summaryrefslogtreecommitdiff
path: root/npc/functions/aurora.txt
blob: 5b84bf7b508a4c9a2b6dafb580084e92fd9e1324 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    AURORA EVENT FRAMEWORK
//    Previously known as FY:Event System
//
//    Controls weekly events so Saulc, seeds and I can take vacations.
//    See also: seasons.txt, command/event.txt, event.txt, 003-1/events.txt
//    soulmenhir.txt and, of course, the event maps (if any).
//    Aurora Event Framework functions are called by event.txt
//    specs override and is overriden by those defined in commands/event.txt

// Variables:
//      $MOST_HEROIC$
//          Updated every 2 weeks, the top 1 from previous event
//          Only the hero may begin sieges against Fortress Town.
//          Every NPC will recognize them, and Lightbringer will also
//          pay special attention to them.
//      $FYEVENT_CYCLE
//          Current cycle. I thought in using gettimeparam(WEEK) but gave up.
//      $@REGNUM_BLESSMAP$
//          Map under Regnum's Blessing
//      $@REGNUM_BLESSMAP_H$
//          Human-readable form of the map under Regnum's Blessing
//      Q_AuroraEvent
//          Quest Variable: FYEVENT_CYCLE, Score, ??

// AEF: BEGIN
function	script	FYNewEvent	{
    debugmes "\033[1mFY event is set to happen...";
    // Aurora Events only begin after Liberation Day
    if ($GAME_STORYLINE < 1)
        return;
    // Update the loop
    $FYEVENT_CYCLE+=1;
    // Overrides standard event system
    $EVENT$="";
    // Delayed cleanup (Just in case)
    DelItemFromEveryPlayer(EventTreasure1);
    DelItemFromEveryPlayer(EventTreasure2);
    DelItemFromEveryPlayer(EventTreasure3);
    DelItemFromEveryPlayer(EventFish);
    // Select the event
    switch ($FYEVENT_CYCLE % 12) {
    case 1:
        $EVENT$="Kamelot";
        kamibroadcast("Kamelot Season is now open!", "Aurora Events");
        break;
    case 2:
        $EVENT$="Expo";
        kamibroadcast("World Expo is now open!", "Aurora Events");
        break;
    case 3:
        $EVENT$="Regnum";
        callfunc("FYE_Regnum");
        kamibroadcast("Regnum's Blessing: "+$@REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
        break;
    case 4:
        $EVENT$="Fishing";
        kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
        break;
    case 5:
        // FIXME: PLACEHOLDER
        $EVENT$="Kamelot";
        kamibroadcast("Kamelot Season is now open!", "Aurora Events");
        break;
    case 6:
        // FIXME: PLACEHOLDER
        $EVENT$="Expo";
        kamibroadcast("World Expo is now open!", "Aurora Events");
        break;
    case 7:
        // FIXME: PLACEHOLDER
        $EVENT$="Regnum";
        callfunc("FYE_Regnum");
        kamibroadcast("Regnum's Blessing: "+$@REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
        break;
    case 8:
        // FIXME: PLACEHOLDER
        $EVENT$="Fishing";
        kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
        break;
    case 9:
        // FIXME: PLACEHOLDER
        $EVENT$="Kamelot";
        kamibroadcast("Kamelot Season is now open!", "Aurora Events");
        break;
    case 10:
        // FIXME: PLACEHOLDER
        $EVENT$="Expo";
        kamibroadcast("World Expo is now open!", "Aurora Events");
        break;
    case 11:
        // FIXME: PLACEHOLDER
        $EVENT$="Regnum";
        callfunc("FYE_Regnum");
        kamibroadcast("Regnum's Blessing: "+$@REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
        break;
    case 12:
        // FIXME: PLACEHOLDER
        $EVENT$="Fishing";
        kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
        break;
    }
    return;
}


// Modify Kamelot
function	script	FYE_Kamelot	{
    .@g=getcharid(2);
    if ($@FYE_KAMELOT[.@g] != gettimeparam(GETTIME_DAYOFMONTH)) {
        mesc l("Kamelot Season is open!");

        // Instance still exists
        if (instanceowner($@KAMELOT_ID[.@g]) == .@g) {
            mesc l("However, your guild just challenged Kamelot Dungeons.");
            mesc l("Please wait a while.");
            return false;
        }
        mesc l("Should we?");
        next;
        if (askyesno() == ASK_NO)
            return false;

        // Someone began while you waited
        if (instanceowner($@KAMELOT_ID[.@g]) == .@g)
            return true;

        // Begin
        callfunc("KamelotCleanup", .@g);
        $KAMELOT_COOLDOWN[.@g] = 0;
        $@FYE_KAMELOT[.@g] = gettimeparam(GETTIME_DAYOFMONTH);
        mesc l("Have fun!");
        next;
        return true;
    }
    return false;
}


// Regnum Blessing
function	script	FYE_Regnum	{
    setarray .@ma$, "004-1", "007-1", "004-2", "010-2", "014-3", "014-5", "015-5",
                    "018-3", "019-1", "025-2", "025-2-1", "soren";
    setarray .@mb$, "Tulimshar Outskirts", "Tulimshar Mines",
                    "Tulimshar (West) Canyon", "Halinarzo (East) Canyon",
                    "Central Woodlands", "North Woodlands",
                    "Abandoned Mines (Woodlands)", "Somber Caves (LoF)",
                    "Snow Field", "Fortress Island - South",
                    "Fortress Island South Cave", "Soren Island";
    .@m=rand2(getarraysize(.@ma$));
    $@REGNUM_BLESSMAP$=.@ma$[.@m];
    $@REGNUM_BLESSMAP_H$=.@mb$[.@m];
    // Apply the blessing
    setmapflag(.@ma$[.@m], mf_bexp, 200);
    return;
}


// Modify Treasure Chests
function	script	FYE_Expo	{
    // TODO: Merit-based random formula
    getitem EventTreasure1, rand2(6);
    getitem EventTreasure2, rand2(4);
    getitem EventTreasure3, rand2(2);
    return;
}


// Modify Fishing
function	script	FYE_Fishing	{
    // TODO: Merit-based random formula
    getitem EventFish, 1;
    return;
}


// Stops any Aurora Event
function	script	FYStopEvent	{
    setarray .@av$, "Kamelot", "Regnum", "Expo", "Fishing";
    if (array_find(.@av$, $EVENT$) >= 0) {
        sClear();
        $EVENT$="";
    }
    return;
}

// Handle the ending of Aurora Events
function	script	FYRewardEvent	{
    setarray .@av$, "Expo", "Fishing";
    if (array_find(.@av$, $EVENT$) >= 0) {
        debugmes("Rewards are due");
        // This code absolutely can't fail:
	    .@nb = query_sql("SELECT c.name, i.count2, c.char_id FROM `quest` AS i, `char` AS c WHERE i.quest_id="+Q_AuroraEvent+" AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 10", $@aurora_name$, $@aurora_value, $@aurora_charid);
        $MOST_HEROIC$=$@aurora_name$[0];
        // rodex_sendmail($@aurora_charid, "Aurora Events", "Event Reward!", "Message", gp, item, $@aurora_value);
        // Destroy the quest
        DelQuestFromEveryPlayer(Q_AuroraEvent);
        DelItemFromEveryPlayer(EventTreasure1);
        DelItemFromEveryPlayer(EventTreasure2);
        DelItemFromEveryPlayer(EventTreasure3);
        DelItemFromEveryPlayer(EventFish);
    }
    return;
}