// TMW2 scripts.
// TMW2 Authors:
// Saulc
// Jesusalva
// Description:
// Miner leader asks you to purge mine from monsters.
// Variable:
// MineQuest_Tycoon
// Reference:
// npc name from https://www.idleminertycoon.com/
// Steps:
// 0: Not started
//
// Experience Table
// 15 16 17 18 19 20
// 830,970,1120,1260,1420,1620,
// 1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,
// 21 22 23 24 25 26 27 28 29 30
//
//
// 1: Took ratto Quest 10 kills (lvl 15)
// 2: Completed ratto Quest - 50 EXP 50 GP
// 3: Awaiting next quest
//
// 4: Took Cave Maggot Quest 25 kills (lvl 19)
// 5: Completed Cave Maggot Quest - 200 EXP 150 GP + Miner Knife
// 6: Awaiting next quest
//
// 7: Took Cave Snake Quest 45 kills (lvl 24)
// 8: Completed Cave Snake Quest - 1000 EXP 350 GP
// 9: Awaiting next quest
//
// 10: Took Red Scorpion Quest 100 kills (lvl 29)
// 11: Completed Red Scorpion Quest - Miner Hat
// 12: Awaiting next quest
//
// 13: Took Black Scorpion Quest 200 kills (lvl 34)
// 14: Completed Black Scorpion Quest - 12 000 EXP 5 000 GP
// 15: Finished all trainment
007-1,71,65,0 script Tycoon NPC_PLAYER,{
.@q=getq(MineQuest_Tycoon);
mesn;
mesq lg("Hello my friend!");
next;
mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters.");
next;
mesq lg("Would you like to help us? Maybe you just need some information.");
next;
goto L_Menu;
L_PreMenu:
mesn;
mesq l("I need your help dude!");
next;
goto L_Menu;
L_Menu:
mesn strcharinfo(0);
menu
rif(getq(MineQuest_Tycoon) < 15, l("I am a brave adventurer! How can I help you?")), L_Purge,
rif(getq(MineQuest_Pickaxe) < 2, l("Can I become a miner?")), L_Miner,
l("What does miners do in cave?"), L_CaveMiner,
l("Can you give me a tip?"), L_Tip,
l("Are you a terranite?"), L_Terranite,
l("I don't care about dirty miners problem."), L_Close,
l("No, thanks, it's not my job!"), L_Close;
L_Purge:
.@q=getq(MineQuest_Tycoon);
mes "";
if (BaseLevel < 15) goto L_NoLevel;
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
mesn;
if (.@q == 0) {
mesq l("Ok, you look strong enough. Now, let me think on an easy task for you...");
next;
mesq l("Ah! I know. Kill 10 @@. They usually are near the mine's inn.", getmonsterlink(Ratto));
setq MineQuest_Tycoon, 1, 0;
} else if (.@q == 1) {
mesq l("You are killing @@/10 @@. They usually are near the mine's Inn.", .@k, getmonsterlink(Ratto));
} else if (.@q == 2) {
mesq l("Good job! Here is your reward!");
getexp 300, 0; // 10% of level requeriment (r7.4) (53->83->300)
set Zeny, Zeny + 50;
setq MineQuest_Tycoon, 3, 0;
} else if (.@q == 3 && BaseLevel >= 19) {
mesq l("Less rattos means more food. So, this time the monsters will be a little stronger.");
next;
mesq l("Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot));
setq MineQuest_Tycoon, 4, 0;
} else if (.@q == 3 && BaseLevel < 19) {
mesq l("You are too weak for my task, please come back later with some levels.");
} else if (.@q == 4) {
mesq l("You are killing @@/25 @@ at the cave. Good progress!", getmonsterlink(CaveMaggot));
} else if (.@q == 5) {
mesq l("Perfect! Here is your reward!");
getexp 800, 0; // (r7.5 158→800)
set Zeny, Zeny + 150;
getitem MinerKnife, 1;
setq MineQuest_Tycoon, 6, 0;
} else if (.@q == 6 && BaseLevel >= 24) {
mesq l("That was fast. Do not forget to sell their... parts... for some extra cash.");
next;
mesq l("Now, please kill 45 @@, Try to collect some lamps in the same time, they could be useful later.", getmonsterlink(CaveSnake));
setq MineQuest_Tycoon, 7, 0;
} else if (.@q == 6 && BaseLevel < 24) {
mesq l("You are too weak for my task, please come back later with some levels.");
} else if (.@q == 7) {
mesq l("You are killing @@/45 @@ at the cave.", .@k, getmonsterlink(CaveSnake));
} else if (.@q == 8) {
mesq l("I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward.");
getexp 1150, 0; // (r7.5 1050 → 1150)
set Zeny, Zeny + 350;
setq MineQuest_Tycoon, 9, 0;
} else if (.@q == 9 && BaseLevel >= 29) {
