summaryrefslogtreecommitdiff
path: root/npc/functions/hub.txt
blob: d82f19d6ae4aecc234ffbc38f96317c7d750a18d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
// TMW2 scripts.
// Authors:
//    Jesusalva
//    TMW Org.
// Description:
//    HUB functions (Login, Logout, Death)

// HUB_Login ()
function	script	HUB_Login	{
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Login on Blue Sage Workshop/Library
    if (.@mapa$ == "020-7-1") {
        addtimer(1000, "#BlueSageHUB::OnCycle");
    }

    // Random Treasure cleaning
    if (CHAREG_CLEANUP < gettimetick(2)-CHEST_WAITTIME)
        deletearray RNGTREASURE_DATE;

    // PVP Cooldown cleaning
    if (CHAREG_CLEANUP < gettimetick(2)-PVP_WAITTIME)
        deletearray PVP_COOLDOWN;

    return;
}

// HUB_Logout ( {dead} )
function	script	HUB_Logout	{
    .@dead=getarg(0, false);
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Vanished on Cindy Cave
    if (.@mapa$ == "021-4" && strcharinfo(0) == $@CINDY_HERO$) {
        donpcevent("Cindy#Outside::OnReckless");
        recovery(getcharid(3));
        warp any("010-1", "010-2"), 0, 0;
        percentheal -100, -100;
        sc_start2 SC_POISON, 1, 90, 10000;
        heal -1, -1;
    } else if (.@mapa$ == "021-4") {
        .@pl = getmapusers("021-4")-1;
        if (.@pl < 1)
            donpcevent("Cindy#Outside::OnCleanUp");
        recovery(getcharid(3));
        warp "Save", 0, 0;
    }
    // Logout while donating blood
    if (getq(HurnscaldQuest_BloodDonor) == 2) {
        slide 35, 28;
        setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, false);
        setq HurnscaldQuest_BloodDonor, 0, gettimetick(2)+3600; // one hour penalty
    }
    // Logout/Death on Nard's ship hold
    if (compare(.@mapa$, "002-2") || compare(.@mapa$,"nard")) {
        setq2 ShipQuests_Peter, 0;
        setq3 ShipQuests_Peter, -1;
    }
    // Logout on botcheck area
    if (compare(.@mapa$,"botcheck") && !.@dead) {
        if (!is_staff())
            atcommand "@jail "+strcharinfo(0);
    }
    // Died on Terranite Cave where exp penalty is lower
    if (.@mapa$ == "015-6" && .@dead) {
        @deathpenalty_override=2;
        @deathpenalty_realvalue=readparam(BaseExp);
        @deathpenalty_realvaljob=readparam(JobExp);
    }
    // Died or logged out at Tulimshar Arena (FIXME)
    if (compare(.@mapa$, "ARENA")) {
        if ('UDTf) {
            'UDTf=0;
            killmonster(getmap(), instance_npcname("Arnea#003-13")+"::OnGladius");
            deltimer(instance_npcname("Arnea#003-13")+"::OnVerify");
        }
    }
    // Died or logged during Bandit Lord fight
    if (.@mapa$ == "015-2") {
        if (isin("015-2", 228, 227, 282, 280))
            killmonster("015-2", "#BanditLordDen::OnLordDeath");
    }
    // Died or logged out on Blue Sage House
    if (.@mapa$ == "020-7-1") {
        callfunc("BSClearNest", @nestid);
    }
    // Died or logged out on Player Story 5 - Forgotten Throne Room
    if (compare(.@mapa$, "hmc")) {
        if (@instid > 0)
            .@n$=instance_npcname("#Core02331", @instid);
        else
            .@n$=instance_npcname("#Core02331");
        deltimer(.@n$+"::OnW01");
        deltimer(.@n$+"::OnW02");
        deltimer(.@n$+"::OnE07");
        deltimer(.@n$+"::OnE08");
        deltimer(.@n$+"::OnE09");
        deltimer(.@n$+"::OnE10");
        deltimer(.@n$+"::OnE11");
        deltimer(.@n$+"::OnE12");
        killmonsterall(getmap());
    }
    // Died or logged out on Player Story 6 - Forgotten Shrine
    if (compare(.@mapa$, "brb3")) {
        //.@n$=instance_npcname("#Core02331");
        .@q=getq(LoFQuest_Barbara);
        // Reset quest to: Forgotten Chamber Puzzle incomplete
        if (.@q < 4 && .@q >= 2) {
            setq1 LoFQuest_Barbara, 1;
            setq3 LoFQuest_Barbara, 1;
            dispbottom col(l("WARNING: You died at Forgotten Shrine and the Shrine defense triggered."), 1);
            dispbottom col(l("WARNING: Your progress on the quest was lost!"), 1);
        }
    }
    // Died or logged out during Sagratha Fight
    if (compare(.@mapa$, "sgt2")) {
        setq1 HurnscaldQuest_Sagratha, 3;
        setq3 HurnscaldQuest_Sagratha, 0;
    }
    // First death produces a warning message
    if (PC_DIE_COUNTER <= 1 && .@dead) {
        dispbottom l("Dying outside a town square will cause EXP loss.");
    }
    // If you were travelling and died/logged out, cleaning is needed
    if (@timer_navio_running) {
        @timer_navio_running=0;
        // Logged out? Correct your position to inside the ship
        // Of course, this is messy... But still better than Save Point
        if (!.@dead) {
            if (compare(.@mapa$, "016-"))
                warp "016-1", 28, 27;
            else if (compare(.@mapa$, "002-"))
                warp "002-1", 55, 40;
            else
                warp "Save", 0, 0;
        }
    }
    // Crazyfefe hot fix
    if (.@dead) {
        // It was PK
        if (killerrid > 2000000 && killerrid < 2100000) {
            // PVP flag was off
            /*
            if (!getmapflag(.@mapa$, mf_pvp) && !getmapflag(.@mapa$, mf_pvp_noparty) && !getmapflag(.@mapa$, mf_pvpnoguild)) {
                recovery(getcharid(3));
                warp .@mapa$, .@a, .@b;
                percentheal 100, 100;
                dispbottom l("REVENGE TIME!");
                .@trueid=getcharid(3);
                //detachrid();
                attachrid(killerrid);
                setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS, true);
                sc_start SC_WALKSPEED,120000,50;
                sc_end SC_CASH_PLUSEXP;
                sc_end SC_OVERLAPEXPUP;
                sc_start SC_OVERLAPEXPUP, 300000, -20;
                dispbottom l("For cowardingly killing in a \"secure\" area, you will be severely punished.");
                //Karma+=1;
                sc_start SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK;
                addtimer(15000, "#mobptsys::OnUnlock");
                percentheal -88, -100;
                detachrid();
                attachrid(.@trueid);
            }
            */
            HONOR+=1;
        }
    }

