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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Core functions for Mercenary boxset
// Main loop
// merc_boxset(5★, 4★, 3★, 2★, 1★)
function script merc_boxset {
.@s5=getarg(0,0);
.@s4=getarg(1,0);
.@s3=getarg(2,0);
.@s2=getarg(3,0);
.@s1=getarg(4,0);
.@sumup=.@s5+.@s4+.@s3+.@s2+.@s1;
/* I wonder if this is needed...?
.@s4+=.@s5;
.@s3+=.@s4;
.@s2+=.@s3;
.@s1+=.@s2;
*/
// Make the seed. More level and luck increases odds of higher rarity
.@seed=max(0, rand(0, .@sumup)-BaseLevel-readparam(bLuk));
// 5 ★
if (.@seed < .@s5) {
setarray .@r, MercCard_AndreiSakar, MercCard_Woody, MercCard_Lilanna, MercCard_Xanthem;
.@n=any_of(.@r);
// 4 ★
} else if (.@seed < .@s4) {
setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne, MercCard_DragonStar;
.@n=any_of(.@r);
// 3 ★
} else if (.@seed < .@s3) {
setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable, MercCard_Arthur;
.@n=any_of(.@r);
// 2 ★
} else if (.@seed < .@s2) {
setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure, MercCard_EarthWitch;
.@n=any_of(.@r);
// 1 ★
} else {
setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_Rosa;
.@n=any_of(.@r);
}
getitem .@n, 1;
return;
}
/*
// Setup a merc_boxset based on level (TODO)
function script cond_mercboxset {
return;
}
*/
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