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// TMW2 scripts.
// Authors:
//    Pyndragon
//    Jesusalva
// Description:
//    Warp Crystal

-	script	Warp Crystal	NPC_HIDDEN,{
    close;

function Cooldown {
    mesn;
    mesc l("Successive warps cause time-space distortions and are thus not allowed.");
    mesc l("You can use it again in %s.", FuzzyTime(TELEPORTER_TIME));
    getitem @itemid, 1;
    close;
}

function ReturnItem {
    getitem @itemid, 1;
    end;
}

OnUse:
    // Receives @dest$
    if (TELEPORTER_TIME > gettimetick(2))
        Cooldown();
    if (BaseLevel < 20) {
        dispbottom l("The might contained in this curious object is too powerful. You have to be at least level 20 to harness it.");
        ReturnItem();
    }
    // TODO: Are you already at target point?

    // The chance to break is always at least 20%
    // Begins at 100% and each second will subtract 0.01%
    // It will never go below 5%, which happens after x seconds
    .@timet=limit(0, gettimetick(2)-TELEPORTER_TIME, 3600);
    .@prop=.@timet*2777/1000; // Make it range from 0~10000
    .@adj_breakrate=limit( 500, .@prop, 9500 );
    //debugmes "Adjusted break ratio: %d", .@adj_breakrate;
    if (rand(10000) > .@adj_breakrate)
        getitem @itemid, 1;
    else
        getitem BrokenWarpCrystal, 1;

    // Apply Cooldown, same variable as LoF Teleporter, cancel ship travels
    TELEPORTER_TIME=gettimetick(2)+300;
    @timer_navio_running=0;

    // Save new location and warp you there
    EnterTown(@dest$);
    ReturnTown();
    end;
}