    // This allows code to override death penalty, just once:
    // @deathpenalty_override
    // Valid values: 1- No penalty. 2- Halved penalty.
    // You must also set: @deathpenalty_realvalue and @deathpenalty_realvaljob
    if (@deathpenalty_override && .@dead) {
        if (is_staff())
            debugmes("Old values: %d %d Current Values: %d %d", @deathpenalty_realvalue, @deathpenalty_realvaljob, readparam(BaseExp), readparam(JobExp));
        addtimer(300, "#QuirinoHUB::OnNoPenaltyCommand");
    }

    // Register logout time
    if (!.@dead)
        CHAREG_CLEANUP=gettimetick(2);
    return;
}

// HUB_SkillInvoke (  )
function	script	HUB_SkillInvoke	{
    // TODO: Detect what was script-cast and what was player-case. Then, readd RB_IRCBROADCAST
    // If you can't do this: You can't do this
    if (getskilllv(@skillId) < @skillLv)
        Exception("System ERROR, HSI."+@skillId+" INVALID CAST (got "+@skillLv+" expected "+getskilllv(@skillId)+", sub-LC."+(getcharid(3)-2000000)+")", RB_DEBUGMES|RB_ISFATAL);

    // Record to database
    skillInvoke[@skillId] = skillInvoke[@skillId] + 1;

