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// TMW2 Script
// Author:
//  Jesusalva
// Description:
//  PvP Honor Rank system

// Numerical representation of player strength
// get_BR( getcharid(3) )
function	script	get_BR	{
    .@oid=getcharid(3);
    .@rid=getarg(0, .@oid);
    .@br=0;

    // attachrid() and detachrid()
    // readbattleparam(.@rid)
    // Or rather: battleparam()
    if (attachrid(.@rid)) {
        // 1 BR per allocated status point
        .@br+=battleparam(UDT_STR);
        .@br+=battleparam(UDT_AGI);
        .@br+=battleparam(UDT_VIT);
        .@br+=battleparam(UDT_DEX);
        .@br+=battleparam(UDT_INT);
        .@br+=battleparam(UDT_LUK);

        // 6 BR per level
        .@br+=BaseLevel*6;
    } else {
        Exception("GET_BR INVALID RID "+.@rid, RB_DEBUGMES|RB_IRCBROADCAST);
    }

    // Restore
    detachrid();
    if (!attachrid(.@oid))
        Exception("::FATAL :: GET_BR INVALID OID "+.@oid, RB_DEBUGMES|RB_IRCBROADCAST|RB_ISFATAL);

    return .@br;
}

// Calculate the Honor Points which are due
// calc_HR( get_BR(getcharid(3)), get_BR(killedrid) )
function	script	calc_HR	{
    .@atk_br=getarg(0);
    .@def_br=getarg(1);
    .@cbase=1000;
    .@maxop=300; // 30%

    // Calculate how much (%) you've used above needed
    .@overpower=.@atk_br*.@cbase/.@def_br;

    // Dishonorable: You used maxop above cbase
    // Maybe we should use level difference?
    if (.@overpower > .@cbase+.@maxop) {
        .@honor=-(0);
    } else {
        .@honor=0;
    }

    return .@honor;
}

// getvariableofpc(HONOR, .@rid, 0) < 0 → determine if other player is bandit
// is_bandit( account id )
function	script	is_bandit	{
    .@oid=getcharid(3);
    .@rid=getarg(0, .@oid);

    return getvariableofpc(HONOR, .@rid, 0) < 0;
}