summaryrefslogblamecommitdiff
path: root/db/re/mob_skill_db.conf
blob: c2742b71c1361bc3fdc2cff67c2b215961f4a64d (plain) (tree)
1
2
3
4
5
6
7
                                                                           





                                                          





























                                                                                                                            

                                                            
                                                           



                                                                                                                                                                 

                                                           






                                                                      

                 





                                                                                       
                








                                      



                                    



                                                                                                        




                                                                                     
                
                                        
                                     











                                        

 




















                                                                                                                                   
               


                                                     
                                                     



                                                     
                                                   




                                                     
                                                     



                                                 
                                                     


                                                     
 

                                                                             

                                                                                        





                                                                                
               






                                    

                                    


                                    
 
 
                                                                           


                                             
                                     







                                                  
 
                                                                                































                                                    
 
                                                                                































                                                    
 
                                                                                











                                                                                
                    

                                                                   



                                             

                                      





                                                    
 
                                                                                











                                                   
 
                                                                                













                                                          
 
                                                                                
                     







                                                   






















                                                    
 
                                                                                










                                                   
 
                                                                                



                                                 
                                 





                                                   
 
                                                                                











                                                       
 
                                                                                











                                                       
 
                                                                                




















































                                                       








                                                   
         
 
                                                                                


























                                                              
                                                 



                                                       
                                










                                                   








                                                   
         
 
                                                                                










                                                       
         
 
                                                                                





                                             
                                    

























                                                       










                                                   



































































                                                                                








                                                       











                                                          
         
 
                                                                                










                                                   
 
                                                                                




                                                 
                                    





                                                              
 
                                                                                

                                  
                                                   























                                                          
                                     

                                      
                                     
                                         



                                                              

                                                   
                                     
                                   
                                      
                                     
                                         

                                                          
                                         

                                  









                                                          
         
 
                                                                                








                                               
 
                                                                                




                                              
                                         



                                               
 
                                                                                










                                                  


                                                                                










                                                   
 
                                                                                
                     
                                   

                                                 

                                      
                                    



                                                   









                                                   

















                                                   























                                                          











                                                          










                                                       


                                                                                
                      



















                                                   








                                                   



                                                                                



























































                                                          
 
                                                                                
                      

                                                   
                                     










                                                          

                                     

                                      







                                                          
                                     

                                     
                                    


                                                          
                                         

                                  









                                                          



                                                 
                                  





                                                   
                                     
                                  
                                     
                                    






                                                   
                                     
                                  
                                     
                                    




                                                   










                                                          
         
 
                                                                                




















                                                       




























                                                          
         
 
                                                                                
                      
                                  

                                                 
                                  




                                                   








                                                   
         
 
                                                                                

































                                                    
                                  







                                                   
         
 












































                                                                                

















                                                                                

                                                   







                                                   
                                              

















                                                           

     






                                                                                
                                     





                                                   
                                     

                                     
                                    








































                                                                                
                                     








                                                   
                                     








                                                   
                                     


















                                                   
































































                                                                                


























                                                                                
                                    






                                                   
                                     

                                      
                                    
























                                                          
                                    
















                                                          






























                                                                                
 
 
//================= Hercules Database =====================================
//=	   _   _					 _
//=	  | | | |				   | |
//=	  | |_| | ___ _ __ ___ _   _| | ___  ___
//=	  |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=	  | | | |  __/ | | (__| |_| | |  __/\__ \
//=	  \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018  Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Monster Skill Database
//=========================================================================

mob_skill_db:(
{
/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
	<Monster_Constant>: {
		<Skill_Constant>: {
			ClearSkills:   (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
			SkillLevel:	(int, defaults to 1)
			SkillState:	(int, defaults to 0)
			SkillTarget:   (int, defaults to 0)
			Rate:		  (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
			CastTime:	  (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
			Delay:		 (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
			Cancelable:	(boolean, defaults to false)
			CastCondition: (int, defaults to 0)
			ConditionData: (int, defaults to 0)
			val0:		  (int, defaults to 0) Value 0
			val1:		  (int, defaults to 0)
			val2:		  (int, defaults to 0)
			val3:		  (int, defaults to 0)
			val4:		  (int, defaults to 0)
			Emotion:	   (int, defaults to 0)
			ChatMsgID:	 (int, defaults to 0)
		}
	}

