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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Central Town Political System Controller
// Note: The office is NOT Mayor, we have from kings to mayors here and you're
// not a citzen (yet). It'll be... I'll think in a name better than Minister.
// Perhaps, Town Administrator.
// NPCs:
// Tulim -
// Halin -
// Hurns - Airlia
// LoF -
// Nival -
// Frostia -
// Variables:
// $LOC_MAYOR$ - Stores the name of current Hurnscald Mayor
// $LOC_MONEY - Total money reserves of Hurnscald
// $LOC_TAX - How much in % is charged as taxes. (OnBuy income)
// $LOC_EXPORT - Defines how much Hurnscald exports (weekly income)
// $LOC_REPUTATION - Town reputation. Affects Max Tax and Weekly Income;
// Note: Tax cannot exceed 10% ie 1000. Reputation must be between 0 and 100.
//
// "Temporary Arrays":
// $LOC_CANDIDATE$ - Candidate for Office
// $LOC_VOTES - Number of votes of Candidate
// Proccess Taxes from purchases
// PurchaseTaxes( Location )
function script PurchaseTaxes {
.@tax=0;
for (.@i=0; .@i < getarraysize(@bought_nameid); .@i++) {
// Note: Some NPC might not
.@price=getiteminfo(@bought_nameid[.@i], ITEMINFO_BUYPRICE);
.@tax+=.@price*@bought_quantity[.@i];
}
.@loc$=strtoupper(getarg(0, LOCATION$));
.@vat=getd("$"+.@loc$+"_TAX");
.@tax=.@tax*.@vat/10000;
if (.@tax) {
debugmes "%s paid %d in taxes to %s prefecture!", strcharinfo(0), .@tax, .@loc$;
.@gp=getd("$"+.@loc$+"MONEY");
setd("$"+.@loc$+"_MONEY", .@gp+.@tax);
}
return;
}
// Proccess Taxes from sales (5% from purchase tax)
// SaleTaxes( Location )
function script SaleTaxes {
.@tax=0;
for (.@i=0; .@i < getarraysize(@sold_nameid); .@i++) {
// Note: Some NPC might not
.@price=getiteminfo(@sold_nameid[.@i], ITEMINFO_SELLPRICE);
.@tax+=.@price*@sold_quantity[.@i];
}
.@loc$=strtoupper(getarg(0, LOCATION$));
.@vat=getd("$"+.@loc$+"_TAX");
.@vat=.@vat/20; // Only 5% of purchase tax, this is often 0.05%
.@tax=.@tax*.@vat/10000;
if (.@tax) {
debugmes "Sale: %s paid %d in taxes to %s prefecture!", strcharinfo(0), .@tax, .@loc$;
.@gp=getd("$"+.@loc$+"MONEY");
setd("$"+.@loc$+"_MONEY", .@gp+.@tax);
//Zeny-=.@tax;
dispbottom col(l("%s is happy because you've paid %d GP in taxes!", getd("$"+.@loc$+"_MAYOR$"), .@tax), 1);
}
return;
}
- script Politics NPC_HIDDEN,{
OnSun0000:
// Weekly income
$TULIM_MONEY+=$TULIM_EXPORT*limit(0, $TULIM_REPUTATION, 100)/100;
$HALIN_MONEY+=$HALIN_EXPORT*limit(0, $HALIN_REPUTATION, 100)/100;
$HURNS_MONEY+=$HURNS_EXPORT*limit(0, $HURNS_REPUTATION, 100)/100;
$LOF_MONEY+=$LOF_EXPORT*limit(0, $LOF_REPUTATION, 100)/100;
$NIVAL_MONEY+=$NIVAL_EXPORT*limit(0, $NIVAL_REPUTATION, 100)/100;
$FROSTIA_MONEY+=$FROSTIA_EXPORT*limit(0, $FROSTIA_REPUTATION, 100)/100;
// Send salary to Town Administrators (20% from exports and 5GP/reputation)
