1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
|
// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Celestia Yeti King's quest. This controls Soren's House and the three keysigns.
// Key #1
// Perform the rite at the Fountain
// Key #2
// Perform the rite at the south lake
// Key #3
// Perform the rite at the Button Area
//
// If the same player performs the rite on different places, HE'LL BE PENALIZED.
// Performing the rite spawn monsters, so watch out.
// Notes:
// I had two options:
// getvariableofnpc(<variable>, "<npc name>")
// This way, each summon point would have .caster and .lifetime
// getvariableofpc(<variable>, <account id>{, <default value>})
// This way, I could use @cast_places to control stuff.
//
// Obviously NPC variables was more sane.
//
// The use of compareandsetq HurnscaldQuest_Celestia
// Ensures you're NOT capable of skipping to final stage in order to finish
// the quest. Nice attempt, but that won't work. The scripts will advance,
// but you'll stay at the same quest state, and when it's checked, you will
// be with bound hands.
soren,105,57,0 script Soren's House NPC_NO_SPRITE,0,0,{
end;
OnTouch:
.@st1=getvariableofnpc(.lifetime, "Soren's Fountain")-gettimetick(2);
.@st2=getvariableofnpc(.lifetime, "Soren's Lake")-gettimetick(2);
.@st3=getvariableofnpc(.lifetime, "Soren's Gizmo")-gettimetick(2);
if (.@st1 > 0 && .@st2 > 0 && .@st3 > 0) {
compareandsetq HurnscaldQuest_Celestia, 3, 4;
warp "soren-2", 32, 36;
end;
} else {
mesn l("Soren's House Tutorial");
mes col("There's a strong magic barrier. We need to disarm it in order to enter there.", 9);
mes col("There are three singularities on this island. If I disarm more than one, I'll have a penalty.", 9);
mes col("I should have full mana before attempting to disarm one.", 9);
mes col("Also, if I move away from the singularity during disarm process, it'll be lost.", 9);
mes col("The singularities keep arming themselves up again, so I have roughly five minutes between first disarm and entering here.", 9);
mes col("We should split our team, and have someone to protect our backs. Otherwise, we might not do it.", 9);
// Protip: stock Elixir Of Life if you need to do this quest with less than 3 team members
close;
}
end;
}
soren,105,92,0 script Soren's Fountain NPC_NO_SPRITE,{
// Initial Checks
if (.lifetime > gettimetick(2)) {
npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2));
end;
}
if (.st) {
npctalk l("A disarm process is already running.");
end;
}
// Main menu
mes col("Attempt to disarm the singularity?", 9);
if (askyesno() == ASK_YES) {
.casterId=getcharid(3);
.st=1;
npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0));
initnpctimer;
}
close;
// Waves (total: 6 waves + 1 optional)
OnTimer5000:
OnTimer10300:
OnTimer14000:
OnTimer18000:
OnTimer25000:
OnTimer28000:
OnTimer31000:
if (!attachrid(.casterId)) {
npctalk "Disarm process aborted: Disarmer is gone.";
stopnpctimer; .st=0;
end;
}
if (!reachable(.x, .y, .distance)) {
npctalk l("Disarm process aborted: Disarmer is out of reach.");
stopnpctimer; .st=0;
end;
}
if (Sp < MaxSp/100*15) {
npctalk l("Disarm process aborted: Insufficient mana to proceed.");
stopnpctimer; .st=0;
end;
}
// Penalty Handler.
