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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_PARUM
//
// Attempts to transmutate Raw Logs.
// May create arrows, Mouboo Figurines, Warped Logs.
// With enough ManaExp may create WoodenLog.
// Is not powerful enough to create overly complex stuff like Wooden Sword, Wooden Shield or Wooden Bow
// Final item is random
// TODO: Using too much transmutation magic may have dire consequences! Like, uh, transmutating your head!
// Nah, it is probably just propaganda... I hope. ¬.¬
- script sk#parum 32767,{
end;
/*
OnFriendlyDeath:
emote 4;
end;
*/
OnCall:
// Other requeriments
if (countitem(RawLog) < 1) {
dispbottom l("You need @@ to cast this skill.", getitemlink(RawLog));
end;
}
// Check cooldown
if (@parum_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@parum_at));
end;
}
// Check requisites
if (!MagicCheck(TMW2_PARUM, 50))
end;
// Consume items
delitem RawLog, 1;
// Create the stuff based on MAGIC_EXP
.@r=rand(1,41);
if (.@r < 42-(MAGIC_EXP/2)) {
getitem WarpedLog, 1;
} else {
if (.@r > 30)
getitem MoubooFigurine, 1;
else if (.@r > 20 && MAGIC_EXP > 82)
getitem WoodenLog, 1;
else
getitem Arrow, .@r;
}
// I know, the code is not very sane. A number from 0 to 40 is cast.
// You will get lots of useless Warped Logs until you have 82 MExp.
// If you do not get a Warped Log, you have 25% chances of getting the
// Mouboo figurine. The other will be arrows, unless you hit the 82 MExp value
// which will add 25% chances to get a Wooden Log too. These values are estimate.
// set cooldown
@parum_at=gettimetick(2);
@parum_at=@parum_at+4;
// Get a few mana experience points (this is NOT used by Soul Menhir)
GetManaExp(TMW2_PARUM, rand(1,3));
end;
OnInit:
bindatcmd "sk-parum", "sk#parum::OnCall", 0, 100, 0;
end;
}
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