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// TMW-2 Script.
// Author:
// Jesusalva
// Description:
// UGLY WORKAROUND. Legacy Method Only.
// Variables:
// @min
// @max
// @delay
- script rand_mp_heal -1,{
OnUse:
if (@delay <= 0) {
Exception("Invalid healing item, deleting without healing effect.");
end;
}
// +1 max MP per 3 Int, +1 min MP per 5 int.
// Original max MP will be respected
@max = min(@max*2, @min+(readparam2(bInt)/5));
@min = min(@max, @min+(readparam2(bInt)/3));
// Make these abstract % in absolute values
@min=max(1, MaxHp*@min/100);
@max=max(3, MaxHp*@max/100);
// Save the effect
@mp_healeffect = rand2(@min, @max);
@mp_healeffect = @mp_healeffect / @delay + 1;
@mp_healdelay = @delay;
// Apply the effect and finish
deltimer .name$+"::OnUpdate";
addtimer 1000, .name$+"::OnUpdate";
// Clear stuff
// @mp_healeffect and @mp_healdelay must be preserved for cross-reading
@delay=0;
@min=0;
@max=0;
end;
// Script Heart
OnUpdate:
deltimer .name$+"::OnUpdate";
heal 0, @mp_healeffect;
@mp_healdelay-=1;
if (@mp_healdelay >= 1)
addtimer 1000, .name$+"::OnUpdate";
else
@mp_healeffect=0;
end;
}
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