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// TMW2 scripts.
// Authors:
//    Jesusalva
//    TMW Org.
// Description:
//    HUB functions (Login, Logout, Death)

// HUB_Login ()
function	script	HUB_Login	{
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Login on Blue Sage Workshop/Library
    if (.@mapa$ == "020-7-1") {
        addtimer(1000, "#BlueSageHUB::OnCycle");
    }

    return;
}

// HUB_Logout ( {dead} )
function	script	HUB_Logout	{
    .@dead=getarg(0, false);
    getmapxy(.@mapa$, .@a,.@b, 0);

    // Vanished on Cindy Cave
    if (.@mapa$ == "021-4" && strcharinfo(0) == $@CINDY_HERO$) {
        donpcevent("Cindy#Outside::OnReckless");
        recovery(getcharid(3));
        warp any("010-1", "010-2"), 0, 0;
        percentheal -100, -100;
        sc_start2 SC_POISON, 1, 90, 10000;
        heal -1, -1;
    } else if (.@mapa$ == "021-4") {
        .@pl = getmapusers("021-4")-1;
        if (.@pl < 1)
            donpcevent("Cindy#Outside::OnCleanUp");
        recovery(getcharid(3));
        warp "Save", 0, 0;
    }
    // Logout while donating blood
    if (getq(HurnscaldQuest_BloodDonor) == 2) {
        slide 35, 28;
        setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, false);
        setq HurnscaldQuest_BloodDonor, 0, gettimetick(2)+3600; // one hour penalty
    }
    // Logout/Death on Nard's ship hold
    if (compare(.@mapa$, "002-2") || compare(.@mapa$,"nard")) {
        setq2 ShipQuests_Peter, 0;
        setq3 ShipQuests_Peter, -1;
    }
    // Logout on botcheck area
    if (compare(.@mapa$,"botcheck") && !.@dead) {
        if (!is_staff())
            atcommand "@jail "+strcharinfo(0);
    }
    // Died on Terranite Cave where exp penalty is lower
    if (.@mapa$ == "015-6" && .@dead) {
        @deathpenalty_override=2;
        @deathpenalty_realvalue=readparam(BaseExp);
        @deathpenalty_realvaljob=readparam(JobExp);
    }
    // Died or logged out at Tulimshar Arena (FIXME)
    if (compare(.@mapa$, "ARENA")) {
        if ('UDTf) {
            'UDTf=0;
            killmonster(getmap(), instance_npcname("Arnea#003-13")+"::OnGladius");
            deltimer(instance_npcname("Arnea#003-13")+"::OnVerify");
        }
    }
    // Died or logged during Bandit Lord fight
    if (.@mapa$ == "015-2") {
        if (isin("015-2", 228, 227, 282, 280))
            killmonster("015-2", "#BanditLordDen::OnLordDeath");
    }
    // Died or logged out on Blue Sage House
    if (.@mapa$ == "020-7-1") {
        callfunc("BSClearNest", @nestid);
    }
    // Died or logged out on Player Story 5 - Forgotten Throne Room
    if (compare(.@mapa$, "hmc")) {
        if (@instid > 0)
            .@n$=instance_npcname("#Core02331", @instid);
        else
            .@n$=instance_npcname("#Core02331");
        deltimer(.@n$+"::OnW01");
        deltimer(.@n$+"::OnW02");
        deltimer(.@n$+"::OnE07");
        deltimer(.@n$+"::OnE08");
        deltimer(.@n$+"::OnE09");
        deltimer(.@n$+"::OnE10");
        deltimer(.@n$+"::OnE11");
        deltimer(.@n$+"::OnE12");
        killmonsterall(getmap());
    }
    // Died or logged out on Player Story 6 - Forgotten Shrine
    if (compare(.@mapa$, "brb3")) {
        //.@n$=instance_npcname("#Core02331");
        .@q=getq(LoFQuest_Barbara);
        // Reset quest to: Forgotten Chamber Puzzle incomplete
        if (.@q < 4) {
            setq1 LoFQuest_Barbara, 1;
            setq3 LoFQuest_Barbara, 1;
            dispbottom col(l("WARNING: You died at Forgotten Shrine and the Shrine defense triggered."), 1);
            dispbottom col(l("WARNING: Your progress on the quest was lost!"), 1);
        }
    }
    // Died or logged out during Sagratha Fight
    if (compare(.@mapa$, "sgt2")) {
        setq1 HurnscaldQuest_Sagratha, 3;
        setq3 HurnscaldQuest_Sagratha, 0;
    }
    // First death produces a warning message
    if (PC_DIE_COUNTER <= 1 && .@dead) {
        dispbottom l("Dying outside a town square will cause EXP loss.");
    }
    // If you were travelling and died/logged out, cleaning is needed
    if (@timer_navio_running) {
        @timer_navio_running=0;
        // Logged out? Correct your position to inside the ship
        // Of course, this is messy... But still better than Save Point
        if (!.@dead) {
            if (compare(.@mapa$, "016-"))
                warp "016-1", 28, 27;
            else if (compare(.@mapa$, "002-"))
                warp "002-1", 55, 40;
            else
                warp "Save", 0, 0;
        }
    }
    // Crazyfefe hot fix
    if (.@dead) {
        // It was PK
        if (killerrid > 2000000 && killerrid < 2100000) {
            // PVP flag was off
            if (!getmapflag(.@mapa$, mf_pvp) && !getmapflag(.@mapa$, mf_pvp_noparty) && !getmapflag(.@mapa$, mf_pvpnoguild)) {
                recovery(getcharid(3));
                warp .@mapa$, .@a, .@b;
                percentheal 100, 100;
                dispbottom l("REVENGE TIME!");
                .@trueid=getcharid(3);
                //detachrid();
                attachrid(killerrid);
                setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS, true);
                sc_start SC_WALKSPEED,120000,50;
                sc_end SC_CASH_PLUSEXP;
                sc_end SC_OVERLAPEXPUP;
                sc_start SC_OVERLAPEXPUP, 300000, -20;
                dispbottom l("For cowardingly killing in a \"secure\" area, you will be severely punished.");
                //Karma+=1;
                sc_start SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK;
                addtimer(15000, "#mobptsys::OnUnlock");
                percentheal -88, -100;
                detachrid();
                attachrid(.@trueid);
            }
        }
    }

