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// TMW2 Script
// Author:
// Jesusalva
// Description:
// PvP Honor Rank system
// Numerical representation of player strength
// get_BR( getcharid(3) )
function script get_BR {
.@oid=getcharid(3);
.@rid=getarg(0, .@oid);
.@br=0;
// attachrid() and detachrid()
// readbattleparam(.@rid)
// Or rather: battleparam()
if (attachrid(.@rid)) {
// 1 BR per allocated status point
.@br+=battleparam(UDT_STR);
.@br+=battleparam(UDT_AGI);
.@br+=battleparam(UDT_VIT);
.@br+=battleparam(UDT_DEX);
.@br+=battleparam(UDT_INT);
.@br+=battleparam(UDT_LUK);
// 6 BR per level
.@br+=BaseLevel*6;
} else {
Exception("GET_BR INVALID RID "+.@rid, RB_DEBUGMES|RB_IRCBROADCAST);
}
// Restore
detachrid();
if (!attachrid(.@oid))
Exception("::FATAL :: GET_BR INVALID OID "+.@oid, RB_DEBUGMES|RB_IRCBROADCAST|RB_ISFATAL);
return .@br;
}
// Calculate the Honor Points which are due
// calc_HR( get_BR(getcharid(3)), get_BR(killedrid) )
function script calc_HR {
.@atk_br=getarg(0);
.@def_br=getarg(1);
.@cbase=1000;
.@maxop=300; // 30%
// Calculate how much (%) you've used above needed
.@overpower=.@atk_br*.@cbase/.@def_br;
// Dishonorable: You used maxop above cbase
// Maybe we should use level difference?
if (.@overpower > .@cbase+.@maxop) {
.@honor=-(0);
} else {
.@honor=0;
}
return .@honor;
}
// getvariableofpc(HONOR, .@rid, 0) < 0 → determine if other player is bandit
// is_bandit( account id )
function script is_bandit {
.@oid=getcharid(3);
.@rid=getarg(0, .@oid);
return getvariableofpc(HONOR, .@rid, 0) < 0;
}
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