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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Controls world events so Saulc and I can take vacations.
//    See also: seasons.txt, command/event.txt, aurora.txt
//    003-1/events.txt, soulmenhir.txt and, of course, the event maps (if any).
//    Schedule, if needed to change, can be found in the OnInit loop.
//    An event, obviously, cannot last more than 7... 15 days at WORST.
//    Therefore, month checks aren't included in day checks.

-	script	sPatrick	NPC_HIDDEN,{
OnInit:
    setarray .maps$,
                    "005-1",
                    "013-1",
                    "014-1",
                    "014-2",
                    "014-3",
                    "014-4",
                    "014-5",
                    "017-1",
                    "018-2",
                    "018-4",
                    "018-5",
                    "soren";
    end;
OnMyMobDeath:
    end;
OnClock0000:
OnClock6000:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
    .@d=gettime(GETTIME_DAYOFMONTH);
    // Patrick Day should work only in 2 luck days according to Saulc
    // If this is required use $PATRICK_DAYCTRL so the days before $@PATRICK_DAYMAX
    // act with 100% chances (determinism).
    // As it is being spawn 4 times at a day (like TMW-BR events), because it is
    // flatly and outright IMPOSSIBLE to add a permanent spawn, that is not required.
    if ($EVENT$ == "Patrick" && .@d <= $@PATRICK_DAYMAX) {
        for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
            .@m$=.maps$[.@i];
            .@x=getmapinfo(MAPINFO_SIZE_X, .@m$)-20;
            .@y=getmapinfo(MAPINFO_SIZE_Y, .@m$)-20;

            // Remove previously spawned clovers
            killmonster(.@m$, "sPatrick::OnMyMobDeath");
            // It is one clover for each 225 tiles (about a 25x25 square)
            .@maparea=(.@x-20)*(.@y-20);
            .@mobs=max(1, .@maparea/225);
            areamonster .@m$, 20, 20, .@x, .@y, strmobinfo(1, StPatricksClover), StPatricksClover, .@mobs, "sPatrick::OnMyMobDeath";
        }
    }
    end;

// Remove previously spawned clovers for event end
// And then disables the NPC
OnCleanUp:
    for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
        .@m$=.maps$[.@i];
        killmonster(.@m$, "sPatrick::OnMyMobDeath");
    }
    disablenpc "sPatrick";
    donpcevent "Aurora::OnRestore";
    end;
}

function	script	sThanksgiving	{
    // Variables:
    // #THANKS_DAY
    // #THANKS_STREAK
    // @thanks_card

    // Already spinned
    if (#THANKS_DAY == gettime(5) || $EVENT$ != "Thanksgiving")
        return;

    // Not spinned yet
    showavatar 1102;
    mes l(".:: Thanksgiving ::.");
    mesc l("Spin daily the card to get prizes!");

    select
        l("SPIN!"),
        l("Later");
    mes "";
    if (@menu == 2) {
        setskin "";
        closeclientdialog;
        return;
    }
    // Spin it
    // Your prize is saved in .@luck. Rigged against fruits
    .@luck=rand2(0,11);
    .@luck=(.@luck == 10 ? rand2(0,11) : .@luck);
    // A fruit before 10 days: rig to Arcmage or to blueprint
    if (.@luck == 10 && #THANKS_STREAK < 10)
        .@luck+=any(-1,1);
    // A fruit before 20 days: Lower chances from 4% to 2%
    if (.@luck == 10 && #THANKS_STREAK < 20)
        .@luck=rand2(0,11);
    // Extra spins
    .@extra=rand2(1,3);
    .@spins=.@extra*11+.@luck;
    //.@extra=0;

    // Show the spins
    for (.@i=0;.@i<=.@spins;.@i++) {
        .@cur=(.@i%11);
        showavatar 1103+.@cur;
        sleep2(60);
    }
    mes l(".:: Congratulations ::.");
    #THANKS_DAY = gettime(5);
    #THANKS_STREAK+=1;
    if (debug || $@GM_OVERRIDE) {
        mes l("You got a %d", .@luck);
        mesf "Spins: %d/%d (cur %d extra %d)", .@i, .@spins, .@cur, .@extra;
        mes "";
        //.@luck=$@GM_OVERRIDE;
    }

