summaryrefslogtreecommitdiff
path: root/npc/functions/event.txt
blob: a627788de983f8e22971d799fae85b960ed23f5c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Controls world events so Saulc and I can take vacations.
//    See also: seasons.txt, command/event.txt, aurora.txt
//    003-1/events.txt, soulmenhir.txt and, of course, the event maps (if any).
//    Schedule, if needed to change, can be found in the OnInit loop.
//    An event, obviously, cannot last more than 7... 15 days at WORST.
//    Therefore, month checks aren't included in day checks.

-	script	sPatrick	NPC_HIDDEN,{
OnInit:
    setarray .maps$,
                    "005-1",
                    "013-1",
                    "014-1",
                    "014-2",
                    "014-3",
                    "014-4",
                    "014-5",
                    "017-1",
                    "018-2",
                    "018-4",
                    "018-5",
                    "soren";
    end;
OnMyMobDeath:
    end;
OnClock0000:
OnClock6000:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
    .@d=gettime(GETTIME_DAYOFMONTH);
    // Patrick Day should work only in 2 luck days according to Saulc
    // If this is required use $PATRICK_DAYCTRL so the days before $@PATRICK_DAYMAX
    // act with 100% chances (determinism).
    // As it is being spawn 4 times at a day (like TMW-BR events), because it is
    // flatly and outright IMPOSSIBLE to add a permanent spawn, that is not required.
    if ($EVENT$ == "Patrick" && .@d <= $@PATRICK_DAYMAX) {
        for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
            .@m$=.maps$[.@i];
            .@x=getmapinfo(MAPINFO_SIZE_X, .@m$)-20;
            .@y=getmapinfo(MAPINFO_SIZE_Y, .@m$)-20;

            // Remove previously spawned clovers
            killmonster(.@m$, "sPatrick::OnMyMobDeath");
            // It is one clover for each 225 tiles (about a 25x25 square)
            .@maparea=(.@x-20)*(.@y-20);
            .@mobs=max(1, .@maparea/225);
            areamonster .@m$, 20, 20, .@x, .@y, strmobinfo(1, StPatricksClover), StPatricksClover, .@mobs, "sPatrick::OnMyMobDeath";
        }
    }
    end;

// Remove previously spawned clovers for event end
// And then disables the NPC
OnCleanUp:
    for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
        .@m$=.maps$[.@i];
        killmonster(.@m$, "sPatrick::OnMyMobDeath");
    }
    disablenpc "sPatrick";
    donpcevent "Aurora::OnRestore";
    end;
}

-	script	sDreamTower	NPC_HIDDEN,{
OnWarpTo:
    if ($EVENT$ != "Tower") end;
    if (!countitem(EventDreamTicket)) end;

    // Reset progress
    if (DTOWER_DAY != gettimeparam(GETTIME_DAYOFMONTH) || DTOWER_FLOOR < 1) {
        DTOWER_DAY=gettimeparam(GETTIME_DAYOFMONTH);
        DTOWER_FLOOR=1;
        dispbottom l("A new Dream Tower opens its gates before you...");
    }

    // Create maze and populate
    CreateMaze(IOT_CHAR);
    .@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
    .@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
    .@tl=(20-.@mx)*(20-.@my) * 3 / 10; // Total tiles + collision guess
    .@tl=.@tl / rand2(9,14) + 1; // Monster density is a bit random

    /* *** Copied from 006-5/groata.txt & 018-2-2/main.txt! *** */
    /* ********* Spawn monsters based on DTOWER_FLOOR ********* */
    .@lv = (BaseLevel/10) + DTOWER_FLOOR * 5;
    .@mb[0] = MagicGoblin;
    .@mb[1] = CaveMaggot;

    // Artillery & Chests
    if (.@lv > 10)
        array_push(.@mb, BronzeChest);
    if (.@lv > 20)
        array_push(.@mb, SmallMagicBif);
    if (.@lv > 30)
        array_push(.@mb, Bif);
    if (.@lv > 40)
        array_push(.@mb, RobinBandit);
    if (.@lv > 45)
        array_push(.@mb, SilverChest);
    if (.@lv > 50)
        array_push(.@mb, DustGatling);
    if (.@lv > 55)
        array_push(.@mb, MagicBif);
    if (.@lv > 60)
        array_push(.@mb, DustRifle);
    if (.@lv > 70)
        array_push(.@mb, DustRevolver);
    if (.@lv > 75)
        array_push(.@mb, GoldenChest);
    if (.@lv > 80)
        array_push(.@mb, DustBoss);
    if (.@lv > 85)
        array_push(.@mb, BigMagicBif);
    if (.@lv > 90)
        array_push(.@mb, GreatMoubooSlime);
    if (.@lv > 100)
        array_push(.@mb, Jhon);
    if (.@lv > 105)
        array_push(.@mb, PrismChest);