mesq l("If you want to be a real miner friend, do this hard task for me. I will reward you with a @@.", getitemlink(MinerHat));
next;
mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion));
setq MineQuest_Tycoon, 10, 0;
} else if (.@q == 9 && BaseLevel < 29) {
mesq l("You are too weak for my task, please come back later with some levels.");
} else if (.@q == 10) {
mesq l("You are killing @@/100 @@. It's still in progress.", .@k, getmonsterlink(RedScorpion));
} else if (.@q == 11) {
mesq l("Congratulations! Here is your reward, a @@!", getitemlink(MinerHat));
mesq l("Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here!");
inventoryplace MinerHat, 1;
getitem MinerHat, 1;
getexp 3800, 0; // r7.5 1365→3800
setq MineQuest_Tycoon, 12, 0;
} else if (.@q == 12 && BaseLevel >= 40) {
mesq l("The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine.", getmonsterlink(BlackScorpion));
if (BaseLevel < 45)
mesc l("WARNING: This is a level 45 quest!"), 1;
setq MineQuest_Tycoon, 13, 0;
} else if (.@q == 12 && BaseLevel < 40) {
mesq l("You are too weak for my last task, please come back later with some levels.");
} else if (.@q == 13) {
mesq l("You are killing @@/200 @@ at the cave.", .@k, getmonsterlink(BlackScorpion));
if (BaseLevel < 45)
mesc l("WARNING: This is a level 45 quest!"), 1;
} else if (.@q == 14) {
mesq l("Wow! You did it! I do not think anyone else could have done that.");
mesq l("Here, take this @@ - you deserve it! And here is some gold and experience.", getitemlink(PolishedRuby));
inventoryplace PolishedRuby, 1;
getitem PolishedRuby, 1;
getexp 55000, 0; // About 94% from needed EXP to level up (you won't be level 45 when you finish)
set Zeny, Zeny + 5000;
setq MineQuest_Tycoon, 15, 0;
}
close;
L_NoLevel:
mesn;
mesq l("Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters.");
next;
mesn;
mesq l("come back stronger, and I will give you a task.");
next;
goto L_Close;
L_Miner:
if (!getq(MineQuest_Pickaxe)) {
mesn;
mesq l("Sorry pal, but only if another miner vouches for you.");
next;
if (getq(MineQuest_Tycoon) >= 9) {
mesn;
mesq l("I'm not neutral, so my vouch have no effect.");
next;
}
goto L_Menu;
}
// Configure Price
.@price=800;
if (getq(MineQuest_Tycoon) >= 9)
.@price-=200;
if (getq(MineQuest_Tycoon) >= 12)
.@price-=100;
if (getq(MineQuest_Tycoon) == 15)
.@price-=300;
if (getq(MineQuest_Caelum) >= 2)
.@price-=150;
mes "";
mesn;
mesq l("Well, I'm the miner leader, indeed. A miner need to have the full set.");
next;
mesn;
mesq l("The uniform would be: @@, @@, @@ and @@", getitemlink(LeatherShirt), getitemlink(MinerHat), getitemlink(MinerGloves), getitemlink(Pickaxe));
next;
mesn;
mesq l("I can sell you the Pickaxe for @@ GP if you have and @@ the remaining equipment.", .@price, b(l("equip")));
if (Zeny < .@price)
close;
// Allow you to change
enable_items();
next;
disable_items();
// If you're in proper uniform, DO NOT ASK FOR CONFIRMATION
if (
getequipid(EQI_HEAD_TOP) == MinerHat &&
getequipid(EQI_HEAD_MID) == LeatherShirt &&
getequipid(EQI_GARMENT) == MinerGloves &&
Zeny >= .@price) {
inventoryplace Pickaxe, 1;
Zeny-=.@price;
getitem Pickaxe, 1;
setq MineQuest_Pickaxe, 2;
mesn;
mesq l("Good. You look like a real miner! Take this @@ and go mine bifs!");
if (TUTORIAL) {
next;
mesc l("@@ is a two-handed weapon with very low damage and attack speed.", getitemlink(Pickaxe));
mesc l("While it may not be suitable for fighting, by using it against Bifs and other mineral formations, you'll be able to get more ore.");
next;
mesc l("You may even obtain ores which you wouldn't otherwise obtain normally, and the drop rate is fixed.");
mesc l("A Miner is a must-have for a craftsman/craftswoman, as they are in constant need of ores and coal.");
}
next;
}
goto L_Menu;
L_CaveMiner:
mes "";
mesn;
mesq l("Tulimshar miners mainly try to obtain gems.");
next;
mesq l("In this cave we can easily find Coal, Iron ore, and sometimes @@.", getitemlink(Ruby)); // maybe add link for coal and iron ?
