summaryrefslogtreecommitdiff
path: root/npc/functions/util.txt
blob: 807aa6df916b3182a78fd668023b22d43438dd35 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
// TMW2 Script.
// Authors:
//    Jesusalva
// Description:
//    Util functions



// Returns Nard reputation for discounts
// Currently ranges from 0 to 16.
function	script	nard_reputation	{
    .@nr=0; // Base reputation

    // Valon Quest (+1 rep)
    if (getq(CandorQuest_Trainer) >= 14)
        .@nr=.@nr+1;

    // Zegas Quest (+1 rep)
    if (getq(CandorQuest_Barrel) >= 4)
        .@nr=.@nr+1;

    // Hide And Seek Quest (+1 rep)
    if (getq(CandorQuest_HAS) >= 4)
        .@nr=.@nr+1;

    // Sailors Quest (+1 rep)
    if (getq(CandorQuest_Sailors) >= 3)
        .@nr=.@nr+1;

    // Sailors Quest, part 2 (+1 rep)
    if (getq(CandorQuest_SailorCure) >= 3)
        .@nr=.@nr+1;

    // Vincent Quest (+1 rep)
    if (getq(CandorQuest_Vincent) >= 2)
        .@nr=.@nr+1;

    // Tolchi Quest (+1 rep)
    if (getq(CandorQuest_Tolchi) >= 4)
        .@nr=.@nr+1;

    // Maya Quest (+1 rep)
    if (getq(CandorQuest_Maya) >= 4)
        .@nr=.@nr+1;

    // Rosen Quest (+1 rep)
    if (getq(CandorQuest_Rosen) >= 3)
        .@nr=.@nr+1;

    // Ship Crew Quests
    // Dan Quest (+1 rep)
    if (getq(ShipQuests_Dan) >= 3)
        .@nr=.@nr+1;

    // Chef Gado Quest (+1 rep)
    if (getq(ShipQuests_ChefGado) >= 2)
        .@nr=.@nr+1;

    // Peter Quest (+1 rep)
    if (getq(ShipQuests_Peter) == 3 || getq(ShipQuests_Peter) == 5)
        .@nr=.@nr+1;

    // Tulimshar Quests
    // Swezanne Quest (+1 rep)
    if (getq(TulimsharQuest_Swezanne) >= 1)
        .@nr=.@nr+1;

    // Sailors Quest (+1 rep)
    if (getq(TulimsharQuest_Sailors) >= 2)
        .@nr=.@nr+1;

    // Hasan Quest (+1 rep)
    if (getq(TulimsharQuest_Hasan) >= 5)
        .@nr=.@nr+1;

    // Dausen Quest (+1 rep)
    if (getq(TulimsharQuest_WaterForGuard) >= 3)
        .@nr=.@nr+1;

    //debugmes "Reputation: "+str(.@nr);
    return .@nr;

}

// Returns reputation based on quests completion for discounts. Returns 0~100 int.
// Takes one argument (PC_DEST$). Grep for "getarg".
function	script	reputation	{
    .@nr=0; // Base reputation

    // Tulimshar Quests (14 points)
    if (getarg(0) == "Tulim") {
        // Eugene Quest (+1 rep)
        if (getq(TulimsharQuests_Fishman) >= 2)
            .@nr=.@nr+1;

        // Sarah Quest (+1 rep)
        if (getq(TulimsharQuest_Sarah) >= 1)
            .@nr=.@nr+1;

        // Dausen Quest (+1 rep)
        if (getq(TulimsharQuest_WaterForGuard) >= 3)
            .@nr=.@nr+1;

        // Swezanne Quest (+1 rep)
        if (getq(TulimsharQuest_Swezanne) >= 1)
            .@nr=.@nr+1;

        // Silvia Quest (+1 rep)
        if (getq(TulimsharQuest_Lifestone) >= 2)
            .@nr=.@nr+1;

        /*
        // Eisten Quest (+1 rep)
        if (getq(TulimsharQuest_Eistein) >= 6)
            .@nr=.@nr+1;
        */

        // Hasan Quest (+1 rep)
        if (getq(TulimsharQuest_Hasan) >= 5)
            .@nr=.@nr+1;

        // Devoir Quest (+1 rep)
        if (getq(TulimsharQuest_Devoir) >= 1)
            .@nr=.@nr+1;

        // Sailors Quest (+1 rep)
        if (getq(TulimsharQuest_Sailors) >= 2)
            .@nr=.@nr+1;