    // Switch the reward
    switch (.@luck) {
    case 0: // EXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        getexp .@p, 0;
        mes l("You got %d EXP!", .@p);
        break;
    case 1: // JEXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p=.@p*15/10;
        getexp 0, .@p;
        mes l("You got %d JEXP!", .@p);
        break;
    case 2: // GP
        .@p=BaseLevel*#THANKS_STREAK;
        Zeny+=.@p;
        mes l("You got %d GP!", .@p);
        break;
    case 3: // MOBPT
        .@p=BaseLevel*#THANKS_STREAK;
        Mobpt+=.@p;
        mes l("You got %d Monster Points!", .@p);
        break;
    case 4: // RES
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        REAL_ESTATE_CREDITS+=.@p;
        mes l("You got %d Real Estate Credits!", .@p);
        break;
    case 5: // GIFT
        .@p=BronzeGift;
        .@p=(#THANKS_STREAK > 7 ? SilverGift : .@p);
        .@p=(#THANKS_STREAK > 15 ? GoldenGift : .@p);
        .@p=(#THANKS_STREAK > 22 ? PrismGift : .@p);
        .@p=(#THANKS_STREAK > 27 ? SupremeGift : .@p);
        mes l("You got a(n) %s gift!", getitemlink(.@p));
        getitem .@p, 1;
        break;
    case 6: // STR C
        .@p=#THANKS_STREAK;
        getitem StrangeCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(StrangeCoin));
        break;
    case 7: // HERO C
        .@p=#THANKS_STREAK;
        .@p+=getq2(LoFQuest_HH)*max(1,#THANKS_STREAK/10);
        getitem HeroCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(HeroCoin));
        break;
    case 8: // MERC
        .@p=any(MercCard_GonzoDark, MercCard_Rosa, MercCard_Soren, MercCard_Apane);
        .@p=(#THANKS_STREAK > 7 ? any(MercCard_EarthWitch, MercCard_Demure, MercCard_Jesusalva, MercCard_Pookie) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(MercCard_Arthur, MercCard_LawnCable, MercCard_Crazyfefe, MercCard_Saulc) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(MercCard_Swezanne, MercCard_DragonStar, MercCard_Msawis, MercCard_Aisen) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(MercCard_Xanthem, MercCard_Woody, MercCard_Lilanna) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 9: // CARD
        .@p=any(NatureCard, NinjaCard, MageCard, DruidCard, ClericCard, KnightCard, HeroCard, NecromancerCard);
        .@p=(#THANKS_STREAK > 24 ? any(SpeedCard, ReflectCard, PowerCard, WallCard) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 10: // FRUIT
        .@p=MysteriousFruit;
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 11: // BLUE
        .@p=any(EquipmentBlueprintA, EquipmentBlueprintA, AlchemyBlueprintA);
        .@p=(#THANKS_STREAK > 7 ? any(EquipmentBlueprintB, EquipmentBlueprintB, AlchemyBlueprintB) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(EquipmentBlueprintC, EquipmentBlueprintC, AlchemyBlueprintC) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(EquipmentBlueprintD, EquipmentBlueprintD, AlchemyBlueprintD) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(EquipmentBlueprintE, EquipmentBlueprintE, AlchemyBlueprintE) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    }

    // Special bonus
    if (#THANKS_STREAK % 7 == 0) {
        getitem StrangeCoin, 10;
        mesc l("%d day streak! Gained %d bonus %s!", #THANKS_STREAK, 10, getitemlink(StrangeCoin));
    }

    // Close
    next;
    setskin "";
    closeclientdialog;
    return;
}

// ChocolateDay()
function	script	ChocolateDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != JULY)
        return;
    if (gettime(5) != 7)
        return;

    // Max. 80% chances, 0.4% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand2(10000) < (.@lv*40)) {
        // Chocolate Bar: 73%; Chocolate Dye: 6.7%
        .@choco=any(ChocolateBar, ChocolateBar, ChocolateBar, ChocolateBar,
                    ChocolateMouboo, ChocolateBiscuit, ChocolateBunny,
                    ChocolateBar, ChocolateBar, ChocolateBar, ChocolateBar,
                    ChocolateDye, ChocolateBar, ChocolateBar, ChocolateBar);
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        makeitem(.@choco, 1, .@m$, .@x, .@y);
    }
    return;
}

// CoffeeDay()
function	script	CoffeeDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != OCTOBER)
        return;
    if (gettime(5) != 1)
        return;