    // Monsters
    if (is_between2(0, .@lv, 30)) {
        array_push(.@mb, Piou);
        array_push(.@mb, Piousse);
        array_push(.@mb, Squirrel);
        array_push(.@mb, ManaPiou);
        array_push(.@mb, ForestPiou);
        array_push(.@mb, RedButterfly);
        array_push(.@mb, Maggot);
        array_push(.@mb, CandorScorpion);
        array_push(.@mb, HouseMaggot);
        array_push(.@mb, LittleYellowSlime);
        array_push(.@mb, Ratto);
        array_push(.@mb, RudolphSlime);
        array_push(.@mb, MoubooSlime);
        array_push(.@mb, Croc);
        array_push(.@mb, Scorpion);
        array_push(.@mb, SmallFrog);
    }
    if (is_between2(10, .@lv, 40)) {
        array_push(.@mb, BigFrog);
        array_push(.@mb, Lavern);
        array_push(.@mb, LittleRedSlime);
        array_push(.@mb, ChocolateSlime);
        array_push(.@mb, Blub);
        array_push(.@mb, Duck);
        array_push(.@mb, Bat);
        array_push(.@mb, CaveMaggot);
        array_push(.@mb, ManaGhost);
        array_push(.@mb, ManaBug);
        array_push(.@mb, Fluffy);
        array_push(.@mb, FireGoblin);
        array_push(.@mb, ViciousSquirrel);
        array_push(.@mb, RedScorpion);
        array_push(.@mb, WhiteSlime);
        array_push(.@mb, AzulSlime);
        array_push(.@mb, DesertLogHead);
    }
    if (is_between2(20, .@lv, 50)) {
        array_push(.@mb, RedSlime);
        array_push(.@mb, PoisonSpikyMushroom);
        array_push(.@mb, DesertBandit);
        array_push(.@mb, OceanCroc);
        array_push(.@mb, ToppyBlub);
        array_push(.@mb, Sarracenus);
        array_push(.@mb, IceMaggot);
        array_push(.@mb, VampireBat);
        array_push(.@mb, Bandit);
        array_push(.@mb, Pinkie);
        array_push(.@mb, LivingPotato);
        array_push(.@mb, Assassin);
        array_push(.@mb, Skeleton);
    }
    if (is_between2(30, .@lv, 60)) {
        array_push(.@mb, CaveSnake);
        array_push(.@mb, GreenSlime);
        array_push(.@mb, CopperSlime);
        array_push(.@mb, YellowSlime);
        array_push(.@mb, SantaSlime);
        array_push(.@mb, LavaSlime);
        array_push(.@mb, Bluepar);
        array_push(.@mb, DeathCat);
        array_push(.@mb, Moggun);
        array_push(.@mb, SeaSlime);
        array_push(.@mb, RedMushroom);
        array_push(.@mb, Mouboo);
        array_push(.@mb, LogHead);
        array_push(.@mb, CandiedSlime);
        array_push(.@mb, OldSnake);
        array_push(.@mb, GrassSnake);
    }
    if (is_between2(40, .@lv, 70)) {
        array_push(.@mb, GiantMaggot);
        array_push(.@mb, IcedFluffy);
        array_push(.@mb, Snake);
        array_push(.@mb, BlackSlime);
        array_push(.@mb, Tipiou);
        array_push(.@mb, AlphaMouboo);
        array_push(.@mb, Pollet);
        array_push(.@mb, PiouKnight);
        array_push(.@mb, Shrewboo);
    }
    if (is_between2(40, .@lv, 80)) {
        array_push(.@mb, Wolvern);
        array_push(.@mb, FireSkull);
        array_push(.@mb, DarkLizard);
    }
    if (is_between2(50, .@lv, 90)) {
        array_push(.@mb, ArmoredSkeleton);
        array_push(.@mb, BlackScorpion);
        array_push(.@mb, ElectroWorm);
        array_push(.@mb, EarthFairy);
        array_push(.@mb, FireFairy);
        array_push(.@mb, WaterFairy);