.@tax=$TULIM_EXPORT*limit(0, $TULIM_REPUTATION, 100)/500;
.@tax+=$TULIM_REPUTATION*5;
.@tax=min($TULIM_MONEY, .@tax);
$TULIM_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($TULIM_MAYOR$), "Tulimshar Townhall", "Term Income", "You've received the money for the term.", .@tax);
.@tax=$HALIN_EXPORT*limit(0, $HALIN_REPUTATION, 100)/500;
.@tax+=$HALIN_REPUTATION*5;
.@tax=min($HALIN_MONEY, .@tax);
$HALIN_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($HALIN_MAYOR$), "Halinarzo Townhall", "Term Income", "You've received the money for the term.", .@tax);
.@tax=$HURNS_EXPORT*limit(0, $HURNS_REPUTATION, 100)/500;
.@tax+=$HURNS_REPUTATION*5;
.@tax=min($HURNS_MONEY, .@tax);
$HURNS_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($HURNS_MAYOR$), "Hurnscald Townhall", "Term Income", "You've received the money for the term.", .@tax);
.@tax=$LOF_EXPORT*limit(0, $LOF_REPUTATION, 100)/500;
.@tax+=$LOF_REPUTATION*5;
.@tax=min($LOF_MONEY, .@tax);
$LOF_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($LOF_MAYOR$), "LoF Townhall", "Term Income", "You've received the money for the term.", .@tax);
.@tax=$NIVAL_EXPORT*limit(0, $NIVAL_REPUTATION, 100)/500;
.@tax+=$NIVAL_REPUTATION*5;
.@tax=min($NIVAL_MONEY, .@tax);
$NIVAL_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($NIVAL_MAYOR$), "Nivalis Townhall", "Term Income", "You've received the money for the term.", .@tax);
.@tax=$FROSTIA_EXPORT*limit(0, $FROSTIA_REPUTATION, 100)/500;
.@tax+=$FROSTIA_REPUTATION*5;
.@tax=min($FROSTIA_MONEY, .@tax);
$FROSTIA_MONEY-=.@tax;
rodex_sendmail(gf_charnameid($FROSTIA_MAYOR$), "Frostia Townhall", "Term Income", "You've received the money for the term.", .@tax);
// Conduct elections
.@w=array_highest($TULIM_VOTES);
if ($TULIM_CANDIDATE$[.@w] != "")
$TULIM_MAYOR$=$TULIM_CANDIDATE$[.@w];
deletearray($TULIM_CANDIDATE$);
deletearray($TULIM_VOTES);
.@w=array_highest($HALIN_VOTES);
if ($HALIN_CANDIDATE$[.@w] != "")
$HALIN_MAYOR$=$HALIN_CANDIDATE$[.@w];
deletearray($HALIN_CANDIDATE$);
deletearray($HALIN_VOTES);
.@w=array_highest($HURNS_VOTES);
if ($HURNS_CANDIDATE$[.@w] != "")
$HURNS_MAYOR$=$HURNS_CANDIDATE$[.@w];
deletearray($HURNS_CANDIDATE$);
deletearray($HURNS_VOTES);
.@w=array_highest($LOF_VOTES);
if ($LOF_CANDIDATE$[.@w] != "")
$LOF_MAYOR$=$LOF_CANDIDATE$[.@w];
deletearray($LOF_CANDIDATE$);
deletearray($LOF_VOTES);
.@w=array_highest($NIVAL_VOTES);
if ($NIVAL_CANDIDATE$[.@w] != "")
$NIVAL_MAYOR$=$NIVAL_CANDIDATE$[.@w];
deletearray($NIVAL_CANDIDATE$);
deletearray($NIVAL_VOTES);
.@w=array_highest($FROSTIA_VOTES);
if ($FROSTIA_CANDIDATE$[.@w] != "")
$FROSTIA_MAYOR$=$FROSTIA_CANDIDATE$[.@w];
deletearray($FROSTIA_CANDIDATE$);
deletearray($FROSTIA_VOTES);
// Notify new mayors of their victory
rodex_sendmail(gf_charnameid($TULIM_MAYOR$), "Tulimshar Townhall", "Election Victory", "You've been elected to the office!");