    // Max. 22% chances, 0.1% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand2(10000) < (.@lv*11)) {
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        makeitem(Coffee, 1, .@m$, .@x, .@y);
    }
    return;
}

// FSFDay()
function	script	FSFDay	{
    if (!playerattached())
        return;

    // Date check
    if (gettime(6) != SEPTEMBER)
        return;
    if (gettime(5) != 9)
        return;

    // Max. 0.16% chances, 0.008% per monster level
    .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
    if (rand(1000000) < (.@lv*8)) {
        getmapxy(.@m$, .@x, .@y, 0);
        .@x+=rand2(-1,1);
        .@y+=rand2(-1,1);
        // Ancient 50%, Equipment 25%, Alchemy 25%
        .@bp = any(AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint,
                   AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint, AncientBlueprint,
                   EquipmentBlueprintA, EquipmentBlueprintB, EquipmentBlueprintC, EquipmentBlueprintD, EquipmentBlueprintE,
                   AlchemyBlueprintA, AlchemyBlueprintB, AlchemyBlueprintC, AlchemyBlueprintD, AlchemyBlueprintE);
        makeitem(.@bp, 1, .@m$, .@x, .@y);
    }
    return;
}

// CraftmasterDay()
function	script	CraftmasterDay	{
    if (!playerattached())
        return;

    // Date check
    if (!$BETASERVER)
        return;
    if (gettime(7) != 2021)
        return;
    if (gettime(6) != JUNE)
        return;
    if (gettime(5) != 21)
        return;
    if (getmap() != "018-3")
        return;

    // Scored a Blue Print (2.5%)
    if (rand2(10000) < 250) {
        if (BaseLevel > 80 && REBIRTH)
            getitem any(EquipmentBlueprintE, AlchemyBlueprintE,
                        EquipmentBlueprintD, AlchemyBlueprintD,
                        EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 70)
            getitem any(EquipmentBlueprintD, AlchemyBlueprintD,
                        EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 45)
            getitem any(EquipmentBlueprintC, AlchemyBlueprintC,
                        EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else if (BaseLevel > 20)
            getitem any(EquipmentBlueprintB, AlchemyBlueprintB,
                        EquipmentBlueprintA, AlchemyBlueprintA), 1;
        else
            getitem any(EquipmentBlueprintA, AlchemyBlueprintA), 1;
        return;
    }

    // Scored Monster Points (9%)
    if (rand2(10000) < 900) {
        .@mpt=rand2(BaseLevel*10, BaseLevel*100); // 600~6000 usually
        Mobpt+=.@mpt;
        dispbottom l("Acquired: %s Monster Points", fnum(.@mpt));
        return;
    }

    // Autocraft (1%)
    if (rand2(10000) < 100) {
        .@lv=min(200, getmonsterinfo(killedrid, MOB_LV));
        .@rc=any(rand2(51, 62), 65, 66, rand2(72, 76), rand2(77, 81), 82, 98,
                 99, 100, rand2(93, 97), rand2(88, 91), rand(83, 87), 92, 101,
                 rand2(102,117), any(122, 112), rand2(125, 134), rand2(135, 143));
        // Retrieve ID
        .@it=getcraftcode(.@rc);
        if (.@it <= 0)
            return;
        // Mark the crafting in your score variable
        CRAFTING_SCORE_COMPLETE+=getiteminfo(.@it, ITEMINFO_ELV);
        // Update your score book
        CRAFTING_SCORE=(CRAFTING_SCORE_COMPLETE/40);
        // Receive item
        getitembound(.@it, 1, 1);
        // Apply options if possible
        if (getskilllv(TMW2_CRAFT)) {
            delinventorylist(); // Needed, because we'll rely on rfind()
            getinventorylist();
            .@index=array_rfind(@inventorylist_id, .@it);

            // Just to be sure, if this have an option, get something else
            if (getitemoptionparambyindex(.@index, 0)) {
                .@index=array_find(@inventorylist_id, .@it);
            }

            callfunc("csys_Apply", .@index);
        }
        dispbottom l("Successfully Crafted: %s", getitemname(.@it));
        return;
    }
    return;
}















000-0,0,0,0	script	#EventCore	NPC_HIDDEN,{
    end;