// STATE:
//	any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
//	loot /attack / angry (like attack, except player has not attacked mob yet) /
//	chase (following target, after being attacked) / follow (following target,
//	without being attacked) / anytarget (attack+angry+chase+follow)
SKILL_STATES = {
	"any":	   "MSS_ANY",
	"idle":	  "MSS_IDLE",
	"walk":	  "MSS_WALK",
	"loot":	  "MSS_LOOT",
	"dead":	  "MSS_DEAD",
	"attack":	"MSS_BERSERK",
	"angry":	 "MSS_ANGRY",
	"chase":	 "MSS_RUSH",
	"follow":	"MSS_FOLLOW",
	"anytarget": "MSS_ANYTARGET"
}


// TARGET:
//	target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
//
//	The following are for ground-skills, a random target tile is selected from the specified area:
//		around1 (3x3 area around self) / around2 (5x5 area around self) /
//		around3 (7x7 area around self) / around4 (9x9 area around self) /
//		around5 (3x3 area around target) / around6 (5x5 area around target) /
//		around7 (7x7 area around target) / around8 (9x9 area around target) /
//		around = around4
SKILL_TARGET = {
	"target":	   "MST_TARGET",
	"randomtarget": "MST_RANDOM",
	"self":		 "MST_SELF",
	"friend":	   "MST_FRIEND",
	"master":	   "MST_MASTER",
	"around5":	  "MST_AROUND5",
	"around6":	  "MST_AROUND6",
	"around7":	  "MST_AROUND7",
	"around8":	  "MST_AROUND8",
	"around1":	  "MST_AROUND1",
	"around2":	  "MST_AROUND2",
	"around3":	  "MST_AROUND3",
	"around4":	  "MST_AROUND4",
	"around":	   "MST_AROUND"
}

// CONDITION:
//	always			Unconditional (no condition value).
//	onspawn			When mob spawns/respawns (no condition value).
//	myhpltmaxrate		When mob's HP drops to the specified %.
//	myhpinrate		When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
//	mystatuson		If mob has the specified abnormality in status.
//	mystatusoff		If mob has ended the specified abnormality in status.
//	friendhpltmaxrate	When mob's friend's HP drops to the specified %.
//	friendhpinrate		When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
//	friendstatuson		If friend has the specified abnormality in status.
//	friendstatusoff		If friend has ended the specified abnormality in status.
//	attackpcgt		When attack PCs become greater than specified number.
//	attackpcge		When attack PCs become greater than or equal to the specified number.
//	slavelt			When number of slaves is less than the original specified number.
//	slavele			When number of slaves is less than or equal to the original specified number.
//	closedattacked		When close range melee attacked (no condition value).
//	longrangeattacked	When long range attacked, ex. bows, guns, ranged skills (no condition value).
//	skillused		When the specified skill is used on the mob.
//	afterskill		After mob casts the specified skill.
//	casttargeted		When a target is in cast range (no condition value).
//	rudeattacked		When mob is rude attacked (no condition value).
SKILL_COND1 = {
	"always":			"MSC_ALWAYS",
	"myhpltmaxrate":	 "MSC_MYHPLTMAXRATE",
	"myhpinrate":		"MSC_MYHPINRATE",
	"friendhpltmaxrate": "MSC_FRIENDHPLTMAXRATE",
	"friendhpinrate":	"MSC_FRIENDHPINRATE",
	"mystatuson":		"MSC_MYSTATUSON",
	"mystatusoff":	   "MSC_MYSTATUSOFF",
	"friendstatuson":	"MSC_FRIENDSTATUSON",
	"friendstatusoff":   "MSC_FRIENDSTATUSOFF",
	"attackpcgt":		"MSC_ATTACKPCGT",
	"attackpcge":		"MSC_ATTACKPCGE",
	"slavelt":		   "MSC_SLAVELT",
	"slavele":		   "MSC_SLAVELE",
	"closedattacked":	"MSC_CLOSEDATTACKED",
	"longrangeattacked": "MSC_LONGRANGEATTACKED",
	"skillused":		 "MSC_SKILLUSED",
	"afterskill":		"MSC_AFTERSKILL",
	"casttargeted":	  "MSC_CASTTARGETED",
	"rudeattacked":	  "MSC_RUDEATTACKED",
	"masterhpltmaxrate": "MSC_MASTERHPLTMAXRATE",
	"masterattacked":	"MSC_MASTERATTACKED",
	"alchemist":		 "MSC_ALCHEMIST",
	"onspawn":		   "MSC_SPAWN"
}