next;
goto L_Menu;
L_Tip:
mes "";
mesn;
mesq l("If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic.");
next;
mesn;
mesq l("To do this you need to disable auto move to target in 'yellow bar'.");
next;
mesn;
mesq l("To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad.");
next;
mesn;
mesq l("Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC.");
next;
mesn;
mesq l("With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards.");
next;
goto L_Menu;
L_Terranite:
mes "";
mesn;
mesq l("Haha, no, I'm not! But we found traces of them.");
next;
mesn;
mesq l("Terranite probably mined part of this mine long time ago.");
next;
mesn;
mesq l("That can explain why we have difficulties to find rare gems here. They probably were already extracted.");
next;
goto L_Menu;
L_Close:
close;
function tycoon_add_kills
{
.@qp=getq(MineQuest_Tycoon);
.@kp=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
setq MineQuest_Tycoon, .@qp, .@kp+1;
//message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp);
}
function tycoon_max_kills
{
.@qp=getq(MineQuest_Tycoon);
setq MineQuest_Tycoon, .@qp+1, 0;
//message strcharinfo(0), l("End status @@", .@qp);
}
OnKillRatto:
.@q=getq(MineQuest_Tycoon);
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
if (.@q == 1) {
if (.@k+1 >= 10) {
tycoon_max_kills();
message strcharinfo(0), l("All rattos are dead! Go back to Tycoon.");
} else {
tycoon_add_kills();
message strcharinfo(0), l("@@/10 Rattos", .@k+1);
}
}
fix_mobkill(Ratto);
end;
OnKillCaveMaggot:
.@q=getq(MineQuest_Tycoon);
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
if (.@q == 4) {
if (.@k+1 >= 25) {
tycoon_max_kills();
message strcharinfo(0), l("All cave maggots are dead! Go back to Tycoon.");
} else {
tycoon_add_kills();
message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1);
}
}
fix_mobkill(CaveMaggot);
end;
OnKillCaveSnake:
.@q=getq(MineQuest_Tycoon);
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
if (.@q == 7) {
if (.@k+1 >= 50) {
tycoon_max_kills();
message strcharinfo(0), l("All cave snakes are dead! Go back to Tycoon.");
} else {
tycoon_add_kills();
message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1);
}
}
fix_mobkill(CaveSnake);
end;
OnKillRedScorpion:
.@q=getq(MineQuest_Tycoon);
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
if (.@q == 10) {
if (.@k+1 >= 100) {
tycoon_max_kills();
message strcharinfo(0), l("All red scorpions are dead! Go back to Tycoon.");
} else {
tycoon_add_kills();
message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1);
}
}
fix_mobkill(RedScorpion);
end;
OnKillBlackScorpion:
.@q=getq(MineQuest_Tycoon);
.@k=getq2(MineQuest_Tycoon); // Get number of kills (via getq2)
if (.@q == 13) {
if (.@k+1 >= 200) {
tycoon_max_kills();
message strcharinfo(0), l("All black scorpions are dead! Go back to Tycoon.");
} else {
tycoon_add_kills();
message strcharinfo(0), l("@@/200 Black Scorpions", .@k+1);
}
}
fix_mobkill(BlackScorpion);
end;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, MinerHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
.sex = G_MALE;
.distance = 4;
end;
}