
    disablenpc "#012-1_132_101";
    disablenpc "#012-1_65_55";
    disablenpc "#012-1_89_58";
    disablenpc "#012-1_101_55";
    disablenpc "#012-1_121_71";
    disablenpc "#012-1_116_66";
    disablenpc "#012-1_110_56";
    disablenpc "#012-1_102_69";
    disablenpc "Andrei Sakar";
    disablenpc "Dyrin The Traveler";
    disablenpc "Gwendolyn";
    disablenpc "Jack";
    disablenpc "Locamit";
    disablenpc "Richard";
    disablenpc "Soul Menhir#hurns";
    disablenpc "HurnsShip";
    disablenpc "Hinnak";
    disablenpc "Tezzerin";
    disablenpc "Luffyx";
    disablenpc "Shoppa Kep";
    announce l("##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!", $@BG1_SIZE-1), bc_all | bc_npc;
    mes "##1You are assigned to Monster Forces. Do not leave Hurnscald.";
    close;

L_MKControl:
    mesn;
    mes l("Oh noes! You've found the Hurnscald control panel!");
    close;

OnSet:
    .CYCLES=0;
	waitingroom("Monster Army", 2, "start#hurns_lib::OnReadyCheck", 1);
    end;

OnEnterBG:
    debugmes "Paul::OnEnterBG";
	$@FK_Team2 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayer2Quit","start#hurns_lib::OnPlayer2Death");
    setbgteam $@FK_Team2, 2;
	end;

OnInit:
    .sex = G_MALE;
    .distance = 4;

    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, Bull);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins);    // TODO FIXME: Display Boots
    setunitdata(.@npcId, UDT_WEAPON, ArtisBacksword);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 15);

    end;
}


// Liberation Day Script
003-1,122,25,0	script	Hurnsguard	NPC_PLAYER,{
    query_sql("SELECT online FROM `char` WHERE name='Saulc GM'", .@online);
    if (!.@online) {
        mesn;
        mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help.");
        next;
        mesn;
        mesq l("As soon that Saulc GM get back, we can start.");
        close;
    }
    mesc l("Hurnscald Liberation Day special event"), 3;
    mes "";
    mesc l("The objective of this event is to ##Bslay the Monster Admiral##b.");
    mesc l("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty.");
    next;
    mesc l("If all players there die, Hurnscald WON'T BE LIBERATED.");
    mesc l("This basically means that it'll be another day without it.");
    mesc l("Also, the more players survive, the better rewards will be given.");
    next;
    mesc l("Right click on this NPC to join the Hurnscald Alliance."), 3;
    mesc l("The number of players must be precise, meaning if someone doesn't joins,");
    mesc l("the event won't start and HURNSCALD WON'T BE LIBERATED.");
    next;
    mesc l("Once you join the Alliance, you won't be able to talk with people outside it.");
    mesc l("Additionaly, all your movement will be restricted until either you're warped or log out.");
    close;

OnSet:
	waitingroom("Hurnscald Alliance", $@BG1_SIZE, "start#hurns_lib::OnReadyCheck", $@BG1_SIZE-1);
    end;

OnInit:
    .CYCLES=0;
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, GoldenWarlordPlate); // Light armor
    setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // Pants
    setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots); // Shoes
    setunitdata(.@npcId, UDT_WEAPON, BugSlayer);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
    disablenpc(.name$);
	end;

OnEnterBG:
    debugmes "Alliance::OnEnterBG";
	$@FK_Team1 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayerQuit","start#hurns_lib::OnPlayerDeath");
    setbgteam $@FK_Team1, 1;
	end;

OnDoEvent:
    debugmes "OnDoEvent";
	mapannounce("012-1", "Find and slay the Monster Admiral! DO NOT ATTACK GUARDS. Don't let everyone die!", bc_map);
    .@Pl=getmapusers("012-1");
    .CYCLES=0;

    // Guards won't attack the Monster Staff
    areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Forain, .@Pl/3+1, "Hurnsguard::OnXtreem");
    areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Moonshroom, .@Pl/2+1, "Hurnsguard::OnXtreem");
    areamonster("012-1", 52, 45, 127, 80, "Monster Soldier", AngryScorpion, .@Pl, "Hurnsguard::OnSkip");
    for (.@i = 0; .@i < .@Pl; .@i++)
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip");
	initnpctimer();
    end;

OnSkip:
    // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL.
    // A level 100 monster can have a 5% drop bonus against a level 0 monster.
    // You have 1% of base chance, plus 0.5% each player + 0.05% each monster level.
    if (rand(10000) <= 100 + (getmapusers("012-1")*50) + (strmobinfo(3,killedrid)*5))
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(any(Plushroom, Chagashroom, Bread, HalfCroconut, Aquada, CasinoCoins), rand(1,2), "012-1", .@x, .@y);
    end;