// confEvent(event ID, stday, stmon, endday, endmon)
function confEvent {
    setd("."+getarg(0)+"_stday", getarg(1));
    setd("."+getarg(0)+"_stmon", getarg(2));
    setd("."+getarg(0)+"_endday", getarg(3));
    setd("."+getarg(0)+"_endmon", getarg(4));
    // Save the event key?
    //.@confname=".conf_"+getarg(2)+"$";
    //setd(.@confname+"["+getarraysize(.@confname)+"]", getarg(0));
    // Save only the day? (And use if statement)
    .@confname$=".conf_"+getarg(2);
    .@size=getarraysize(getd(.@confname$));
    setd(.@confname$+"["+.@size+"]", getarg(1));
    //debugmes "CONFIGURE EVENT, %s[%d] = %d", .@confname$, .@size, getarg(1);
    //debugmes "CNAME: %s", getarg(0);
    return;
}

// Event Schedule (all dates are inclusive)
// NEVER, ever, include the last day of the month.
OnInit:
    confEvent("valentine",
              13, FEBRUARY,
              16, FEBRUARY);

    confEvent("tmw2day",
              1, MARCH,
              7, MARCH);

    confEvent("patrick",
              15, MARCH,
              19, MARCH);

    confEvent("easter",
              17, APRIL,
              24, APRIL);

    confEvent("worker",
              27, APRIL,
              3, MAY);

    confEvent("thanks",
              1, NOVEMBER,
              29, NOVEMBER); // NEVER use the last day of the month here

    confEvent("xmas",
              19, DECEMBER,
              2, JANUARY);

    // Some setup
    .@isinit=true;
    disablenpc "sPatrick";
    FYE_Normalize();

// Check for events every midnight
OnClock0000:
    // No events on test server
    if (debug && !$@GM_OVERRIDE)
        end;

    // Prepare variables
    .@d=gettime(GETTIME_DAYOFMONTH);
    .@m=gettime(GETTIME_MONTH);
    .@o=gettime(GETTIME_WEEKDAY); // Resets at 0 (sunday)
    debugmes "A new day begins! Today is %02d/%02d", .@d, .@m;

    // Override the server-wide randomness
    resetrng();

    // Initialize the event core
    if ($@DEBUG_OD)
        .@d=$@DEBUG_OD;
    if ($@DEBUG_OM)
        .@m=$@DEBUG_OM;
    debugmes "EVENT CORE, the %02d/%02d", .@d, .@m;

    // Is there another event this week?
    if (!$HARDCORE && .@o == MONDAY && !.@isinit) {
        .@dofy=true;
        .@confname$=".conf_"+.@m;

        // NOTE: Maybe make a single .annuals array and cycle it
        // Gather the ST variable from interest...?
        for (.@i=0;.@i < getarraysize(getd(.@confname$)); .@i++) {
            .@val=getd(.@confname$+"["+.@i+"]");
            //debugmes "Looping, %d = %d", .@i, .@val;

            // Erm.
            if (.@val == 0)
                continue;

            // This script has a weakness: It cannot predict events starting
            // at the start or the end of the month.
            // So they might still overlap.
            // A possible solution is to, eventually, record start and end date.
            // And only inhibit FY event if the MONDAY is within the event...?
            // XXX: Now it inhibits by itself; But it should NOT begin a FYE if
            // another (annual) event is scheduled for the same week.
            // Namely: TMW2 Day and Thanksgiving
            debugmes "%d >= %d && %d <= %d", .@val, .@d-6, .@val, .@d+6;
            // In this case there's already an event!
            // .@d == .@val <= .@d+6 AND
            if ( .@val >= .@d-6 && .@val <= .@d+6 ) {
                .@dofy=false;
                break;
            }
            // continue...
        }

        // Stop previous event
        FYStopEvent();

        // Trigger event framework
        if (.@dofy && $EVENT$ == "")
            FYNewEvent();
        else
            debugmes "\033[1mAnother event is scheduled!";
    }

    // Handle Valentine Day
    if (.@m >=.valentine_stmon && .@m <= .valentine_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .valentine_stday - 1) {
            kamibroadcast("Valentine Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .valentine_endday) {
            kamibroadcast("It's the last day for Valentine Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .valentine_stday) {
            kamibroadcast("Valentine Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Valentine";
            $@VALENTINE_LOVELETTER = htnew();
            $@VALENTINE_GIFTSTACKS = htnew();
        }
        // End the event the day after
        if (.@d == .valentine_endday+1) {
            kamibroadcast("Valentine Day ended!");
            sClear();
            $EVENT$="";
        }
    }