        array_push(.@mb, WindFairy);
        array_push(.@mb, PoisonFairy);
        array_push(.@mb, MountainSnake);
        array_push(.@mb, HoodedNinja);
        array_push(.@mb, ForestMushroom);
        array_push(.@mb, GoldenScorpion);
    }
    if (is_between2(60, .@lv, 100)) {
        array_push(.@mb, Yeti);
        array_push(.@mb, FallenGuard1);
        array_push(.@mb, GreenSlimeMother);
        array_push(.@mb, SnowFlower);
        array_push(.@mb, BlueSlimeMother);
        array_push(.@mb, WickedMushroom);
        array_push(.@mb, CopperSlimeMother);
        array_push(.@mb, YellowSlimeMother);
        array_push(.@mb, RedSlimeMother);
        array_push(.@mb, ChocolateSlimeMother);
        array_push(.@mb, WhiteSlimeMother);
        array_push(.@mb, Archant);
        array_push(.@mb, Scar);
    }
    if (is_between2(70, .@lv, 110)) {
        array_push(.@mb, AzulSlimeMother);
        array_push(.@mb, SeaSlimeMother);
        array_push(.@mb, LavaSlimeMother);
        array_push(.@mb, BlackSlimeMother);
        array_push(.@mb, Crafty);
        array_push(.@mb, Forain);
        array_push(.@mb, GreenDragon);
        array_push(.@mb, Michel);
        array_push(.@mb, Troll);
    }
    if (is_between2(80, .@lv, 120)) {
        array_push(.@mb, EliteDuck);
        array_push(.@mb, AzulSkullSlime);
        array_push(.@mb, Moonshroom);
        array_push(.@mb, RedSkullSlime);
        array_push(.@mb, Terranite);
        array_push(.@mb, JackO);
        array_push(.@mb, BlackMamba);
        array_push(.@mb, GreenSkullSlime);
        array_push(.@mb, BloodyMouboo);
        array_push(.@mb, Centaur);
        array_push(.@mb, GoboBear);
    }
    if (is_between2(90, .@lv, 130)) {
        array_push(.@mb, CopperSkullSlime);
        array_push(.@mb, LavaSkullSlime);
        array_push(.@mb, BlackSkullSlime);
        array_push(.@mb, GiantCaveMaggot);
        array_push(.@mb, TerraniteProtector);
        array_push(.@mb, VanityPixie);
        array_push(.@mb, HolyPixie);
    }
    if (is_between2(100, .@lv, 140)) {
        array_push(.@mb, ShadowPixie);
        array_push(.@mb, NulityPixie);
        array_push(.@mb, Reaper);
        array_push(.@mb, NightmareDragon);
        array_push(.@mb, Snail);
        array_push(.@mb, WhirlyBird);
    }
    if (is_between2(110, .@lv, 150)) {
        array_push(.@mb, PinkieSuseran);
        array_push(.@mb, Mandragora);
        array_push(.@mb, PinkieMaximus);
    }
    if (.@lv > 120) {
        array_push(.@mb, Junglefowl);
        array_push(.@mb, Tengu);
        array_push(.@mb, Moubi);
    }
    if (.@lv > 130) {
        array_push(.@mb, SuperiorShroom);
        array_push(.@mb, Nutcracker);
        array_push(.@mb, Golem);
    }
    if (.@lv > 140) {
        array_push(.@mb, SiegeTower);
        array_push(.@mb, GreenhornAbomination);
        array_push(.@mb, ShadowTortuga);
        array_push(.@mb, FireElement);
        array_push(.@mb, WaterElement);
        array_push(.@mb, EarthElement);
        array_push(.@mb, WindElement);
    }
    if (.@lv > 150) {
        array_push(.@mb, SacredWisp);
        array_push(.@mb, EvilWisp);
        array_push(.@mb, PanthomWisp);
        array_push(.@mb, EpiphanyWisp);
    }
    if (.@lv > 175)
        array_push(.@mb, Tortuga);