OnTimer300000:
    .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1;
    .@Pla=getmapusers("012-1");
    .@Mb=mobcount("012-1", "Hurnsguard:OnSkip")+mobcount("012-1", "Hurnsguard::OnXtreem")+2; // Saulc GM is an enemy for server code
    for (.@i = 0; .@i < .@Pla; .@i++)
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip");

    // See if we need extra guards, depending on how outnumbered allied forces are.
    if ((.@Mb / .@Pl) > 7) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 6) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 5) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 4) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 3) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1;
    .@Pla=getmapusers("012-1")-1;

	mapannounce("012-1", "Survivors: "+.@Pla+" Hurnscald Alliance: "+.@Pl+"  Monsters: "+.@Mb, bc_map);
    initnpctimer;
    end;

OnTimer10000:
OnTimer120000:
OnTimer240000:
    .CYCLES=.CYCLES+1;

    // Scripted monsters
    if (.CYCLES == 2) {
    	mapannounce("012-1", "Monster Lieutenant appears! Watch out!", bc_map);
        monster("012-1", 65, 71, "Monster Lieutenant", NightScorpion, 1, "Hurnsguard::OnXtreem");
    } else if (.CYCLES == 3) {
    	mapannounce("012-1", "Monster Admiral appears! Kill it to liberate Hurns!", bc_map);
        monster("012-1", 65, 71, "Monster Admiral", GiantMutatedBat, 1, "Hurnsguard::OnVictory");
    }

    // One monster per user alive
    .@Pl=getmapusers("012-1");
    for (.@i = 0; .@i < .@Pl; .@i++) {
        .@mid=rand(1,17);
        switch (.@mid) {
            case 1:
                    .@monsterId = CaveMaggot ; break;
            case 2:
                    .@monsterId = RedSlime ; break;
            case 3:
                    .@monsterId = LavaSlime ; break;
            case 4:
                    .@monsterId = BlackScorpion ; break;
            case 5:
                    .@monsterId = AngryRedScorpion ; break;
            case 6:
                    .@monsterId = Sarracenus ; break;
            case 7:
                    .@monsterId = Snake ; break;
            case 8:
                    .@monsterId = MountainSnake ; break;
            case 9:
                    .@monsterId = GreenSlime ; break;
            case 10:
                    .@monsterId = Bandit ; break;
            case 11:
                    .@monsterId = BlackScorpion ; break;
            case 12:
                    .@monsterId = rand(HouseMaggot, AngryScorpion) ; break; // Lucky bonus, probably a Bif
            case 13:
                    .@monsterId = Pinkie ; break;
            case 14:
                    .@monsterId = MagicGoblin ; break;
            case 15:
                    .@monsterId = Mouboo ; break;
            case 16:
                    .@monsterId = Scorpion ; break;
            default: // case 13:
                    .@monsterId = Yeti ; break;
        }
    	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip");
        // 40% odds of having an extra monster spawned (player loop)
        if (rand(1,5) % 2 == 0)
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip");
    }
    // One slime blast per general
    .@Mgg=mobcount("012-1", "Hurnsguard::OnXtreem");
    for (.@i = 0; .@i < .@Mgg; .@i++) {
    	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", SlimeBlast, "Cassia::OnSkip");
    }
    // One Magic Goblin or Pinkie per cycle
    for (.@i = 0; .@i < .CYCLES; .@i++) {
        if (rand(1,2) == 1)
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", Pinkie, "Hurnsguard::OnSkip");
        else
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", MagicGoblin, "Hurnsguard::OnSkip");
    }
    // Spawn Angry Scorpions on the whole map. These monsters are neutral!
    areamonster("012-1", 33, 16, 137, 100, "Monster Soldier", AngryScorpion, .CYCLES, "Hurnsguard::OnSkip");

    // One extra guard on every summon
	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    end;

OnXtreem:
    if (rand(0,100) <= 50)
        Karma=Karma+1;
    else
        getitem StrangeCoin, 2;
    // Here, the drop is a Bronze Gift, based on living players and players nearby.
    // You have 0.1% of base chance, plus 0.2% each fighting player + 1% each near player.
    getmapxy(.@m$, .@x, .@y, 0);
    if (rand(10000) <= 10 + (getmapusers("012-1")*20) + (getareausers("012-1", .@x-8, .@x+8, .@y-8, .@y+8)*100))
        makeitem(BronzeGift, 1, "012-1", .@x, .@y);
    end;