rodex_sendmail(gf_charnameid($HALIN_MAYOR$), "Halinarzo Townhall", "Election Victory", "You've been elected to the office!");
rodex_sendmail(gf_charnameid($HURNS_MAYOR$), "Hurnscald Townhall", "Election Victory", "You've been elected to the office!");
rodex_sendmail(gf_charnameid($LOF_MAYOR$), "LoF Townhall", "Election Victory", "You've been elected to the office!");
rodex_sendmail(gf_charnameid($NIVAL_MAYOR$), "Nivalis Townhall", "Election Victory", "You've been elected to the office!");
rodex_sendmail(gf_charnameid($FROSTIA_MAYOR$), "Frostia Townhall", "Election Victory", "You've been elected to the office!");
end;
}
/////////////////////////
// Dialog helpers
// General info
// POL_Information( )
function script POL_Information {
mesc l("Weekly, at Sunday 00:00, elections are held.");
mesc l("The current town administrator will be re-elected if there are no candidates.");
mesc l("Town Administrator can use the town money for investments, and also receive a salary depending on how well the town is.");
next;
mesc l("A player may be the town admin of several different towns.");
mesc l("However, an account may only apply for an office weekly.");
mesc l("The account with highest votes will win. Ties will be solved by date of application.");
mesc l("An account may vote anywhere, but only once every day.");
next;
return;
}
// Candidate Info and voting
// POL_Candidate( TOWNCODE )
function script POL_Candidate {
copyarray( .@cd$, getd("$"+getarg(0)+"_CANDIDATE$"), getarraysize(getd("$"+getarg(0)+"_CANDIDATE$")) );
copyarray( .@vt, getd("$"+getarg(0)+"_VOTES"), getarraysize(getd("$"+getarg(0)+"_VOTES")) );
.@list$="Don't vote";
for (.@i=0;.@i<getarraysize(.@cd$);.@i++) {
mesc .@cd$[.@i] + " - "+.@vt[.@i] + " " + l("votes");
.@list$+=":"+.@cd$[.@i];
}
next;
if (#POL_VOTEDAY == gettimeparam(GETTIME_DAYOFMONTH) || is_gm())
return;
mesc l("In whom to vote?");
select .@list$;
.@vote=@menu-2;
// Didn't vote
if (.@vote < 0)
return;
// Cast the vote
#POL_VOTEDAY=gettimeparam(GETTIME_DAYOFMONTH);
.@str$="$"+getarg(0)+"_VOTES"+"["+.@vote+"]";
.@vt=getd(.@str$);
setd(.@str$, .@vt+1);
mesc l("The vote was cast."), 3;
mesc l("You supported: ")+getd("$"+getarg(0)+"_CANDIDATE$"+"["+.@vote+"]"), 3;
next;
return true;
}
// Town info
// POL_TownInfo( TOWNCODE )
function script POL_TownInfo {
.@MAYOR$=getd("$"+getarg(0)+"_MAYOR$");
.@GP=getd("$"+getarg(0)+"_MONEY");
.@TX=getd("$"+getarg(0)+"_TAX");
.@EX=getd("$"+getarg(0)+"_EXPORT");
.@RP=getd("$"+getarg(0)+"_REPUTATION");
if (strcharinfo(0) == .@MAYOR$) {
mesc l("Town Money: @@", .@GP), 2;
mesc l("Town Reputation: @@ | @@.@@%% Tax", .@RP, .@TX/100, .@TX%100), 2;
mesc l("Town Weekly Exports: @@", .@EX), 2;
}
return;
}
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