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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Smith System (Player, Guild, NPC)
// Notes:
// It's like smithing, but it only change an item options
// Usage: SmithTweakReset ()
// Asks if player wants to remove an item options. And remove them.
function script SmithTweakReset {
mesc l("Note: This action cannot be undone."), 1;
mes l("Drag and drop here the item you want to remove the options.");
.@id=requestitemindex();
mes "";
// Ask player to confirm
mesc l("Are you sure?"), 1;
mesc l("Note: This action cannot be undone."), 1;
if (!csys_Confirm(.@id))
return;
csys_Check(.@id);
return;
}
// Usage: SmithTweakSystem ({price})
// Returns true on success, false on failure
function script SmithTweakSystem {
.@price=getarg(0, 600);
// Adjust price
.@price=POL_AdjustPrice(.@price);
// How many times more can you tweak?
// You get 1 action, capped to 6
.@left=gettimeparam(GETTIME_HOUR)-SMITH_TWEAKS;
if (.@left > 6) {
.@left=6;
SMITH_TWEAKS=gettimeparam(GETTIME_HOUR)-6;
}
mes l("Which item will you tweak?");
mesc l("Note: You can only perform this operation @@/6 times.", .@left);
mesc l("You recover a tweaking point every hour.");
mesc l("EXPERTS ONLY - If you are not a talented crafter, avoid this."), 1;
mesc l("The item must have a previous bonus, which WILL BE LOST!"), 1;
mesc l("Note: You may fail to write skills to it."), 1;
mesc l("Operation Cost: @@ GP", .@price), 3;
// Do you have money or AP
if (Zeny < .@price || !.@left)
return false;
.@id=requestitemindex();
mes "";
// Ask player to confirm
if (!csys_Confirm(.@id))
return false;
// If the item have no bonuses - fail
setarray .@AlwaysTweaks, BlacksmithAxe, Dustynator;
delinventorylist();
getinventorylist();
.@x=@inventorylist_id[.@id];
if (getitemoptionidbyindex(.@id, 0) <= 0 && !is_master() && array_find(.@AlwaysTweaks, .@x) < 0) {
mesc l("This item have no bonuses, and cannot be tweaked."), 1;
return false;
}
// Take the money and AP away
POL_PlayerMoney(.@price);
SMITH_TWEAKS+=1;
// Check if you fail
if (!csys_Check(.@id)) {
mesc l("YOU FAIL! It is a simple item now."), 1;
return false;
}
csys_Apply(.@id);
mesc l("SUCCESS! Congratulations, the item was improved!"), 3;
return true;
}
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