    /* Spawn them and make hostile */
    freeloop(true);
    for (.@i = 0; .@i < 1+(.@tl); .@i++) {
        .@mid = any_of(.@mb);
        .@m=areamonster(MAZE_MAP$, 20, 20, .@mx, .@my, strmobinfo(1, .@mid), .@mid, 1);
        set_aggro(.@m);
    }
    freeloop(false);

    // Spawn & Configure the boss monster
    .@mob=areamonster(MAZE_MAP$, 20, 20, .@mx, .@my, "Gatekeeper", MonsterSergeant, 1, "sDreamTower::OnBossDie");
    setunitdata(.@mob, UDT_LEVEL, DTOWER_FLOOR * 5);
    setunitdata(.@mob, UDT_STR, DTOWER_FLOOR * 2);
    setunitdata(.@mob, UDT_AGI, DTOWER_FLOOR * 2);
    setunitdata(.@mob, UDT_VIT, DTOWER_FLOOR * 3);
    setunitdata(.@mob, UDT_INT, DTOWER_FLOOR * 1);
    setunitdata(.@mob, UDT_DEX, DTOWER_FLOOR * 3);
    setunitdata(.@mob, UDT_LUK, DTOWER_FLOOR * 2);
    setunitdata(.@mob, UDT_ADELAY, max(640, 1672-(DTOWER_FLOOR * 24)));
    setunitdata(.@mob, UDT_MAXHP,    2000+DTOWER_FLOOR*120);
    setunitdata(.@mob, UDT_HP,       2000+DTOWER_FLOOR*120);
    setunitdata(.@mob, UDT_ATKMIN,   20+DTOWER_FLOOR*4);
    setunitdata(.@mob, UDT_ATKMAX,   40+DTOWER_FLOOR*4);
    setunitdata(.@mob, UDT_DEF,      10+DTOWER_FLOOR*3);
    setunitdata(.@mob, UDT_MDEF,     5+DTOWER_FLOOR);
    setunitdata(.@mob, UDT_HIT,      (BaseLevel+DTOWER_FLOOR)*32/10);
    setunitdata(.@mob, UDT_FLEE,     (BaseLevel+DTOWER_FLOOR)*24/10);
    setunitdata(.@mob, UDT_CRIT,     rand2(40, min(120, 40+DTOWER_FLOOR)));
    // TODO: Spawn more treasure chests? (exp, gp, items)

    // Consume the ticket and begin the maze
    delitem EventDreamTicket, 1;
    InitMaze(3600);
    dispbottom col(l("Reminder : Defeat the %s to win.", b("Gatekeeper")), 2);
    dispbottom l("Mana Plane - Dream Tower, %dº floor. Time limit: 60 minutes or death.", DTOWER_FLOOR);
    end;

// Dream Tower cleared
OnBossDie:
    dispbottom l("Mana Plane - Dream Tower, %dº floor %s", DTOWER_FLOOR, b(l("CLEAR!")));
    DTOWER_FLOOR+=1;
    if ($EVENT$ == "Tower")
        getitem BrokenMedal, 1;
    unitskilluseid(getcharid(3), BS_GREED, 1, getcharid(3));
    sleep2(500);
    teleporthome();
    end;
}

-	script	sThankAeros	NPC_HIDDEN,{
OnInit:
    .users=getusers(1);
    .score=0;
    .event=0;
OnTimer90000:
    // Abort event and reset score
    if (.event && .event < gettimetick(2)) {
        .event=0;
        .score=0;
        $@GM_EVENT=0;
        $@MK_SCENE=MK_NONE;
        killmonsterall("001-1");
        mapwarp("001-1", "000-1", 22, 22, 0);
        announce ("The event is over!"), bc_all|bc_npc;
    }

    // Skip processment until current event ends
    if (.event) {
        initnpctimer;
        end;
    }

    // Stop counting or update scores
    if ($EVENT$ != "Thanksgiving")
        end;
    .users=getusers(1);
    .score+=.users;

    // Do event (lasts 30 minutes)
    if (!.event && !$@MK_SCENE && .score > 300 && .users > 3) {
        /* Reserve Aeros */
        $@MK_SCENE=MK_LOCKED;
        /* Setup the event */
        $@AEROS_SPWN=(.users > 6 ? 2 : any(0, 1));
        $@AEROS_AUTOSPAWN=.users+rand2(1, .users);
        donpcevent("Mana Being#001-1::OnAutoSched");
        /* Open the event */
        $@GM_EVENT = 2;
        .event = gettimetick(2) + 1800;
        announce ("The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!"), bc_all|bc_npc;
        announce ("##1THANKSGIVING SPECIAL. TIME LIMIT: ##B30 MINUTES.##b##0"), bc_all|bc_npc;
        channelmes("#world", "An event is happening on Aeros! Hurry up!");
    }

    initnpctimer;
    end;
}

function	script	sThanksgiving	{
    // Variables:
    // #THANKS_DAY
    // #THANKS_STREAK
    // @thanks_card

    // Already spinned
    if (#THANKS_DAY == gettime(5) || $EVENT$ != "Thanksgiving")
        return;