//	Status abnormalities specified through the statuson/statusoff system:
//		anybad (any type of state change) / stone / freeze / stun / sleep /
//		poison / curse / silence / confusion / blind / hiding / sight (unhidden)
//
// Note: if a negative MobID is provided, the skill will be treated as 'global':
//	-1: added for all boss types.
//	-2: added for all normal types.
//	-4: added for all mobs.

SKILL_COND2 = {
	"anybad":	"MSC_ANY",
	"stone":	 "SC_STONE",
	"freeze":	"SC_FREEZE",
	"stun":	  "SC_STUN",
	"sleep":	 "SC_SLEEP",
	"poison":	"SC_POISON",
	"curse":	 "SC_CURSE",
	"silence":   "SC_SILENCE",
	"confusion": "SC_CONFUSION",
	"blind":	 "SC_BLIND",
	"hiding":	"SC_HIDING",
	"sight":	 "SC_SIGHT"
}

**************************************************************************/
	Blub: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1007
		}
	}

	/**********************************************************************/
	Tipiu: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1003
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1003
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 7000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1003
		}
	}

	/**********************************************************************/
	Tipiou: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1002
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 4
			val0: 1002
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 7000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 4
			val0: 1002
		}
	}

	/**********************************************************************/
	Assassin: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	BlueSlime: {
        // TODO: use NPC_SUMMONMONSTER or some other way to prevent
        // the slaves from inheirting the summoner modes.
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 8000
			CastTime: 1200
			Delay: 18000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 1
			val0: 1090
		}
	}

	/**********************************************************************/
	SlimeBlast: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	WhiteSlime: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			val0: 30
		}
	}

	/**********************************************************************/
	SantaSlime: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1086
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1086
		}
	}

	/**********************************************************************/
	Snake: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 400
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	MountainSnake: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 600
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	DesertBandit: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 400
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 3
		}
	}

	/**********************************************************************/
	Sarracenus: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 400
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 3
		}
	}

	/**********************************************************************/
	YetiKing: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1064
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1064
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 400
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 3
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1200
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 5
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2500
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 8
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	NightScorpion: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 2700
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 9800
			Delay: 40000
			CastTime: 700
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 8000
			Delay: 40000
			CastTime: 1200
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}

		// Elemental fix
		NPC_CHANGEDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 1800000
			CastTime: 100
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 10
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	GoldenScorpion: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 1800
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}

	/**********************************************************************/
	FallenKing1: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1081
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1081
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1800
			CastTime: 1600
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 1800
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 7000
			CastTime: 1000
			Delay: 65000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1081
		}
	}

	/**********************************************************************/
	FallenKing2: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1082
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1082
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1800
			CastTime: 1600
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 1800
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 7000
			CastTime: 1000
			Delay: 65000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1081
		}
	}

	/**********************************************************************/
	PoisonSpikyMushroom: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 250
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	RobinBandit: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 8000
			Delay: 80000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 30
		}
	}

	/**********************************************************************/
	BanditLord: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 270000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			val0: 1024
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 270000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			val0: 1024
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			val0: 1153
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1000
			Delay: 270000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			val0: 1024
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 7500
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 7
		}
	}

	/**********************************************************************/
	EvilChest: {
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_DEAD"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			val0: 1153
		}
	}

	/**********************************************************************/
	ViciousChest: {
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_DEAD"
			SkillLevel: 4
			Rate: 10000
			Cancelable: false
			SkillTarget: "MST_SELF"
			val0: 1187
		}
	}