.@val=-2;
if (getvariableofnpc(.casterId, "Soren's Lake") == .casterId)
.@val=.@val-10;
if (getvariableofnpc(.casterId, "Soren's Gizmo") == .casterId)
.@val=.@val-10;
percentheal .@val, -15;
// Monster Gen
.@amount=rand(.st/2+1, .st+1);
.@mid=rand(1,3)+.st;
switch (.@mid) {
case 1:
case 2:
.@monsterId = CaveMaggot ; break;
case 3:
case 4:
case 5:
.@monsterId = LavaSlime ; break;
case 6:
case 7:
.@monsterId = MountainSnake ; break;
default: // case 8: case 9:
.@monsterId = Yeti ; break;
}
// Item Gen
.@mid=rand(1,7)+.st;
switch (.@mid) {
case 1:
case 2:
.@itemId = Acorn ; break;
case 3:
case 4:
.@itemId = ChocolateMouboo ; break;
case 5:
case 6:
.@itemId = OrangeCupcake ; break;
case 7:
case 8:
.@itemId = CherryCake ; break;
case 9:
case 10:
.@itemId = Chagashroom ; break;
case 11:
.@itemId = HastePotion ; break;
case 12:
.@itemId = rand(Diamond, Amethyst) ; break;
default: // case 13
.@itemId = rand(CopperOre, TitaniumOre) ; break;
}
// Defines
.@lx=.x-.distance;
.@ly=.y-.distance;
.@ux=.x+.distance;
.@uy=.y+.distance;
// Core function
areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount; makeitem(.@itemId, 1, .map$, rand(.@lx, .@ux), rand(.@ly, .@uy)); ++.st;
// If we're done with waves
if (.st >= 7) {
.lifetime=gettimetick(2)+300+rand(0, 60);
npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2));
stopnpctimer; .st=0;
}
end;
OnInit:
.sex = G_OTHER;
.distance = 2;
.casterId=0; // getcharid(0) → 3 is account number!!
.lifetime=0; // When will this gate expire (six minutes) (gettimetick(2) + (60*5))
.st=0; // Status after started
end;
}
soren,104,143,0 script Soren's Lake NPC_NO_SPRITE,{
// Initial Checks
if (.lifetime > gettimetick(2)) {
npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2));
end;
}
if (.st) {
npctalk l("A disarm process is already running.");
end;
}
// Main menu
mes col("Attempt to disarm the singularity?", 9);
if (askyesno() == ASK_YES) {
.casterId=getcharid(3);
.st=1;
npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0));
initnpctimer;
}
close;
// Waves (total: 6 waves + 1 optional)
OnTimer4500:
OnTimer11300:
OnTimer17000:
OnTimer22000:
OnTimer26200:
OnTimer29100:
OnTimer30900:
if (!attachrid(.casterId)) {
npctalk "Disarm process aborted: Disarmer is gone.";
stopnpctimer; .st=0;
end;
}
if (!reachable(.x, .y, .distance)) {
npctalk l("Disarm process aborted: Disarmer is out of reach.");
stopnpctimer; .st=0;
end;
}
if (Sp < MaxSp/100*15) {
npctalk l("Disarm process aborted: Insufficient mana to proceed.");
stopnpctimer; .st=0;
end;
}
// Penalty Handler.
.@val=-2;
if (getvariableofnpc(.casterId, "Soren's Fountain") == .casterId)
.@val=.@val-10;
if (getvariableofnpc(.casterId, "Soren's Gizmo") == .casterId)
.@val=.@val-10;
percentheal .@val, -15;
// Monster Gen. Lake spawns less
.@amount=rand(.st/3+1, .st/2+1);
.@mid=rand(1,3)+.st;
switch (.@mid) {
case 1:
case 2:
.@monsterId = CaveMaggot ; break;
case 3:
case 4:
case 5:
.@monsterId = LavaSlime ; break;
case 6:
case 7:
.@monsterId = MountainSnake ; break;
default: // case 8: case 9:
.@monsterId = Yeti ; break;
}
// Item Gen have a different mechanic here
.@mid=rand(.st, .st*2+1);
switch (.@mid) {
case 1:
case 2:
.@itemId = Acorn ; break;
case 3:
case 4:
.@itemId = ChocolateMouboo ; break;
case 5:
case 6:
.@itemId = OrangeCupcake ; break;
case 7:
case 8:
.@itemId = CherryCake ; break;
case 9:
case 10:
.@itemId = Chagashroom ; break;
case 11:
.@itemId = HastePotion ; break;
case 12:
.@itemId = rand(Diamond, Amethyst) ; break;
default: // case 13
.@itemId = rand(CopperOre, TitaniumOre) ; break;
}
// Defines for Lake are fixed
.@lx=104; .@ux=104;
.@ly=141; .@uy=141;
// Core function
areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount; makeitem(.@itemId, 1, .map$, rand(.@lx, .@ux), rand(.@ly, .@uy)); ++.st;
// If we're done with waves
if (.st >= 7) {
.lifetime=gettimetick(2)+300+rand(0, 60);
npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2));
stopnpctimer; .st=0;
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
.casterId=""; // getcharid(3) → Account number!!
