// TMW2 script.
// Author:
// Saulc
// Jesusalva
// Description:
// Jakod replaces Luca. As there are no focus skills, Jakod teaches player about
// magic and is their tutor on the matters of the Mana Stone.
003-1,109,129,0 script Jakod NPC_PLAYER_TONORI,{
mesn;
if (BaseLevel < $MANA_BLVL) mesq l("Hello there. I am looking for strong people, but you are not strong enough.");
if (BaseLevel < $MANA_BLVL) close;
mes l("\"Ah, hello there, @@. You've grown quite skilled lately.", strcharinfo(0));
if (MAGIC_LVL) {
mes l("I also see you have a level @@ magic skill!\"", MAGIC_LVL);
next;
mes l("Did you got an @@ yet? That book have great insight on several details concerning mana and its usages!", getitemlink(JesusalvaGrimorium));
next;
mes l("Anyway, you can see how skilled using Mana Magic with @@. Mana Magic is the one which requires concentration, to bring things into existence, for example.", b("@abizit"));
next;
mes l("Well, if you ever need help, do not hesit reading the wiki ;-)");
close;
} else {
mes l("But you lack magic! That's a pity.\"");
select
l("How do I get magic?"),
l("Good bye.");
if (@menu == 2)
close;
mes "";
}
mes "";
mesn;
mesq l("Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted.");
next;
mesn;
mes l("\"That's the only hard part. As long that you do not neglect Intelligence nor Job level...");
mes l("...If you're lucky, you can touch it and receive magic power.\"");
next;
mesn;
mesq l("Having magic power is useless by itself, so you must visit the Academy. I guess that involves approval and acknowledgment of the Mage Council that you are a mage!");
next;
mesn;
mesq l("Keep in mind, the more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing.");
next;
mesn;
mesq l("Because in the end, you are in the hands of your class leader!"); // Rare: Some loner NPCs may grant you EXTRA skills beyond that.
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 13);
//setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
//setunitdata(.@npcId, UDT_HAIRCOLOR, 2);
.sex = G_MALE;
.distance = 3;
npcsit;
end;
}