    // Not spinned yet
    showavatar 1102;
    mes l(".:: Thanksgiving ::.");
    mesc l("Spin daily the card to get prizes!");

    select
        l("SPIN!"),
        l("Later");
    mes "";
    if (@menu == 2) {
        setskin "";
        closeclientdialog;
        return;
    }
    // Spin it
    // Your prize is saved in .@luck. Rigged against fruits
    .@luck=rand2(0,11);
    .@luck=(.@luck == 10 ? rand2(0,11) : .@luck);
    // A fruit before 10 days: rig to Arcmage or to blueprint
    if (.@luck == 10 && #THANKS_STREAK < 10)
        .@luck+=any(-1,1);
    // A fruit before 20 days: Lower chances from 4% to 2%
    if (.@luck == 10 && #THANKS_STREAK < 20)
        .@luck=rand2(0,11);
    // Extra spins
    .@extra=rand2(1,3);
    .@spins=.@extra*11+.@luck;
    //.@extra=0;

    // Show the spins
    for (.@i=0;.@i<=.@spins;.@i++) {
        .@cur=(.@i%11);
        showavatar 1103+.@cur;
        sleep2(60);
    }
    mes l(".:: Congratulations ::.");
    #THANKS_DAY = gettime(5);
    #THANKS_STREAK+=1;
    if (debug || $@GM_OVERRIDE) {
        mes l("You got a %d", .@luck);
        mesf "Spins: %d/%d (cur %d extra %d)", .@i, .@spins, .@cur, .@extra;
        mes "";
        //.@luck=$@GM_OVERRIDE;
    }

    // Switch the reward
    switch (.@luck) {
    case 0: // EXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        getexp .@p, 0;
        mes l("You got %d EXP!", .@p);
        break;
    case 1: // JEXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p=.@p*15/10;
        getexp 0, .@p;
        mes l("You got %d JEXP!", .@p);
        break;
    case 2: // GP
        .@p=BaseLevel*#THANKS_STREAK;
        Zeny+=.@p;
        mes l("You got %d GP!", .@p);
        break;
    case 3: // MOBPT
        .@p=BaseLevel*#THANKS_STREAK;
        Mobpt+=.@p;
        mes l("You got %d Monster Points!", .@p);
        break;
    case 4: // RES
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        REAL_ESTATE_CREDITS+=.@p;
        mes l("You got %d Real Estate Credits!", .@p);
        break;
    case 5: // GIFT
        .@p=BronzeGift;
        .@p=(#THANKS_STREAK > 7 ? SilverGift : .@p);
        .@p=(#THANKS_STREAK > 15 ? GoldenGift : .@p);
        .@p=(#THANKS_STREAK > 22 ? PrismGift : .@p);
        .@p=(#THANKS_STREAK > 27 ? SupremeGift : .@p);
        mes l("You got a(n) %s gift!", getitemlink(.@p));
        getitem .@p, 1;
        break;
    case 6: // STR C
        .@p=#THANKS_STREAK;
        getitem StrangeCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(StrangeCoin));
        break;
    case 7: // HERO C
        .@p=#THANKS_STREAK;
        .@p+=getq2(LoFQuest_HH)*max(1,#THANKS_STREAK/10);
        getitem HeroCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(HeroCoin));
        break;
    case 8: // MERC
        .@p=any(MercCard_GonzoDark, MercCard_Rosa, MercCard_Soren, MercCard_Apane);
        .@p=(#THANKS_STREAK > 7 ? any(MercCard_EarthWitch, MercCard_Demure, MercCard_Jesusalva, MercCard_Pookie) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(MercCard_Arthur, MercCard_LawnCable, MercCard_Crazyfefe, MercCard_Saulc) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(MercCard_Swezanne, MercCard_DragonStar, MercCard_Msawis, MercCard_Aisen) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(MercCard_Xanthem, MercCard_Woody, MercCard_Lilanna) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 9: // CARD
        .@p=any(NatureCard, NinjaCard, MageCard, DruidCard, ClericCard, KnightCard, HeroCard, NecromancerCard);
        .@p=(#THANKS_STREAK > 24 ? any(SpeedCard, ReflectCard, PowerCard, WallCard) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 10: // FRUIT
        .@p=MysteriousFruit;
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 11: // BLUE
        .@p=any(EquipmentBlueprintA, EquipmentBlueprintA, AlchemyBlueprintA);
        .@p=(#THANKS_STREAK > 7 ? any(EquipmentBlueprintB, EquipmentBlueprintB, AlchemyBlueprintB) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(EquipmentBlueprintC, EquipmentBlueprintC, AlchemyBlueprintC) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(EquipmentBlueprintD, EquipmentBlueprintD, AlchemyBlueprintD) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(EquipmentBlueprintE, EquipmentBlueprintE, AlchemyBlueprintE) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    }

