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// TMW2 Script
//
// @k <message>
// Broadcast, and broadcast to #world too
//
// @servmsg <message>
// Experimental, uses servicemessage() - requires up to date server
- script @k 32767,{
end;
OnCall:
.@request$ = strcharinfo(0)+": ";
.@request$ += implode(.@atcmd_parameters$, " ");
channelmes("#world", .@request$);
announce l(.@request$), bc_all|bc_npc;
end;
OnServMsg:
.@request$ = strcharinfo(0)+": ";
.@request$ += implode(.@atcmd_parameters$, " ");
// This can be slow, beware
.@c = getunits(BL_PC, .@players, 20);
for (.@i = 0; .@i < .@c; .@i++) {
message(.@players[.@i], .@request$);
}
end;
OnInit:
bindatcmd "k", "@k::OnCall", 80, 80, 1;
bindatcmd "servmsg", "@k::OnServMsg", 99, 99, 1;
}
// kamibroadcast( message{, sender} )
function script kamibroadcast {
.@msg$=getarg(0);
.@snd$=getarg(1, "");
// Send to #world
if (.@snd$ == "")
channelmes("#world", .@msg$);
else
channelmes("#world", "[ "+.@snd$+" ] : "+.@msg$);
// Make an announce
if (.@snd$ == "")
announce .@msg$, bc_all|bc_npc;
else
announce .@snd$+": "+.@msg$, bc_all|bc_npc;
return;
}
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