    // This allows code to override death penalty, just once:
    // @deathpenalty_override
    // Valid values: 1- No penalty. 2- Halved penalty.
    // You must also set: @deathpenalty_realvalue and @deathpenalty_realvaljob
    if (@deathpenalty_override && .@dead) {
        if (is_staff())
            debugmes("Old values: %d %d Current Values: %d %d", @deathpenalty_realvalue, @deathpenalty_realvaljob, readparam(BaseExp), readparam(JobExp));
        addtimer(300, "#QuirinoHUB::OnNoPenaltyCommand");
    }

    return;
}

// HUB_SkillInvoke (  )
function	script	HUB_SkillInvoke	{
    // If you can't do this: You can't do this
    if (getskilllv(@skillId) < @skillLv)
        Exception("System ERROR, HSI."+@skillId+" INVALID CAST (got "+@skillLv+" expected "+getskilllv(@skillId)+", sub-LC."+(getcharid(3)-2000000)+")", RB_IRCBROADCAST|RB_DEBUGMES|RB_ISFATAL);

    // Record to database
    skillInvoke[@skillId] = skillInvoke[@skillId] + 1;

    // Script-based skills
    switch (@skillId) {
        case TMW2_FAKESKILL:
            atcommand("@refresh");
            break;
        case TMW2_FAKESKILL2:
            //CMD_lang(); next; closeclientdialog;
            CMD_toevent();
            break;
        case TMW2_CRAFT:
        //case NV_BASIC:
        //case TMW2_ANCIENTLANGUAGES:
        //case TMW2_SPEECH:
            UserCtrlPanel();
            break;
        case TMW2_ZARKOR:
            SK_zarkor();
            break;
        case TMW2_PARUM:
            SK_parum();
            break;
        case TMW2_KALMURK:
            SK_summon(Maggot, 2, abizit()+1);
            break;
        case TMW2_LIMERIZER:
            SK_summon(any(GreenSlime,AzulSlime,RedSlime,AngryYellowSlime), 2, any(3,4));
            break;
        case TMW2_HALHISS:
            .@mobId=Snake;
            if (abizit() > 3 &&
                GHMEMO[GHQ_GetQuestIDByMonsterID(MountainSnake)] >= 10000 &&
                rand2(1,3) == 2)
            {
                .@mobId=MountainSnake;        
            }
            SK_summon(.@mobId, 4, any(3,4));
            break;
        case TMW2_KALWULF:
            SK_summon(Wolvern, 4, any(3,4));
            break;
        case TMW2_FAIRYKINGDOM:
            // TODO: Allow Pixie summoning
            SK_summon(any(FireFairy, EarthFairy, WaterFairy, WindFairy, PoisonFairy), 4, any(3,4));
            break;
    }

    // Debug
    if ($@GM_OVERRIDE || debug)
        debugmes "Cast skill %d on level %d", @skillId, @skillLv;
    return;

}