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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Smith System (Player, Guild, NPC)
// Notes:
// It's like smithing, but it only change an item options
// Usage: SmithTweakReset ()
// Asks if player wants to remove an item options. And remove them.
function script SmithTweakReset {
mesc l("Note: This action cannot be undone."), 1;
mes l("Drag and drop here the item you want to remove the options.");
.@id=requestitemindex();
mes "";
// Ask player to confirm
mesc l("Are you sure?"), 1;
mesc l("Note: This action cannot be undone."), 1;
if (!csys_Confirm(.@id))
return;
csys_Check(.@id);
return;
}
// Usage: SmithTweakSystem ({scope})
// Scopes: CRAFT_PLAYER, CRAFT_NPC
// Returns true on success, false on failure
function script SmithTweakSystem {
// Set .scope, .knowledge and .success
.scope=getarg(0, CRAFT_PLAYER);
copyarray(.knowledge,RECIPES_EQUIPMENT,getarraysize(RECIPES_EQUIPMENT));
mes l("Which item will you tweak?");
mesc l("Note: You may fail to write skills to it."), 1;
mesc l("Operation Cost: 600 GP"), 3;
if (Zeny < 600)
return false;
.@id=requestitemindex();
mes "";
// Ask player to confirm
if (!csys_Confirm(.@id))
return false;
// Take the money away
Zeny-=600;
// Check if you fail
if (!csys_Check(.@id)) {
mesc l("YOU FAIL! It is a simple item now."), 1;
return false;
}
// Eh, apply some stuff for testing
if (is_gm() && !CRAFTSYS_CURRENT) {
CRAFTSYS_CURRENT=CRGROUP_BASE;
CRAFTSYS[CRGROUP_BASE]=10;
}
csys_Apply(.@id);
mesc l("SUCCESS! Congratulations, the item was improved!"), 3;
return true;
}
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