.lifetime=0; // When will this gate expire (five~six minutes) (gettimetick(2) + (60*5))
.st=0; // Status after started
end;
}
soren,107,37,0 script Soren's Gizmo NPC_NO_SPRITE,{
// Initial Checks
if (.lifetime > gettimetick(2)) {
npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2));
end;
}
if (.st) {
npctalk l("A disarm process is already running.");
end;
}
// Main menu
mes col("Attempt to disarm the singularity?", 9);
if (askyesno() == ASK_YES) {
.casterId=getcharid(3);
.st=1;
npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0));
initnpctimer;
}
close;
// Waves (total: 6 waves + 1 optional)
OnTimer6200:
OnTimer9300:
OnTimer13900:
OnTimer17200:
OnTimer24500:
OnTimer27400:
OnTimer31200:
if (!attachrid(.casterId)) {
npctalk "Disarm process aborted: Disarmer is gone.";
stopnpctimer; .st=0;
end;
}
if (!reachable(.x, .y, .distance)) {
npctalk l("Disarm process aborted: Disarmer is out of reach.");
stopnpctimer; .st=0;
end;
}
if (Sp < MaxSp/100*15) {
npctalk l("Disarm process aborted: Insufficient mana to proceed.");
stopnpctimer; .st=0;
end;
}
// Penalty Handler.
.@val=-2;
if (getvariableofnpc(.casterId, "Soren's Lake") == .casterId)
.@val=.@val-10;
if (getvariableofnpc(.casterId, "Soren's Fountain") == .casterId)
.@val=.@val-10;
percentheal .@val, -15;
// Monster Gen. Gizmo spawns more monsters because you can move more
.@amount=rand(.st/2+2, .st+2);
.@mid=rand(1,3)+.st;
switch (.@mid) {
case 1:
case 2:
.@monsterId = CaveMaggot ; break;
case 3:
case 4:
case 5:
.@monsterId = LavaSlime ; break;
case 6:
case 7:
.@monsterId = MountainSnake ; break;
default: // case 8: case 9:
.@monsterId = Yeti ; break;
}
// Item Gen
.@mid=rand(1,7)+.st;
switch (.@mid) {
case 1:
case 2:
.@itemId = Acorn ; break;
case 3:
case 4:
.@itemId = ChocolateMouboo ; break;
case 5:
case 6:
.@itemId = OrangeCupcake ; break;
case 7:
case 8:
.@itemId = CherryCake ; break;
case 9:
case 10:
.@itemId = Chagashroom ; break;
case 11:
.@itemId = HastePotion ; break;
case 12:
.@itemId = rand(Diamond, Amethyst) ; break;
default: // case 13
.@itemId = rand(CopperOre, TitaniumOre) ; break;
}
// Defines
.@lx=.x-.distance;
.@ly=.y-.distance;
.@ux=.x+.distance;
.@uy=.y+.distance;
// Core function
areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount; makeitem(.@itemId, 1, .map$, rand(.@lx, .@ux), rand(.@ly, .@uy)); ++.st;
// If we're done with waves
if (.st >= 7) {
.lifetime=gettimetick(2)+300+rand(0, 60);
npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2));
stopnpctimer; .st=0;
}
end;
OnInit:
.sex = G_OTHER;
.distance = 3;
.casterId=""; // getcharid(3) → Account number!!
.lifetime=0; // When will this gate expire (five~six minutes) (gettimetick(2) + (60*5))
.st=0; // Status after started
end;
}
|