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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: Forgetful NPCs
// Allows you to get rid of unwanted skills
// ForgetfulNPC( NAME, SCHOOL )
function script ForgetfulNPC {
.@n$=getarg(0);
.@school=getarg(1);
mesc l("Teaching %s your skills will make you both forget them.", .@n$), 1;
mesc l("Once your skill is forgotten, the Magic Skill Points used will be freed."), 1;
mesc l("But be careful: learning fees and research points WILL NOT be given back!"), 1;
do
{
next;
mesc l("Which skill will you FORGET permanently today?"), 1;
setarray .@forget$, l("Cancel"), "-1";
freeloop(true);
for (.@i=0; .@i < getarraysize($@MSK_MAGIC) ; .@i++) {
.@sk=$@MSK_MAGIC[.@i];
if (getskilllv(.@sk)) {
if ($@MSK_CLASS[.@sk] == .@school) {
array_push(.@forget$, getskillname(.@sk));
array_push(.@forget$, str(.@sk));
}
}
}
freeloop(false);
menuint2(.@forget$);
deletearray(.@forget$);
if (@menuret < 1)
close;
mes "";
mesc l("Skill @@ will be permanently lost!", getskillname(@menuret)), 1;
mesc l("Continue anyway?"), 1;
if (askyesno() == ASK_YES) {
.@msp=0;
.@lv=$@MSK_MSPCOST[@menuret]+max(0, getskilllv(@menuret)-5);
skill @menuret, 0, 0;
MAGIC_PTS-=.@lv;
mesc l("Skill @@ has been lost", getskillname(@menuret)), 3;
mesc l("You recovered @@ magic skill points", .@lv), 3;
} else {
mesn l("%s, the Forgetful", .@n$);
mesq l("Uh, what?");
}
} while (@menuret);
return;
}
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