        // Zarkor Quest (+1 rep)
        if (getq(TulimsharQuest_DarkInvocator) >= 7)
            .@nr=.@nr+1;

        // Anwar Quest (+1 rep)
        if (getq(TulimsharQuest_AnwarField) >= 10)
            .@nr=.@nr+1;

        // Neko Quest (+1 rep)
        if (getq(TulimsharQuest_Neko) >= 2)
            .@nr=.@nr+1;

        // Tycoon Quest (+1 rep)
        if (getq(MineQuest_Tycoon) >= 15)
            .@nr=.@nr+1;

        // Dracoula Quest (+1 rep)
        if (getq(MineQuest_Dracoula) >= 1)
            .@nr=.@nr+1;

        // Caelum Quest (+1 rep)
        if (getq(MineQuest_Caelum) >= 2)
            .@nr=.@nr+1;

        // Veteran Officer Quest (+1 rep)
        if (getq(TulimsharQuest_WoodenSword) >= 2)
            .@nr=.@nr+1;

        // TULIMSHAR Magical Forumula
        .@nr=.@nr*100/15;


    // Hurnscald Quests (7 points)
    } else if (getarg(0) == "Hurns") {

        // Alan Quest (+1 rep)
        if (getq(HurnscaldQuest_ForestBow) >= 2)
            .@nr=.@nr+1;

        // Gwendolyn Quest (+1 rep)
        if (getq(HurnscaldQuest_HarkEye) >= 6)
            .@nr=.@nr+1;

        // Celestia Quest (+1 rep)
        if (getq(HurnscaldQuest_TeaParty) >= 2)
            .@nr=.@nr+1;

        // Farmers Quest (+1 rep)
        if (getq(HurnscaldQuest_Farmers) >= 5)
            .@nr=.@nr+1;

        // Helena Quest (+1 rep)
        if (getq(HurnscaldQuest_Bandits) >= 8)
            .@nr=.@nr+1;

        // Injuried Mouboo Quest (+1 rep)
        if (getq(HurnscaldQuest_InjuriedMouboo) >= 2)
            .@nr=.@nr+1;

        // Blood Donor Quest (+1 rep)
        if (getq(HurnscaldQuest_BloodDonor) >= 1)
            .@nr=.@nr+1;

        // HURNSCALD Magical Forumula
        .@nr=.@nr*100/7;


    // Land Of Fire Quests (5 points)
    } else if (getarg(0) == "LoF") {

        // The EPISODE
        //// Tea For Two (+1 rep)
        if (getq(LoFQuest_EPISODE) >= 2)
            .@nr=.@nr+1;
        //// Early Christmas (+1 rep)
        if (getq(LoFQuest_EPISODE) >= 6)
            .@nr=.@nr+1;

        // George Quest (+1 rep)
        if (getq(LoFQuest_George) >= 3)
            .@nr=.@nr+1;

        // Fairy Quest (+1 rep)
        if (getq(LoFQuest_Fairy) >= 3)
            .@nr=.@nr+1;

        // Pet Detective Quest (+1 rep)
        if (getq(LoFQuest_Pets) >= 1)
            .@nr=.@nr+1;

        // LAND OF FIRE Magical Forumula
        .@nr=.@nr*100/5;






    // Nivalis Quests (2 points)
    } else if (getarg(0) == "Nival") {

        // Nivalis Well Quest (+1 rep)
        if (getq(NivalisQuest_Well) >= 2)
            .@nr=.@nr+1;

        // Nivalis Well Quest (+1 rep)
        if (getq(NivalisQuest_Cindy) >= 5)
            .@nr=.@nr+1;

        // NIVALIS Magical Forumula
        .@nr=.@nr*100/2;


    // Final
    }

    //debugmes "Reputation: "+str(.@nr);
    return .@nr;

}


// Returns time for ship travel.
// Can be modified by a factor.
function	script	nard_time	{
    // Estimates time to move by ship from LOCATION$ to getarg(0)

    // From Candor
    if (LOCATION$ == "Candor") {
        if (getarg(0) == "Tulim")
            return 22000;

    }
    // From Tulimshar
    if (LOCATION$ == "Tulim") {
        if (getarg(0) == "Candor")
            return 22000;
        if (getarg(0) == "Hurns")
            return 28000;
        if (getarg(0) == "Nival")
            return 52000;