OnVictory:
    $HURNS_LIBDATE=gettimetick(2);
    removemapflag("012-1", mf_nosave);
    disablenpc "Hurnsguard";
    pvpoff("012-1");
    removemapmask "012-1", MASK_MATTACK;
    removemapmask "012-1", MASK_EVILSANCTUM;
    //removemapflag("012-1", mf_nocommand);
    removemapflag("012-1", mf_battleground);
    enablenpc "#012-1_22_62";
    enablenpc "#012-1_79_17";
    enablenpc "#012-1_79_102";
    enablenpc "#012-1_132_101";
    enablenpc "#012-1_65_55";
    enablenpc "#012-1_89_58";
    enablenpc "#012-1_101_55";
    enablenpc "#012-1_121_71";
    enablenpc "#012-1_116_66";
    enablenpc "#012-1_110_56";
    enablenpc "#012-1_102_69";
    enablenpc "Andrei Sakar";
    enablenpc "Dyrin The Traveler";
    enablenpc "Gwendolyn";
    enablenpc "Jack";
    enablenpc "Locamit";
    enablenpc "Richard";
    enablenpc "Soul Menhir#hurns";
    enablenpc "HurnsShip";
    enablenpc "Hinnak";
    enablenpc "Tezzerin";
    enablenpc "Luffyx";
    enablenpc "Shoppa Kep";
    announce "##2Hurnscald was recovered!", bc_all | bc_npc;
    killmonster("012-1", "All");
    changemusic "012-1", "tws_birds_in_the_sunrise.ogg"; // Play a more peaceful tune.
    stopnpctimer;
    maptimer("012-1", 10, "Hurnsguard::OnReward");
    // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL.
    // You have $coinsrate of base chance, plus 2% for each living player.
    // $coinsrate is set on Aeros Event Master, and defaults to 6%
    if (rand(10000) <= $coinsrate + (getmapusers("012-1")*200))
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(StrangeCoin, 1, "012-1", .@x, .@y);
    Karma=Karma+1;
    $MOST_HEROIC$=strcharinfo(0);
    bg_destroy(1);
    bg_destroy(2);
    end;

OnReward:
	bg_leave();
    // Let's say we have 5 players for reference. Subtract a Game Master, he doesn't counts.
    .@Pl=getmapusers("012-1")-1;
    getexp .@Pl*600, .@Pl*30; // 3,000 exp, 150 jxp
    Zeny=Zeny+.@Pl*300; // 1,500 gp
    end;

}

//== Battleground Engine ======================
012-1,0,0,0	script	start#hurns_lib	NPC_HIDDEN,{
OnInit:
	end;

OnEnable:
	end;

OnPlayerQuit:
OnPlayerDeath:
OnPlayer2Quit:
OnPlayer2Death:
	bg_leave();
    // Check if we are done for.
    warp "000-1", 22, 22;
    .@Pl=getmapusers("012-1");
    if (.@Pl <= 1) {
        announce "##1Hurnscald is lost!", bc_all | bc_npc;
        disablenpc "Hurnsguard";
        pvpoff("012-1");
        removemapmask "012-1", 10;
        removemapflag("012-1", mf_nocommand);
        removemapflag("012-1", mf_battleground);
        killmonster("012-1", "All");
        bg_destroy(1);
        bg_destroy(2);
    }
	end;

OnReadyCheck:
	.@Alliance = getwaitingroomstate(0,"Hurnsguard");
    debugmes "Check:" +str(.@Alliance)+"<"+ str($@BG1_SIZE-1);
	if ( .@Alliance < $@BG1_SIZE-1 )
		end;
	donpcevent "Hurnsguard::OnEnterBG";
	donpcevent "Lieutenant Paul::OnEnterBG";
    debugmes "Prepare Warp";
	bg_warp $@FK_Team1,"012-1",141, 65;
	bg_warp $@FK_Team2,"012-1",69, 71;
    changemusic "012-1", "misuse.ogg";
	donpcevent "Hurnsguard::OnDoEvent";
	//initnpctimer;
	end;
}









// Handle Guard's logic
function	script	CheckpointGuard	{
    mesn;
    mesq l("I am stationed here to protect Hurnscald from monsters.");
    next;
    mesn;
    mesq l("If the Monster King attack, I will try to control inbound monsters here.");
    close;
    return;
}

012-1,81,18,0	script	Checkpoint Guard#1	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,26,60,0	script	Checkpoint Guard#2	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,80,98,0	script	Checkpoint Guard#3	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,134,98,0	script	Checkpoint Guard#4	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,94,56,0	script	Guard#012-1.1	NPC_GUARD1,{
    legiontalk;
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}


012-1,112,65,0	script	Guard#012-1.2	NPC_GUARD2,{
    legiontalk;
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}