// TMW2 script
// Author:
// Jesusalva
// Original evol script authors: 4144, Ablu, Alastrim, Qwerty Dragon, Reid, Vasily_Makarov
// Description:
// Rat hunter.
// Variable:
// ShipQuests_Peter
// Values:
// 0 Doesn't know the quest.
// & 1 Task given.
// & 2 Task completed (easy level).
// & 4 Task completed (medium level).
// & 8 Task completed (hard level).
// Setq2:
// Number of killed Rattos:
// & 1 - Ratto 1
// & 2 - Ratto 2
// & 4 - Ratto 3
// & 8 - Ratto 4
// = 15: All rattos killed
// Setq3:
// Instance ID (so we can destroy it later)
//
// Others:
// @peter = Accepted Task ID
// @pt_mob = ID of the monster you were tasked with killing
// FIXME: ugly workaround, causes lots of bugs
002-1,35,24,0 script AreaNPC#Peter NPC_HIDDEN,0,1,{
end;
OnTouch:
doevent "Peter::OnPeterMain";
close;
}
002-1,33,25,0 script Peter NPC_RATTO_SAILOR,{
goto L_Main;
OnPeterMain:
L_Main:
.@q = getq(ShipQuests_Peter);
.@q2 = getq2(ShipQuests_Peter);
.@q3 = getq3(ShipQuests_Peter);
if (BaseLevel < 8) goto OnTooWeak;
if (!.@q || !isinstance(.@q3) || .@q3 <= 0) goto L_Task;
if (instanceowner(.@q3) != getcharid(3)) goto L_Task;
if (.@q2 < 15) goto L_ReturnFail;
dispbottom l("I am broken?! Please report! Debug data: @@ (@@)", .@q, .@q2);
close;
OnGiveTask:
L_Task:
if (!.@q)
setq ShipQuests_Peter, 1, 0, -1;
mesn;
mesq lg("Hey, girl!", "Hey, man!");
next;
mesq l("I need somebody who can rid the hold of the ship of these creatures. Can you help me?");
next;
menu
l("Yeah, but what reward will I get?"), L_BonusTask,
l("No, they are way too dangerous for me!"), -;
mes "";
mesn;
mesq l("Hehe, hehe. Well, come back if you change your mind.");
close;
OnLowTime:
if ((compare(getmap(), "002-2")) || (compare(getmap(), "nard")))
dispbottom l("Time is running out... Hurry up!");
end;
OnTooWeak:
mesn;
mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
close;
OnStop:
slide 35, 26;
mesn;
mesq l("You can't go there!");
close;
OnReturnFail:
L_ReturnFail:
.@q3 = getq3(ShipQuests_Peter);
//instance_destroy(.@q3);
setq2 ShipQuests_Peter, 0;
setq3 ShipQuests_Peter, -1;
mesn;
mesq l("I see it's not so easy to get rid of the monsters. Do you want to try again?");
next;
menu
l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
l("No, they are way too dangerous for me!"), -;
mes "";
mesn;
mesq l("Hehe, hehe. Well, come back if you change your mind.");
close;
L_BonusTask:
mes "";
mesn;
mesq l("There are three kind of monsters which frequently attacks our fair vessel.");
next;
mesn;
.@q = getq(ShipQuests_Peter);
if (!(.@q & 2)) {
mes l("- I currently need your help with @@.", getmonsterlink(Squirrel)); // 750 HP, don't attack, 110 ms
mes l("I'll give you @@ GP for this job.", 350);
mes "";
}
if (!(.@q & 4)) {
mes l("- I currently need your help with @@.", getmonsterlink(Ratto)); // 500 HP, 80 DMG, 1572 dps, 120 ms
mes l("I'll give you @@ GP for this job.", 550);
mes "";
}
if (!(.@q & 8)) {
mes l("- I currently need your help with @@.", getmonsterlink(Croc)); // 1900 HP, 145 DMG, 1872 dps, 600 ms
mes l("I'll give you @@ GP for this job.", 1000);
mes "";
}
// TODO: This could be done a daily quest
if (.@q == 15) {
mes l("- I currently need your help with @@, but there's no reward.", getmonsterlink(Ratto));
}
next;
select
l("I'm not feeling like it today... Sorry."),
rif(!(.@q & 2), l("I will take the @@ Bounty.", "Squirrel")),
rif(!(.@q & 4), l("I will take the @@ Bounty.", "Ratto")),
rif(!(.@q & 8), l("I will take the @@ Bounty.", "Croc")),
rif(.@q == 15, l("Why not, I need to train anyway."));
if (@menu == 1)
close;
