1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
// Evol scripts.
// Authors:
// 4144
// Reid
// Jesusalva
// Description:
// Allows to cut a Croconut in multiple parts.
000-0,0,0,0 script Croconut NPC_HIDDEN,{
close;
OnUse:
mesn "Narrator";
mesc l("Do you want to cut this @@?", getitemlink(Croconut));
next;
menu
l("Yes."), L_Weapon,
l("No."), -;
getitem Croconut, 1;
close;
L_Weapon:
.@r=rand(1,5);
switch (.@r) {
case 1:
case 2:
case 3:
goto L_TooWeak; break;
case 4:
goto L_Weak; break;
case 5:
goto L_Good; break;
}
L_TooWeak:
mes "";
mesn "Narrator";
.@q = rand(5);
if (readparam(bStr) > 30)
.@q = .@q + 1;
if (readparam(bStr) > 60)
.@q = .@q + 1;
if (readparam(bStr) > 90)
.@q = .@q + 1;
if (.@q == 0) goto L_TooWeakLost;
if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
if ( (.@q >= 3) && (.@q <= 6) ) goto L_Weak;
if ( (.@q > 6) ) goto L_Good;
L_TooWeakLost:
mesc l("Ops! You destroyed your @@.", getitemlink(Croconut));
close;
L_TooWeakFail:
mesc l("Well... you did not succeed in opening this @@.", getitemlink(Croconut));
getitem Croconut, 1;
close;
L_Weak:
mesc l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut));
getitem HalfCroconut, 1;
close;
L_Good:
mesc l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut));
getitem HalfCroconut, 2;
close;
}
|