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// TMW-2 Script
// Author: Jesusalva
// Desc: Grand Hunter Quest Utils
// Note: Remember to update Aidan too
// MobID
function script GHQ_GetQuestIDByMonsterID {
switch (getarg(0)) {
case Maggot:
return 1;
break;
case Snake:
return 2;
break;
case Scorpion:
return 3;
break;
case ForestMushroom:
return 4;
break;
case Pinkie:
return 5;
break;
default:
debugmes "Invalid mob ID: " + getarg(0);
dispbottom l("ERROR, Please report: GHQ GQID: Invalid ID: @@", getarg(0));
return 0;
break;
}
}
// QuestID (basically reverses the previous code)
function script GHQ_GetMonsterIDByQuestID {
switch (getarg(0)) {
case 1:
return Maggot;
break;
case 2:
return Snake;
break;
case 3:
return Scorpion;
break;
case 4:
return ForestMushroom;
break;
case 5:
return Pinkie;
break;
default:
debugmes "Invalid quest ID: " + getarg(0);
dispbottom l("ERROR, Please report: GHQ GMID: Invalid ID: @@", getarg(0));
return 0;
break;
}
}
// MobID, Place, Prize
function script GHQ_Assign {
// Arguments
.@mobId =getarg(0);
.@loc$ =getarg(1);
.@prize$=getarg(2);
// Current Quest Status + vars
.@id=GHQ_GetQuestIDByMonsterID(.@mobId);
.@q=getq(General_Hunter);
.@p=getq2(General_Hunter);
next;
//mesq l("Current Quest Progress: @@/10,000 kills", .@p);
mesn;
mes l("I represent the @@ Hunters. We hunt @@.", .@loc$, getmonsterlink(.@mobId));
mes l("The great prize is @@. It can be claimed with Aidan, on Tulimshar.", .@prize$);
if (.@q == .@id) {
.@m=GHQ_GetMonsterIDByQuestID(.@q);
mes l("You are currently hunting @@/10000 @@. When done, remember to claim rewards with Aidan, on Tulimshar!", .@p, getmonsterlink(.@m));
next;
closedialog;
goodbye;
}
if (.@q) {
.@m=GHQ_GetMonsterIDByQuestID(.@q);
mes l("You are currently hunting @@/10000 @@. Do you want to switch?", .@p, getmonsterlink(.@m));
}
select
l("I'm not interested."),
rif(GHMEMO[.@id] < 10000,l("I'll hunt them for you."));
switch (@menu) {
case 2:
GHMEMO[getq(General_Hunter)]=getq2(General_Hunter);
setq(General_Hunter, .@id, GHMEMO[.@id]);
mesn;
mesq l("Good luck! Don't come back until you reach 10000 kills!");
break;
}
closedialog;
goodbye;
}
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