    // Handle TMW2 Day
    if (.@m >=.tmw2day_stmon && .@m <= .tmw2day_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .tmw2day_stday - 1) {
            kamibroadcast("Moubootaur Legends Anniversary will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .tmw2day_endday) {
            kamibroadcast("It's the last day of our Anniversary Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .tmw2day_stday) {
            kamibroadcast("Moubootaur Legends Anniversary Event begun!");
            if ($EVENT$ != "Anniversary")
                $BCONFB_EXPR+=50;
            $EVENT$="Anniversary";
        }
        // End the event the day after
        if (.@d == .tmw2day_endday+1) {
            kamibroadcast("Our Special Anniversary Event ended! Thanks!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle St. Patrick Day
    // During this day, a special four leaf clover is spawned daily, at 4 times in the day
    // in all forests: 6:00, 12:00, 18:00 and 00:00.
    // $PATRICK_DAYMAX
    if (.@m >=.patrick_stmon && .@m <= .patrick_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .patrick_stday - 1) {
            kamibroadcast("St. Patrick Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .patrick_endday) {
            kamibroadcast("It's the last day for St. Patrick Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .patrick_stday) {
            kamibroadcast("St. Patrick Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Patrick";
            $@PATRICK_DAYMAX=.patrick_endday;
            enablenpc "sPatrick";
            setnpcdisplay("Aurora", "Patrick Saulc", NPC_WEIRDGREEN);
            enablenpc "St. Patrick Gold Pot";
            donpcevent "St. Patrick Gold Pot::OnForcedMove";
        }
        // End the event the day after
        else if (.@d == .patrick_endday+1) {
            kamibroadcast("St. Patrick Day ended!");
            sClear();
            $EVENT$="";
            donpcevent "sPatrick::OnCleanUp";
        }
    }


    // Handle Easter
    if (.@m >=.easter_stmon && .@m <= .easter_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .easter_stday - 1 && .@m == .easter_stmon) {
            kamibroadcast("Easter will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .easter_endday && .@m == .easter_endmon) {
            kamibroadcast("It's the last day for Easter Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .easter_stday && .@m == .easter_stmon) {
            kamibroadcast("Easter begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            sEaster();
        }
        // End the event the day after
        else if (.@d == .easter_endday+1 && .@m == .easter_endmon) {
            kamibroadcast("Easter ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Worker Day
    if (.@m >=.worker_stmon && .@m <= .worker_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .worker_stday - 1 && .@m == .worker_stmon) {
            kamibroadcast("Worker Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .worker_endday && .@m == .worker_endmon) {
            kamibroadcast("It's the last day for Worker Day Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .worker_stday && .@m == .worker_stmon) {
            kamibroadcast("Worker Day begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Worker";
        }
        // End the event the day after
        else if (.@d == .worker_endday+1 && .@m == .worker_endmon) {
            kamibroadcast("Worker Day ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Thanksgiving Day
    if (.@m >=.thanks_stmon && .@m <= .thanks_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .thanks_stday - 1 && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .thanks_endday && .@m == .thanks_endmon) {
            kamibroadcast("It's the last day for Thanksgiving Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .thanks_stday && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Thanksgiving";
        }
        // End the event the day after
        else if (.@d == .thanks_endday+1 && .@m == .thanks_endmon) {
            kamibroadcast("Thanksgiving ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Christmas. It goes past the year so the rule is different, BEWARE
    if (.@m == .xmas_stmon || .@m == .xmas_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .xmas_stday - 1 && .@m == .xmas_stmon) {
            kamibroadcast("Christmas will start tomorrow!");
        }
        // Last Day: Send out an announcement
        else if (.@d == .xmas_endday && .@m == .xmas_endmon) {
            kamibroadcast("It's the last day for Christmas Event! Hurry up!");
        }
        // Begin the event
        else if (.@d == .xmas_stday && .@m == .xmas_stmon) {
            kamibroadcast("Christmas begun!");
            if ($EVENT$ != "")
                FYStopEvent();
            $EVENT$="Christmas";
            DelQuestFromEveryPlayer(SQuest_Christmas);
            sChristmas();
        }
        // End the event the day after
        else if (.@d == .xmas_endday+1 && .@m == .xmas_endmon) {
            kamibroadcast("Christmas ended!");
            sClear();
            $EVENT$="";
        }
    }
    debugmes "EVENT CORE has finished";
    end;
}