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// Author: Jesusalva
// Shake player screen
// Usage:
// set @max_shake then call OnShake
// sshake( {max_shake} )
function script sshake {
@max_shake=abs(getarg(0, rand2(6,10)));
for (.@s=0; .@s < @max_shake; .@s++) {
movecam rand(-20,20), rand(-20,20);
sleep2(50);
}
return;
}
- script shake 32767,{
end;
// Loops until @shake is @max_shake
OnShake:
@shake+=1;
movecam rand(-20,20), rand(-20,20);
//closeclientdialog;
if (@shake < @max_shake) {
addtimer(50, "shake::OnShake");
} else {
@shake=0;
restorecam;
closedialog;
}
end;
// Called by GM Command
OnGM:
@shake=0;
@max_shake=rand2(6,10);
addtimer(50, "shake::OnShake");
end;
OnCall:
getmapxy(.@m$,.@x,.@y,0);
areatimer(.@m$, .@x-15, .@y-15, .@x+15, .@y+15, 10, "shake::OnGM");
end;
OnInit:
bindatcmd "shake", "shake::OnCall", 80, 80, 1;
end;
}
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