    }
    // From Hurnscald
    if (LOCATION$ == "Hurns") {
        if (getarg(0) == "Candor")
            return 22000;
        if (getarg(0) == "Tulim")
            return 28000;
        if (getarg(0) == "Nival")
            return 28000;

    }
    // From Nivalis
    if (LOCATION$ == "Nival") {
        if (getarg(0) == "Candor")
            return 46000;
        if (getarg(0) == "Tulim")
            return 52000;
        if (getarg(0) == "Hurns")
            return 28000;

    }

    // Error
    debugmes "ERROR, INVALID LOCATION AND DESTINATION";
    debugmes l("@@ -> @@", LOCATION$, getarg(0));
    dispbottom l("An error on your travel time happened. Please report.");
    return INT_MAX;
}

// Determines if player is still in range.
// eg.
// if (reachable(.x, .y, .distance)) {
function	script	reachable	{
    .@x=getarg(0);
    .@y=getarg(1);
    .@z=getarg(2);
    getmapxy(.@mp$, .@xp, .@yp, 0);

    if (distance(.@x, .@y, .@xp, .@yp) <= .@z)
        return 1;
    else
        return 0;
}

// Determines if party exp sharing is enabled
// ( Party ID )
function	script	party_expon	{
    .@nb = query_sql("SELECT exp FROM `party` WHERE party_id="+escape_sql(getarg(0))+" LIMIT 2", .@value);
    return .@value[0];
}


// Prepare Mana Stone
// mstone( lvl )
function	script	mstone	{
    // Fill variable
    .@v=getarg(0);

    // Determine how much stats you need, this is based on players
    // and change based on $Global Variables
    .int=15;
    .lvl=20;
    .jlv=15;

    return (
            MAGIC_LVL == .@v &&
            readparam(bInt) >= $MANA_BINT+(.int*.@v) &&
            BaseLevel >= $MANA_BLVL+(.lvl*.@v) &&
            JobLevel >= $MANA_JLVL+(.jlv*.@v) &&
            readparam(Sp) == readparam(MaxSp));
}

// Gets how many subclasses were actually filled
// total_subclass(  )
function	script	total_subclass	{
    .@i=0;
    if (MAGIC_SUBCLASS & CL_PALADIN)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_TANKER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_BERSERKER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_RANGER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_SNIPER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_WIZARD)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_SAGE)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_PRIEST)
        .@i+=1;
    return .@i;
}

// Gets how many subclasses were actually allowed
// max_subclass()
function	script	max_subclass	{
    return (MAGIC_LVL/2);
}


// Gets subclass current degree
// degree_subclass()
function	script	degree_subclass	{
    return (MAGIC_LVL/2)+(MAGIC_LVL%2);
}

// Returns true if a skill can be leveled up, based on degree_subclass().
// sk_canlvup( sk )
function	script	sk_canlvup	{
    if (getskilllv(getarg(0)) <= degree_subclass())
        return 1;
    return 0;
}

// Level up a skill in 1 level
// sk_lvup( sk )
function	script	sk_lvup	{
    .@lvl=getskilllv(getarg(0));
    getexp 0, 50*(.@lvl+1);
    addtoskill(getarg(0),.@lvl+1,0);
    return;
}

// Returns the intelligence cost based on skill level
// sk_intcost( sk )
function	script	sk_intcost	{
    .@cost=(getskilllv(getarg(0))+1)*17;
    if (readparam(bInt) >= .@cost)
        return 1;
    return 0;
}

// Returns a value defining your current magic control (affects success ratio, higher is better)
// A value of '5' means perfect control, and a value of '0' means overwhelm.
// abizit()
function	script	abizit	{
    .@base=(MAGIC_LVL**3);
    return min(MAGIC_EXP/.@base, 5);
}


// Returns, based on a 1-5 range, the title for both thief and merc ranks
// thiefrank() / mercrank()
function	script	thiefrank	{
    switch (THIEF_RANK) {
        case 5: return l("Bandit Lord");
        case 4: return l("Assassin");
        case 3: return l("Rogue");
        case 2: return l("Bandit");
        case 1: return l("Thief");
        default: return l("Error");
    }
}
function	script	mercrank	{
    switch (MERC_RANK) {
        case 5: return l("Constable");
        case 4: return l("Guardian");
        case 3: return l("Merchant");
        case 2: return l("Trader");
        case 1: return l("Fair Person");
        default: return l("Error");
    }
}