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// TODO: This script must be auto-generated from db/quests.conf to be of any use
function script GlobalQuestDebug {
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - " + l("Other");
mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
l("Custom"), -136;
switch (@menuret)
{
case -1: return;
case -136:
mes "Determine the quest number, as stated in db/quests.conf";
input .@quest;
if (!.@quest) return;
mes "";
mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest));
select
"set 1",
"set 2",
"set 3",
"reset";
mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu);
mes "";
mes "Determine the new value (numeric only)";
input .@value;
if (.@value < 0) return;
if (@menu == 1)
setq1 .@quest, .@value;
if (@menu == 2)
setq2 .@quest, .@value;
if (@menu == 3)
setq3 .@quest, .@value;
if (@menu == 4)
setq .@quest, .@value, 0, 0;
return;
default: return;
}
} while (1);
return;
}
- script @qdebug 32767,{
end;
OnCall:
if (!is_gm()) {
end;
}
GlobalQuestDebug;
closedialog;
end;
OnSetq:
if (.@atcmd_numparameters < 2) {
dispbottom "setq called with invalid arguments (min. 2)";
dispbottom "GM Command syntax: @setq <quest_id> <val1> <val2> <val3>";
end;
}
.@q=atoi(.@atcmd_parameters$[0]);
switch (.@atcmd_numparameters) {
case 4:
setq3 .@q, atoi(.@atcmd_parameters$[3]);
case 3:
setq2 .@q, atoi(.@atcmd_parameters$[2]);
case 2:
setq1 .@q, atoi(.@atcmd_parameters$[1]);
specialeffect 50, SELF, playerattached();
dispbottom l("Quest @@ modified by GM", getquestlink(.@q));
break;
default:
dispbottom "setq called with invalid arguments (max. 4)";
dispbottom "GM Command syntax: @setq <quest_id> <val1> <val2> <val3>";
break;
}
end;
OnInit:
bindatcmd "qdebug", "@qdebug::OnCall", 99, 99, 1;
bindatcmd "setq", "@qdebug::OnSetq", 99, 99, 1;
}
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