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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Item Option System
// Notes:
// Awarded for crafters and their own base skill tree system
// Player knowledge structure
// CRAFTSYS[ SKILL_SCOPE ] = SKILL_LV
// ReturnVarID() takes the scope and finds out the skills on the group
// It'll fill the following variables:
// @csys_attr → Available attributes
// @csys_penalty → Penalty attribute array
//
// use getarraysize(@csys_attr) to know how many are there.
// Players can active the bonus groups they want to use (in future, TODO)
// Max Level for base: 10
// Max Level for first tier: 5
// Max Level for second tier:
// Max Level for third tier:
// Max Level for ultimate tier: 1
// ReturnVarID( cr_id{, preserve} )
function script ReturnVarID {
.@gid=getarg(0);
if (!getarg(1, false)) {
deletearray(@csys_attr);
}
.@lvl=getd("CRAFTSYS["+.@gid+"]");
switch (.@gid) {
case CRGROUP_BASE:
if (@lvl >= 1)
array_push(@csys_attr, VAR_STRAMOUNT);
if (@lvl >= 2)
array_push(@csys_attr, VAR_AGIAMOUNT);
if (@lvl >= 3)
array_push(@csys_attr, VAR_VITAMOUNT);
if (@lvl >= 4)
array_push(@csys_attr, VAR_INTAMOUNT);
if (@lvl >= 5)
array_push(@csys_attr, VAR_DEXAMOUNT);
if (@lvl >= 6)
array_push(@csys_attr, VAR_LUKAMOUNT);
if (@lvl >= 8)
array_push(@csys_attr, VAR_MAXHPAMOUNT);
if (@lvl >= 10)
array_push(@csys_attr, VAR_MAXSPAMOUNT);
break;
// First tier
case CRGROUP_ATK:
if (@lvl >= 1) {
array_push(@csys_attr, VAR_ATTPOWER);
array_push(@csys_attr, VAR_ATTMPOWER);
}
if (@lvl >= 5) {
array_push(@csys_attr, VAR_MAGICATKPERCENT);
array_push(@csys_attr, VAR_ATKPERCENT);
}
array_push(@csys_penalty, VAR_ITEMDEFPOWER);
array_push(@csys_penalty, VAR_MDEFPOWER);
break;
case CRGROUP_DEF:
if (@lvl >= 1) {
array_push(@csys_attr, VAR_ITEMDEFPOWER);
array_push(@csys_attr, VAR_MDEFPOWER);
}
if (@lvl >= 5) {
array_push(@csys_attr, DAMAGE_CRI_USER);
array_push(@csys_attr, RANGE_ATTACK_DAMAGE_USER);
}
array_push(@csys_penalty, VAR_ATTPOWER);
array_push(@csys_penalty, VAR_ATTMPOWER);
break;
case CRGROUP_ACC:
if (@lvl >= 1) {
array_push(@csys_attr, VAR_HITSUCCESSVALUE);
}
if (@lvl >= 5) {
array_push(@csys_attr, VAR_CRITICALSUCCESSVALUE);
}
array_push(@csys_penalty, VAR_ATTPOWER);
array_push(@csys_penalty, VAR_ATTMPOWER);
break;
break;
case CRGROUP_EVD:
if (@lvl >= 1) {
array_push(@csys_attr, VAR_AVOIDSUCCESSVALUE);
}
if (@lvl >= 5) {
array_push(@csys_attr, VAR_PLUSAVOIDSUCCESSVALUE);
}
array_push(@csys_penalty, VAR_ATTPOWER);
array_push(@csys_penalty, VAR_ATTMPOWER);
break;
break;
// Second tier
case CRGROUP_REGEN:
if (@lvl >= 1) {
array_push(@csys_attr, VAR_HPACCELERATION);
}
if (@lvl >= 5) {
array_push(@csys_attr, VAR_SPACCELERATION);
}
array_push(@csys_penalty, VAR_ATTPOWER);
array_push(@csys_penalty, VAR_ATTMPOWER);
break;
}
return Exception("Invalid ID");
}
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