1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
|
// TMW 2 Script
// Author:
// Jesusalva
// Micksha
// Description:
// Basement Boss Fight
// We'll be counting attendance now.
042-2,41,22,0 script #KDoor0422 NPC_HIDDEN,0,0,{
function kdoor0422Spawn;
end;
OnTouch:
.@label$=instance_npcname(.name$)+"::OnKillBoss";
.@g=getcharid(2);
if (.@g < 1) die();
if (($KAMELOT_QUEST[.@g] & 4) && !mobcount(getmap(), .@label$)) {
warp "042-3@"+.@g, 58, 139;
} else {
dispbottom l("Powerful magic repels you!");
percentheal -5, -5;
slide 38, 28;
}
end;
OnArrival:
//debugmes "Arrival detected";
.@m$=instance_mapname("042-2");
.@g=getcharid(2);
if (.@g < 1)
die();
//debugmes getmap();
if (getmap() != "042-2@"+.@g)
end;
//debugmes $@KAMELOT_WAVE[.@g];
if ($@KAMELOT_WAVE[.@g] > 10)
end;
$@KAMELOT_WAVE[.@g]=100;
setd("$@GTEMP_PC_"+.@m$, $KAMELOT_PC[.@g]);
setd("$@GTEMP_MX_"+.@m$, $KAMELOT_MX[.@g]);
initnpctimer;
//debugmes "Timer Started";
end;
OnTimer1000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "??? : What's this? Why do I hear a commotion up there??", 0;
.@gcount=getd("$@GTEMP_PC_"+.@m$);
kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); // Prologue monsters
end;
OnTimer30000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "??? : WHAT?! This is not possible. Who are you, and how did you manage to come down here?", 0;
end;
OnTimer35000:
.@m$=instance_mapname("042-2");
.@n$=instance_npcname(.name$);
mapannounce .@m$, "??? : The sheer power of our lord should prevent anyone not under his control to go here.", 0;
maptimer .@m$, 5000, .@n$+"::OnVerifyIntent";
end;
OnTimer60000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "??? : HAHAHA! Meh, you will die anyways, so I can tell you that you never will even see our Lord.", 0;
end;
OnTimer67000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, b("??? : You require the key hidden in the caves, additionally you must overcome the magical seal."), 0;
end;
OnTimer74000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "??? : Both is impossible for weaklings like you lot.", 0;
end;
OnTimer80000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "General Krukan : ##1I am General Krukan the Strong. Minions, ATTACK!", 0;
.@gcount=getd("$@GTEMP_PC_"+.@m$);
kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59);
end;
OnTimer100000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "General Krukan : MUhahahahaha! Minions, Dispose of these Adventurers! Kill them already!", 0;
.@gcount=getd("$@GTEMP_PC_"+.@m$);
kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59);
end;
OnTimer120000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "General Krukan : *facepalm* Now, you're just being pathetic minions. How about you try a different approach and kill them already!", 0;
.@gcount=getd("$@GTEMP_PC_"+.@m$);
kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59);
end;
OnTimer180000:
.@m$=instance_mapname("042-2");
.@n$=instance_npcname(.name$);
mapannounce .@m$, "General Krukan : Looks like if you want something done right you have to do it yourself. ##1Charge!", 0;
.@gcount=getd("$@GTEMP_PC_"+.@m$);
.@avg=getd("$@GTEMP_MX_"+.@m$);
kdoor0422Spawn(.@gcount*3, 20, 24, 59, 59);
.@avg=getd("$@GTEMP_MX_"+.@m$);
//debugmes "BOSS - %d, map %s (power %d)", .@gcount, .@m$, .@avg;
.@mob=monster(.@m$, 34, 26, strmobinfo(1, GeneralKrukan), GeneralKrukan, 1, .@n$+"::OnKillBoss");
// Reconfigure the monster
setunitdata(.@mob, UDT_LEVEL, .@avg);
setunitdata(.@mob, UDT_STR, 1+.@avg/3);
setunitdata(.@mob, UDT_AGI, 1+.@avg/3);
setunitdata(.@mob, UDT_VIT, 1+.@avg/3);