    // Script-based skills
    switch (@skillId) {
        case TMW2_FAKESKILL:
            atcommand("@refresh");
            break;
        case TMW2_MPREGEN:
            SK_mpregen();
            break;
        case TMW2_FAKESKILL2:
            //CMD_lang(); next; closeclientdialog;
            CMD_toevent();
            break;
        case TMW2_CRAFT:
        //case NV_BASIC:
        //case TMW2_ANCIENTLANGUAGES:
        //case TMW2_SPEECH:
            UserCtrlPanel();
            break;
        case TMW2_PARUM:
            SK_parum();
            break;
        // Highly complex summons
        case TMW2_ZARKOR:
            SK_zarkor();
            break;
        // Less complex summons
        case TMW2_KALMURK:
            SK_summon(Maggot, 2, any(1,2));
            break;
        case TMW2_KALWULF:
            SK_summon(Wolvern, 4, any(3,4));
            break;
        case TMW2_KALBOO:
            SK_summon(Mouboo, 4, any(2,3));
            break;
        case TMW2_KALSPIKE:
            SK_summon(PoisonSpikyMushroom, 4, any(2,3));
            break;
        // Slightly more complex summons
        case TMW2_LIMERIZER:
            SK_summon(any(GreenSlime,AzulSlime,RedSlime,AngryYellowSlime), 2, any(3,4));
            break;
        case TMW2_FAIRYKINGDOM:
            // TODO: Allow Pixie summoning
            SK_summon(any(FireFairy, EarthFairy, WaterFairy, WindFairy, PoisonFairy), 4, any(3,4));
            break;
        // More complex summons
        case TMW2_HALHISS:
            .@mobId=Snake;
            if (abizit() > 3 &&
                GHMEMO[GHQ_GetQuestIDByMonsterID(MountainSnake)] >= 10000 &&
                rand2(1,3) == 2)
            {
                .@mobId=MountainSnake;
            }
            SK_summon(.@mobId, 4, any(3,4));
            break;
        case TMW2_FROZENHEART:
            .@mobId=Moggun;
            if (rand2(6,12) < (abizit()*2)+1)
            {
                .@mobId=Yeti;
            }
            SK_summon(.@mobId, 4, any(3,4));
            break;
        case TMW2_STONEHEART:
            .@mobId=Terranite;
            if (rand2(9,12) < (abizit()*2)+1 &&
                BaseLevel > 80)
            {
                .@mobId=TerraniteProtector;
            }
            SK_summon(.@mobId, 4, any(4,5));
            break;

        // Special exception
        case TMW2_TRANSMIGRATION:
            doevent("sk#mkpot::OnCall");
            break;
    }

    // Debug
    if ($@GM_OVERRIDE || debug)
        debugmes "Cast skill %d on level %d", @skillId, @skillLv;
    return;

}




// When you kill a player, some special care is needed
// Only a few maps will give you experience for PK: Tulimshar's Guards Arena,
// Frostia Imperial PVP Arena, Call Of Dusty, Arena Quirino Voraz.
// HUB_PvP ( ) - killedrid must be set
function	script	HUB_PvP	{
    // Update global PK count
    $PLAYERS_KILLED+=1;

    // Prepare local variables
    .@atk=get_BR(getcharid(3));
    .@def=get_BR(killedrid);
    .@honor=calc_HR(getcharid(3), killedrid);
    .@m$=getmap();

    // This is an official PVP Map
    if (ispvpmap(.@m$)) {
        // Honorable Death
        if (.@honor >= 0) {
            HONOR+=.@honor;
        } else {
            // Dishonorable... But... Legit?
            if (is_bandit(killedrid))
                HONOR+=1;
            else
                HONOR+=.@honor; // It's negative.
        }

    // It was a duel!
    } else {
        // Honorable Duel: HONOR +30%
        if (.@honor > 0)
            HONOR+=max(1, .@honor*3/10);
        else if (.@honor < 0)
            HONOR+=1;
        // ^ Dishonorable duel, but was a duel!
    }

    // Report about honor
    dispbottom l("%d vs %d: Honor (%d)", .@atk, .@def, .@honor);

    // TODO: Start using readparam2() to read if the opponent was worthy
    // That is, read total attack, defense, HP, evasion and hit chance
    // And compare with your own readparam2(), then use a % and a table
    // based on your (assassin's) level.
    .@bxp=readparam(BaseLevel, killedrid);
    .@jxp=readparam(JobLevel, killedrid);
    if (compare(.@m$, "001-8")) {
        // Quirino Voraz PVP Arena
        // You get 5 times killed player level, and 1 time job level
        getexp .@bxp*5, .@jxp;
    } else if (compare(.@m$, "ARENA") || compare(.@m$, "003-13")) {
        // Tulimshar Duel Arena
        // You get 3 times killed player level, and 2 times job level
        getexp .@bxp*3, .@jxp*2;
    } else if (compare(.@m$, "001-10")) {
        // Call Of Dusty
        // You get 3 times killed player level, and 3 times job level
        getexp .@bxp*3, .@jxp*3;
    } else if (compare(.@m$, "001-10-1")) {
        // Call Of Dusty Boss Room
        // You _may_ get a Bottled Dusty at random, but dead player status affect
        .@bagistr=(readparam2(bAgi, killedrid)*2)+readparam2(bDex, killedrid);
        //.@b2=readparam(MaxHp, killedrid);
        if (.@bagistr > 20)
            if (rand2(0,250) < readparam2(bLuk)+readparam2(bLuk, killedrid))
                getitem BottledDust, any(1,1,2);
    } else {
        // Anywhere else
        // You get 0.5 times killed player level, and 0 times job level
        getexp (.@bxp/2), 0;
    }
    return;
}