@peter=@menu;
goto L_Start;
L_Start:
mes "";
mesc l("Some of them are pretty strong. Do you need an explanation about hit'n'run and the monster you're about to face?");
if (askyesno() == ASK_YES) {
mes "";
mesc l(".:: Hit'n'Run Tactic ::.");
mesc l("Sometimes, you just cannot afford to be hit. But even with a melee weapon, you don't need to be hit.");
next;
mesc l("The strategy is simple. When you hit the enemy, walk one or two tiles backwards.");
mesc l("If you miss, walk two or three tiles backwards. This way, you avoid being hit.");
next;
if (@peter == 2)
mesc l("Squirrels are healthy, but they never attack. They run away from you, so good luck catching it!");
else if (@peter == 4)
mesc l("Crocs are dangerous and very healthy, but very slow. Use that on your advantage.");
else
mesc l("Rattos are very fast. They walk fast and attack fast. I advise bringing some healing items!");
next;
}
// Init Instance
OnStartOutside:
.@ID=getcharid(0);
@MAP_NAME$="nard@"+str(.@ID); // Max 4 chars for map name
.@INSTID = instance_create("002-2@a"+(.@ID), getcharid(3), IOT_CHAR);
if (.@INSTID < 0)
.@instanceMapName$ = "";
else
.@instanceMapName$ = instance_attachmap("002-2", .@INSTID, 0, @MAP_NAME$);
// Instance already exists, or something went wrong
if (.@instanceMapName$ == "") {
mesn;
mesq l("Actually, you just took a bounty, right?");
next;
mesn;
mesq l("Why don't you take a break? Breath in some fresh air. The basement is pretty damp.");
close;
}
setq2 ShipQuests_Peter, 0;
setq3 ShipQuests_Peter, .@INSTID;
// It'll be self-destroyed when time runs out (2 minutes)
instance_set_timeout(180, 180, .@INSTID);
instance_init(.@INSTID);
// Save in a less reliable way the challenge you took
if (@peter == 2) {
@peter=2;
@pt_mob=Squirrel;
} else if (@peter == 3) {
@peter=4;
@pt_mob=Ratto;
} else if (@peter == 4) {
@peter=8;
@pt_mob=Croc;
} else {
@peter=0;
@pt_mob=Ratto;
}
warp @MAP_NAME$, 33, 24;
addtimer(120000, "Peter::OnLowTime");
addtimer(140000, "Peter::OnTimeout");
// Spawn the Monsters
areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto1Death";
areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto2Death";
areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto3Death";
areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto4Death";
dispbottom l("Okay, you can start!");
closeclientdialog;
close;
OnTimeout:
if (!(compare(getmap(), "002-2")) && !(compare(getmap(), "nard")))
end;
warp "002-1@"+LOCATION$, 35, 26;
.@q3 = getq3(ShipQuests_Peter);
//instance_destroy(.@q3);
setq2 ShipQuests_Peter, 0;
setq3 ShipQuests_Peter, -1;
mesn;
mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
close;
OnDone:
.@q3 = getq3(ShipQuests_Peter);
//instance_destroy(.@q3);
setq ShipQuests_Peter, getq(ShipQuests_Peter)|@peter, 0, -1;
.@q = getq(ShipQuests_Peter);
if (@peter) {
mesn;
mesq l("Good job!") + " " + l("Here's your reward!");
getexp @peter*52, @peter;
switch (@peter) {
case 2: @peter=350; break;
case 4: @peter=550; break;
case 8: @peter=1000; break;
}
Zeny = Zeny + @peter;
message strcharinfo(0), l("You receive @@ GP!", @peter);
} else {
mesn;
mesq l("Good job!") + " " + l("Thanks for helping!");
}
deltimer("Peter::OnLowTime");
deltimer("Peter::OnTimeout");
@peter=0;
if (!getq(ShipQuests_Dan)) {
next;
mesn;
mesq l("You're strong, maybe you could help Dan. He is a good sailor but he is too afraid from harmless Pious.");
next;
mesn;
mesq l("Look at that pathetic scene, he just put his chair over the desk... Chef Gado won't like it.");
}
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}