	/**********************************************************************/
	AlphaMouboo: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1023
		}
	}

	/**********************************************************************/
	BlackSlime: {
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	FafiDragon: {
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 4000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MA_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 4500
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 650
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2800
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 7000
			CastTime: 1000
			Delay: 45000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 75
			val0: 1178
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			val0: 1186
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 6000
			CastTime: 700
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1090
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 1500
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}

	/**********************************************************************/
	GreenDragon: {
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 4000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MA_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 4500
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2400
			Delay: 22000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}


	/**********************************************************************/
	GiantCaveMaggot: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 2
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
			val0: 1027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 7
			Rate: 10000
			CastTime: 700
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			val0: 1027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 10
			Rate: 10000
			CastTime: 700
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			val0: 1027
		}
	}

	/**********************************************************************/
	MonsterKing: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 5
			Rate: 10000
			CastTime: 10000
			Delay: 180000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			val0: 1179
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 7
			Rate: 10000
			CastTime: 7000
			Delay: 120000
			Cancelable: false
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			val0: 1036
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 9000
			CastTime: 200
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			val0: 1064
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 2800
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 250
			Delay: 100
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 4
			Rate: 8000
			CastTime: 200
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1068
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 8000
			CastTime: 200
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1069
		}
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 400
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
	}

	/**********************************************************************/
	AndreiSakar: {
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 800
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 300
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 400
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2800
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 10000
			Delay: 200000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	DustGatling: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 7000
			Delay: 1200
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		/*NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			Delay: 1200
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}*/
	}

	/**********************************************************************/
	DustBoss: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 6000
			CastTime: 3000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 1
			val0: 1206
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 6000
			CastTime: 3000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 1
			val0: 1207
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 6000
			CastTime: 3000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 1
			val0: 1208
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 9000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	TerraniteKing: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 4
			Rate: 10000
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1212
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 5000
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1212
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 9000
			CastTime: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 1800
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}

	/**********************************************************************/
    // Note: Cannot explode if poisoned (Poison arrows, anyone?!)
	EnergyBall: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 200
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSOFF"
			ConditionData: "SC_POISON"
		}
	}

	/**********************************************************************/
	PsiConscience: {
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 10000
			CastTime: 100
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1220
		}
        // Doesn't works and I'm NOT surprised
		NPC_STUNATTACK: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CLOSEDATTACKED"
		}
		TF_BACKSLIDING: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 3000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_CLOSEDATTACKED"
		}
    }

	/**********************************************************************/
	HoodedAssassin: {
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 170000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1223
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 2
			Rate: 10000
			CastTime: 100
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1062
		}
    }

	/**********************************************************************/
	HoodedNinja: {
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 700
			Delay: 500
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_BACKSLIDING: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 100
			Delay: 3000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_CLOSEDATTACKED"
		}
    }

	/**********************************************************************/
	Sagratha: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 2
			Rate: 9000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1023
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 9000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1066
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 3
			Rate: 9000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1022
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 7000
			CastTime: 2200
			Delay: 80000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1060
		}
    }

	/**********************************************************************/
	Isbamuth: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 3
			Rate: 6000
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 3
			val0: 1062
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 5000
			Delay: 90000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELT"
			ConditionData: 2
			val0: 1153
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 9000
			CastTime: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 9000
			CastTime: 1800
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 9000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
	}

	/**********************************************************************/
	NightDragon: {
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 6000
			CastTime: 3000
			Delay: 20000
			Cancelable: false
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 4000
			CastTime: 3000
			Delay: 20000
			Cancelable: false
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SO_FIREWALK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 4800
			CastTime: 3000
			Delay: 60000
			Cancelable: false
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
        // Death Cat
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 4
			Rate: 7000
			CastTime: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1231
		}
        // Energy Ball
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1220
		}
        // Black Slime
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANYTARGET"
			SkillLevel: 1
			Rate: 6000
			CastTime: 700
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			val0: 1178
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2800
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

	/**********************************************************************/
	DeathCat: {
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}

}
)