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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Smith System (Player, Guild, NPC)
// Notes:
// It's like smithing, but it only change an item options
// Usage: SmithTweakSystem ({scope})
// Scopes: CRAFT_PLAYER, CRAFT_NPC
// Returns true on success, false on failure
function script SmithTweakSystem {
// Set .scope, .knowledge and .success
.scope=getarg(0, CRAFT_PLAYER);
copyarray(.knowledge,RECIPES_EQUIPMENT,getarraysize(RECIPES_EQUIPMENT));
.success=false;
mes l("Which item will you tweak?");
mesc l("WARNING, ITEM MAY BREAK"), 1;
.@id=requestitemindex();
mes "";
// Ask player to confirm
if (!csys_Confirm(.@id))
return false;
// Check if you fail
if (!csys_Check(.@id)) {
mesc l("ITEM BREAKS, ALL OPTIONS LOST!"), 1;
return false;
}
// Eh, apply some stuff for testing
if (is_gm() && !CRAFTSYS_CURRENT) {
CRAFTSYS_CURRENT=CRGROUP_BASE;
CRAFTSYS[CRGROUP_BASE]=10;
}
csys_Apply(.@id);
mesc l("SUCCESS!"), 3;
return true;
}
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