setunitdata(.@mob, UDT_INT, 1+.@avg/3);
setunitdata(.@mob, UDT_DEX, 1+.@avg/3);
setunitdata(.@mob, UDT_LUK, 1+.@avg/3);
setunitdata(.@mob, UDT_ADELAY, 1372);
setunitdata(.@mob, UDT_ATKRANGE, 3);
// Battle Status
setunitdata(.@mob, UDT_MAXHP, .@avg*320);
setunitdata(.@mob, UDT_HP, .@avg*320);
setunitdata(.@mob, UDT_ATKMIN, .@avg*65/10);
setunitdata(.@mob, UDT_ATKMAX, .@avg*85/10);
setunitdata(.@mob, UDT_DEF, 1+.@avg);
setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10);
setunitdata(.@mob, UDT_HIT, .@avg*12); // Advised: x3
setunitdata(.@mob, UDT_FLEE, .@avg*39/10); // Advised: x4
// Critical calculation
.@min=15;
.@max=max(.@min, min(50, .@avg/4));
setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
// Loop through
setd("$@GTEMP_"+.@m$, .@mob);
setd("$@GTEMP_HP_"+.@m$, 10);
end;
OnTimer185000:
//debugmes "Timer Running";
.@m$=instance_mapname("042-2");
.@mob=getd("$@GTEMP_"+.@m$);
.@gcount=getd("$@GTEMP_PC_"+.@m$);
.@ratio=getunitdata(.@mob, UDT_HP)*10/getunitdata(.@mob, UDT_MAXHP);
//debugmes "Ratio %d/%d", .@ratio, getd("$@GTEMP_HP_"+.@m$);
if (.@ratio < getd("$@GTEMP_HP_"+.@m$)) {
mapannounce .@m$, "General Krukan : "+any("Charge!", "To the Abyss with you already!", "Kill them already!", "More of them might be coming!", "Minions, ATTACK!"), 0;
kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59);
setd("$@GTEMP_HP_"+.@m$, .@ratio);
}
//debugmes "Restart timer";
setnpctimer 180001;
end;
OnVerifyIntent:
.@g=getcharid(2);
if (.@g < 1) die();
mesq l("Who are you, and how did you manage to come down here? The sheer power of our Lord prevents anyone not under his control to go here.");
select
l("We are strong fighters, and we want to free the King from his obsession."),
l("Oh, yea, you are right, it was a mistake. Bye-bye.");
mes "";
if (@menu == 2) {
mesc l("ARE YOU SURE?"), 1;
mesc l("This will remove you from the quest!");
next;
if (askyesno() == ASK_YES) {
mapannounce getmap(), "General Krukan : I praise you for running away, "+strcharinfo(0)+". You're not a fool it seems.", 0;
warp "014-4", 67, 27;
percentheal 100, 100;
closeclientdialog;
end;
}
} else {
getexp $KAMELOT_MX[.@g]*6, $KAMELOT_MX[.@g]*2;
}
mesc l("With fresh conviction, you prepare yourself to the fight which draws near.");
getitem GuildCoin, 1;
close;
OnKillMob:
if (!playerattached()) end;
.@g=getcharid(2);
if (.@g < 1) die();
getexp $KAMELOT_MX[.@g]*5, $KAMELOT_MX[.@g]*2;
end;
OnKillBoss:
// Fallback
if (!playerattached())
goto OnTimer180000;
// OnKillBoss begin
.@m$=instance_mapname("042-2");
.@n$=instance_npcname(.name$);
stopnpctimer;
setd("$@GTEMP_"+.@m$, 0);
setd("$@GTEMP_HP_"+.@m$, 0);
setd("$@GTEMP_PC_"+.@m$, 0);
setd("$@GTEMP_MX_"+.@m$, 0);
.@g=getcharid(2);
// Player Reward for completing this stage
getitem GuildCoin, min(1, $KAMELOT_MX[.@g]/20);
getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10;
// Guild Reward for completing this stage
.@ggp=1200+$KAMELOT_MX[.@g]*5;
.@gxp=$KAMELOT_MX[.@g]*10;
$GUILD_BANK[.@g]+=.@ggp;
guildgetexp(.@gxp); // 10xp per player average level (max 1000/1500)
// Announce
mapannounce getmap(), strcharinfo(0)+" has defeated Krukan!", 0;
// Arrest scene + exp
maptimer .@m$, 1500, .@n$+"::OnReward";
setd("$@GTEMP_"+.@m$, .@g);
setnpctimer 1000000; // Prefix 1M
startnpctimer;
// Guild Master Notification
.@gm$=getguildmaster(.@g);
if (!getcharid(3, .@gm$)) end;
.@gma=getcharid(3, .@gm$);
.@gmb=getcharid(0, .@gm$);
if (!isloggedin(.@gma, .@gmb)) end;
message .@gm$, strcharinfo(0)+" defeated Krukan: Guild GP +"+.@ggp+" Guild XP +"+.@gxp;
end;