    // Special bonus
    if (#THANKS_STREAK % 7 == 0) {
        getitem StrangeCoin, 10;
        mesc l("%d day streak! Gained %d bonus %s!", #THANKS_STREAK, 10, getitemlink(StrangeCoin));
    }

    // Close
    next;
    setskin "";
    closeclientdialog;
    return;
}

// ChocolateDay()
function	script	ChocolateDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != JULY)
        return;
    if (gettime(5) != 7)
        return;

    // Max. 80% chances, 0.4% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand2(10000) < (.@lv*40)) {
        // Chocolate Bar: 73%; Chocolate Dye: 6.7%
        .@choco=any(ChocolateBar, ChocolateBar, ChocolateBar, ChocolateBar,
                    ChocolateMouboo, ChocolateBiscuit, ChocolateBunny,
                    ChocolateBar, ChocolateBar, ChocolateBar, ChocolateBar,
                    ChocolateDye, ChocolateBar, ChocolateBar, ChocolateBar);
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        makeitem(.@choco, 1, .@m$, .@x, .@y);
    }
    return;
}

// CoffeeDay()
function	script	CoffeeDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != OCTOBER)
        return;
    if (gettime(5) != 1)
        return;

    // Max. 22% chances, 0.1% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand2(10000) < (.@lv*11)) {
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        makeitem(Coffee, 1, .@m$, .@x, .@y);
    }
    return;
}

// FSFDay()
function	script	FSFDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != SEPTEMBER)
        return;
    if (gettime(5) != 9)
        return;

    // Max. 0.16% chances, 0.008% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand(1000000) < (.@lv*8)) {
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        // Ancient 50%, Equipment 25%, Alchemy 25%
        .@bp = any(AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint,
                   AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint,
                   EquipmentBlueprintA, EquipmentBlueprintB, EquipmentBlueprintC, EquipmentBlueprintD, EquipmentBlueprintE,
                   AlchemyBlueprintA, AlchemyBlueprintB, AlchemyBlueprintC, AlchemyBlueprintD, AlchemyBlueprintE);
        makeitem(.@bp, 1, .@m$, .@x, .@y);
    }
    return;
}

// CraftmasterDay()
function	script	CraftmasterDay	{
    if (!playerattached())
        return;

    // Date check
    if (!$BETASERVER)
        return;
    if (gettime(7) != 2021)
        return;
    if (gettime(6) != JUNE)
        return;
    if (gettime(5) != 21)
        return;
    if (getmap() != "018-3")
        return;

    // Scored a Blue Print (2.5%)
    if (rand2(10000) < 250) {
        if (BaseLevel > 80 && REBIRTH)
            getitem any(EquipmentBlueprintE, AlchemyBlueprintE,
                        EquipmentBlueprintD, AlchemyBlueprintD,
                        EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 70)
            getitem any(EquipmentBlueprintD, AlchemyBlueprintD,
                        EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 45)
            getitem any(EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 20)
            getitem any(EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else
            getitem any(EquipmentBlueprintA, AlchemyBlueprintA), 1;
        return;
    }

    // Scored Monster Points (9%)
    if (rand2(10000) < 900) {
        .@mpt=rand2(BaseLevel*10, BaseLevel*100); // 600~6000 usually
        Mobpt+=.@mpt;
        dispbottom l("Acquired: %s Monster Points", fnum(.@mpt));
        return;
    }

    // Autocraft (1%)
    if (rand2(10000) < 100) {
        .@rc=any(rand2(51, 62), 65, 66, rand2(72, 76), rand2(77, 81), 82, 98,
                 99, 100, rand2(93, 97), rand2(88, 91), rand(83, 87), 92, 101,
                 rand2(102,117), any(122, 112), rand2(125, 134), rand2(135, 143));
        // Retrieve ID
        .@it=getcraftcode(.@rc);
        if (.@it <= 0)
            return;
        // Mark the crafting in your score variable
        CRAFTING_SCORE_COMPLETE+=getiteminfo(.@it, ITEMINFO_ELV);
        // Update your score book
        CRAFTING_SCORE=(CRAFTING_SCORE_COMPLETE/40);
        // Receive item
        getitembound(.@it, 1, 1);
        // Apply options if possible
        if (getskilllv(TMW2_CRAFT)) {
            delinventorylist(); // Needed, because we'll rely on rfind()
            getinventorylist();
            .@index=array_rfind(@inventorylist_id, .@it);

