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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Town Siege utilities
// Siege Spawn
// Can be used anywhere to spawn on the whole map, margins respected.
// siege_spawn( map, mobID, Amount, eventID )
function script siege_spawn {
.@mp$=getarg(0);
.@mid=getarg(1);
.@qnt=getarg(2);
.@ev$=getarg(3);
areamonster(.@mp$, 20, 20, getmapinfo(MAPINFO_SIZE_X, .@mp$)-20, getmapinfo(MAPINFO_SIZE_Y, .@mp$)-20, strmobinfo(1, .@mid), .@mid, .@qnt, .@ev$);
return;
}
// Calculate player average level
// if highest is set, it will return highest player level, with minimum the value
// passed. (A level "0" is clearly not valid, of course)
// siege_calcdiff ( map{, highest_lvl} )
function script siege_calcdiff {
.@bsum=0;
.@highest=getarg(1, false);
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
.@b=readparam(BaseLevel, .@players[.@i]);
.@bsum+=.@b;
if (.@b > .@highest)
.@highest=.@b;
}
//debugmes "calcdiff: Total %d Average %d Highest %d", .@bsum, (.@bsum/.@c), .@highest;
if (getarg(1,false))
return .@highest;
else
return (.@bsum/.@c);
}
// push to $@SIEGE_TMPMOBS the <mobID> if their level is within a 15 levels range
// above or below <level>
// siege_push ( mobID, level )
function script siege_push {
.@mi=getarg(0);
.@lv=getarg(1,0);
if ( is_between(.@lv-15, .@lv+15, strmobinfo(3, .@mi)) ) {
//debugmes "Monster %s (%d) level %d ~= %d", strmobinfo(1, .@mi), .@mi, strmobinfo(3, .@mi), .@lv;
array_push($@SIEGE_TMPMOBS, .@mi);
}
return;
}
// Selects a monster based on player average strength and base difficulty
// It'll select monsters from 20 levels below to 20 levels above
// tp_mask is the same as TP_* constants and changes mobs present. Only TP_TULIM,
// TP_HURNS and TP_NIVAL are supported. You can use them with the "|" operand, eg.,
// TP_TULIM | TP_HURNS.
//
// It currently only creates $@SIEGE_TMPMOBS, you need to use any_of() manually.
// siege_selectmob ( blvl, difficulty{, tp_mask} )
function script siege_selectmob {
.@blv=getarg(0);
.@dif=getarg(1);
.@tp=getarg(2, 0);
// We don't need .@dif, so we convert difficulty to levels
.@blv+=.@dif;
deletearray $@SIEGE_TMPMOBS;
setarray $@SIEGE_TMPMOBS, ManaGhost, CandiedSlime, Bif, SlimeBlast;
// Now we must select mobs, using array_push() to $@SIEGE_TMPMOBS
// First, mobs on all envs
siege_push(BlackScorpion, .@blv);
siege_push(GreenSlime, .@blv);
siege_push(CaveMaggot, .@blv);
siege_push(MagicGoblin, .@blv);
siege_push(AngryBat, .@blv);
siege_push(BlackSlime, .@blv);
siege_push(BlackScorpion, .@blv);
siege_push(Forain, .@blv);
siege_push(GreenDragon, .@blv);
siege_push(Terranite, .@blv);
siege_push(JackO, .@blv);
siege_push(BlackMamba, .@blv);
siege_push(TerraniteProtector, .@blv);
siege_push(Reaper, .@blv);
// What if we are trying to select a boss and they're... overleveled?
// We need a level 105, 120 and a level 135 monsters
siege_push(FallenKing2, .@blv);
siege_push(TerraniteKing, .@blv);
// Now, mobs on only certain envs
if (.@tp & TP_TULIM) {
siege_push(AngryScorpion, .@blv);
siege_push(AngryRedScorpion, .@blv);
siege_push(DesertBandit, .@blv);
siege_push(LavaSlime, .@blv);
siege_push(OldSnake, .@blv);
siege_push(Snake, .@blv);
}
if (.@tp & TP_HURNS) {
siege_push(RedSlime, .@blv);
siege_push(Bandit, .@blv);
siege_push(RedMushroom, .@blv);
siege_push(RobinBandit, .@blv);
siege_push(AngryYellowSlime, .@blv);
siege_push(GrassSnake, .@blv);
siege_push(WickedMushroom, .@blv);
}
if (.@tp & TP_NIVAL) {
siege_push(Bluepar, .@blv);
siege_push(Wolvern, .@blv);
siege_push(Yeti, .@blv);
siege_push(Moggun, .@blv); // PS. Not aggressive
}
// Removed
//siege_push(DarkLizard, .@blv);
//siege_push(Crafty, .@blv);
return;
}
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