            // Just to be sure, if this have an option, get something else
            if (getitemoptionparambyindex(.@index, 0)) {
                .@index=array_find(@inventorylist_id, .@it);
            }

            callfunc("csys_Apply", .@index);
        }
        dispbottom l("Successfully Crafted: %s", getitemname(.@it));
        return;
    }
    return;
}















000-0,0,0,0	script	#EventCore	NPC_HIDDEN,{
    end;

// confEvent(event ID, stday, stmon, endday, endmon)
function confEvent {
    setd("."+getarg(0)+"_stday", getarg(1));
    setd("."+getarg(0)+"_stmon", getarg(2));
    setd("."+getarg(0)+"_endday", getarg(3));
    setd("."+getarg(0)+"_endmon", getarg(4));
    // Save the event key?
    //.@confname=".conf_"+getarg(2)+"$";
    //setd(.@confname+"["+getarraysize(.@confname)+"]", getarg(0));
    // Save only the day? (And use if statement)
    .@confname$=".conf_"+getarg(2);
    .@size=getarraysize(getd(.@confname$));
    setd(.@confname$+"["+.@size+"]", getarg(1));
    //debugmes "CONFIGURE EVENT, %s[%d] = %d", .@confname$, .@size, getarg(1);
    //debugmes "CNAME: %s", getarg(0);
    return;
}

// Event Schedule (all dates are inclusive)
// NEVER, ever, include the last day of the month.
OnInit:
    confEvent("valentine",
              13, FEBRUARY,
              16, FEBRUARY);

    confEvent("tmw2day",
              1, MARCH,
              7, MARCH);

    confEvent("patrick",
              15, MARCH,
              19, MARCH);

    confEvent("easter",
              17, APRIL,
              24, APRIL);

    confEvent("worker",
              27, APRIL,
              3, MAY);

    confEvent("thanks",
              1, NOVEMBER,
              29, NOVEMBER); // NEVER use the last day of the month here

    confEvent("xmas",
              19, DECEMBER,
              2, JANUARY);

    // Some setup
    .@isinit=true;
    disablenpc "sPatrick";
    FYE_Normalize();

// Check for events every midnight
OnClock0000:
    // No events on test server
    if (debug && !$@GM_OVERRIDE)
        end;

    // Prepare variables
    .@d=gettime(GETTIME_DAYOFMONTH);
    .@m=gettime(GETTIME_MONTH);
    .@o=gettime(GETTIME_WEEKDAY); // Resets at 0 (sunday)
    debugmes "A new day begins! Today is %02d/%02d", .@d, .@m;

    // Override the server-wide randomness
    resetrng();

    // Initialize the event core
    if ($@DEBUG_OD)
        .@d=$@DEBUG_OD;
    if ($@DEBUG_OM)
        .@m=$@DEBUG_OM;
    consoleinfo "EVENT CORE, the %02d/%02d", .@d, .@m;

    // Is there another event this week?
    if (!$HARDCORE && .@o == MONDAY && !.@isinit) {
        .@dofy=true;
        .@confname$=".conf_"+.@m;

        // NOTE: Maybe make a single .annuals array and cycle it
        // Gather the ST variable from interest...?
        for (.@i=0;.@i < getarraysize(getd(.@confname$)); .@i++) {
            .@val=getd(.@confname$+"["+.@i+"]");
            //debugmes "Looping, %d = %d", .@i, .@val;

            // Erm.
            if (.@val == 0)
                continue;

            // This script has a weakness: It cannot predict events starting
            // at the start or the end of the month.
            // So they might still overlap.
            // A possible solution is to, eventually, record start and end date.
            // And only inhibit FY event if the MONDAY is within the event...?
            // XXX: Now it inhibits by itself; But it should NOT begin a FYE if
            // another (annual) event is scheduled for the same week.
            // Namely: TMW2 Day and Thanksgiving
            debugmes "%d >= %d && %d <= %d", .@val, .@d-6, .@val, .@d+6;
            // In this case there's already an event!
            // .@d == .@val <= .@d+6 AND
            if ( .@val >= .@d-6 && .@val <= .@d+6 ) {
                .@dofy=false;
                break;
            }
            // continue...
        }

        // Stop previous event
        FYStopEvent();

        // Trigger event framework
        if (.@dofy && $EVENT$ == "")
            FYNewEvent();
        else
            debugmes "\033[1mAnother event is scheduled!";
    }

    // Handle Valentine Day
    if (.@m >=.valentine_stmon && .@m <= .valentine_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .valentine_stday - 1) {
            kamibroadcast("Valentine Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .valentine_endday) {
            kamibroadcast("It's the last day for Valentine Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .valentine_stday) {
            kamibroadcast("Valentine Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Valentine";
            $@VALENTINE_LOVELETTER = htnew();
            $@VALENTINE_GIFTSTACKS = htnew();
        }
        // End the event the day after
        if (.@d == .valentine_endday+1) {
            kamibroadcast("Valentine Day ended!");
            sClear();
            $EVENT$="";
        }
    }



    // Handle TMW2 Day
    if (.@m >=.tmw2day_stmon && .@m <= .tmw2day_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .tmw2day_stday - 1) {
            kamibroadcast("Moubootaur Legends Anniversary will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .tmw2day_endday) {
            kamibroadcast("It's the last day of our Anniversary Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .tmw2day_stday) {
            kamibroadcast("Moubootaur Legends Anniversary Event begun!");
            if ($EVENT$ != "Anniversary")
                $BCONFB_EXPR+=50;
            $EVENT$="Anniversary";
        }
        // End the event the day after
        if (.@d == .tmw2day_endday+1) {
            kamibroadcast("Our Special Anniversary Event ended! Thanks!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle St. Patrick Day
    // During this day, a special four leaf clover is spawned daily, at 4 times in the day
    // in all forests: 6:00, 12:00, 18:00 and 00:00.
    // $PATRICK_DAYMAX
    if (.@m >=.patrick_stmon && .@m <= .patrick_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .patrick_stday - 1) {
            kamibroadcast("St. Patrick Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .patrick_endday) {
            kamibroadcast("It's the last day for St. Patrick Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .patrick_stday) {
            kamibroadcast("St. Patrick Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Patrick";
            $@PATRICK_DAYMAX=.patrick_endday;
            enablenpc "sPatrick";
            setnpcdisplay("Aurora", "Patrick Saulc", NPC_WEIRDGREEN);
            enablenpc "St. Patrick Gold Pot";
            donpcevent "St. Patrick Gold Pot::OnForcedMove";
        }
        // End the event the day after
        else if (.@d == .patrick_endday+1) {
            kamibroadcast("St. Patrick Day ended!");
            sClear();
            $EVENT$="";
            donpcevent "sPatrick::OnCleanUp";
        }
    }


    // Handle Easter
    if (.@m >=.easter_stmon && .@m <= .easter_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .easter_stday - 1 && .@m == .easter_stmon) {
            kamibroadcast("Easter will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .easter_endday && .@m == .easter_endmon) {
            kamibroadcast("It's the last day for Easter Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .easter_stday && .@m == .easter_stmon) {
            kamibroadcast("Easter begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            sEaster();
        }
        // End the event the day after
        else if (.@d == .easter_endday+1 && .@m == .easter_endmon) {
            kamibroadcast("Easter ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Worker Day
    if (.@m >=.worker_stmon && .@m <= .worker_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .worker_stday - 1 && .@m == .worker_stmon) {
            kamibroadcast("Worker Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .worker_endday && .@m == .worker_endmon) {
            kamibroadcast("It's the last day for Worker Day Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .worker_stday && .@m == .worker_stmon) {
            kamibroadcast("Worker Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Worker";
        }
        // End the event the day after
        else if (.@d == .worker_endday+1 && .@m == .worker_endmon) {
            kamibroadcast("Worker Day ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Thanksgiving Day
    if (.@m >=.thanks_stmon && .@m <= .thanks_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .thanks_stday - 1 && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .thanks_endday && .@m == .thanks_endmon) {
            kamibroadcast("It's the last day for Thanksgiving Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .thanks_stday && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Thanksgiving";
            donpcevent("sThankAeros::OnTimer90000");
        }
        // End the event the day after
        else if (.@d == .thanks_endday+1 && .@m == .thanks_endmon) {
            kamibroadcast("Thanksgiving ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Christmas. It goes past the year so the rule is different, BEWARE
    if (.@m == .xmas_stmon || .@m == .xmas_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .xmas_stday - 1 && .@m == .xmas_stmon) {
            kamibroadcast("Christmas will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .xmas_endday && .@m == .xmas_endmon) {
            kamibroadcast("It's the last day for Christmas Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .xmas_stday && .@m == .xmas_stmon) {
            kamibroadcast("Christmas begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Christmas";
            DelQuestFromEveryPlayer(SQuest_Christmas);
            sChristmas();
        }
        // End the event the day after
        else if (.@d == .xmas_endday+1 && .@m == .xmas_endmon) {
            kamibroadcast("Christmas ended!");
            sClear();
            $EVENT$="";
        }
    }
    debugmes "EVENT CORE has finished";
    end;
}