///////////////////////////////////////////////////////////////////////
OnTimer1002000:
.@m$=instance_mapname("042-2");
.@n$=instance_npcname(.name$);
// Bring Razha (the only mob with fixed difficulty in Kamelot)
.@raz=monster(.@m$, 41, 23, strmobinfo(1, GeneralRazha), GeneralRazha, 1,
.@n$+"::OnOptionalBoss");
// Configure the optional boss
setunitdata(.@raz, UDT_LEVEL, 150);
setunitdata(.@raz, UDT_STR, 150);
setunitdata(.@raz, UDT_AGI, 150);
setunitdata(.@raz, UDT_VIT, 150);
setunitdata(.@raz, UDT_INT, 150);
setunitdata(.@raz, UDT_DEX, 150);
setunitdata(.@raz, UDT_LUK, 150);
setunitdata(.@raz, UDT_ADELAY, 1072);
setunitdata(.@raz, UDT_ATKRANGE, 3);
// Battle Status
setunitdata(.@raz, UDT_MAXHP, 150000);
setunitdata(.@raz, UDT_HP, 150000);
setunitdata(.@raz, UDT_ATKMIN, 400);
setunitdata(.@raz, UDT_ATKMAX, 750);
setunitdata(.@raz, UDT_DEF, 300);
setunitdata(.@raz, UDT_MDEF, 300);
setunitdata(.@raz, UDT_HIT, 32767); // Advised: x3
setunitdata(.@raz, UDT_FLEE, 420); // Advised: x4
setunitdata(.@raz, UDT_CRIT, 70);
// Loop through
sc_start(SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@raz);
unittalk(.@raz, "What is happening here??");
mapannounce .@m$, "General Razha : ##1What's happening here??", 0;
sleep(100);
sc_end(SC_STUN, .@raz);
unitwalk(.@raz, 41, 24);
sleep(200);
sc_start(SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@raz);
end;
OnTimer1007000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "General Razha : GUARDS!!", 0;
end;
OnTimer1007500:
.@m$=instance_mapname("042-2");
.@r1=monster(.@m$, 40, 24, strmobinfo(1, CursedSoldier), CursedSoldier, 1);
.@r2=monster(.@m$, 42, 24, strmobinfo(1, CursedArcher), CursedArcher, 1);
sc_start(SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@r1);
sc_start(SC_STUN, 15000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@r2);
kdoor0422Spawn(49, 20, 24, 59, 59); // 1225 tiles, 1 per 25 tiles
end;
OnTimer1012000:
.@m$=instance_mapname("042-2");
mapannounce .@m$, "General Razha : Arrest them all!!", 0;
end;
OnTimer1015000:
.@m$=instance_mapname("042-2");
.@t$=instance_mapname("042-3");
.@g=getd("$@GTEMP_"+.@m$);
.@n$="#KSlimeSpawn"; //instance_npcname("#KSlimeSpawn", $KAMELOT_ID[.@g]);
setarray .@x, 33, 84, 41, 74, 36, 57, 79, 43, 24, 86, 59, 38;
setarray .@y, 135, 127, 119, 107, 96, 84, 63, 67, 67, 22, 49, 27;
.@c=getunits(BL_PC, .@unt, false, .@m$, 20, 24, 59, 59);
for (.@i = 0; .@i < .@c; .@i++) {
specialeffect(FX_HIT, AREA, .@unt[.@i]);
.@v = (.@i % 12);
.@r=attachrid(.@unt[.@i]);
if (.@r) {
warp .@t$, .@x[.@v], .@y[.@v];
if (!countitem(Lockpicks))
addtimer 700, .@n$+"::OnFirstSlime";
setpcblock(255, false);
} else {
unitwarp(.@unt[.@i], .@t$, .@x[.@v], .@y[.@v]); // And good luck D:
debugmes "FATAL: Could not attach: %d", .@unt[.@i];
}
}
$KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4; // This part is complete
setd("$@GTEMP_"+.@m$, 0);
stopnpctimer;
end;
OnReward:
.@g=getcharid(2);
if (.@g < 1) die();
setpcblock(255, true);
getitem GuildCoin, min(1, $KAMELOT_MX[.@g]/25);
getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10;
dispbottom l("Wait- Something is happening!");
end;
OnOptionalBoss:
.@g=getcharid(2);
// Player Reward for completing this stage
getitem GuildCoin, 5;
getexp 50000, 10000;
// Guild Reward for completing this stage
.@ggp=12000;
.@gxp=100000;
$GUILD_BANK[.@g]+=.@ggp;
guildgetexp(.@gxp); // 10xp per player average level (max 1000/1500)
// Announce
mapannounce getmap(), strcharinfo(0)+" has defeated Razha!", 0;
// Guild Master Notification
.@gm$=getguildmaster(.@g);
if (!getcharid(3, .@gm$)) end;
.@gma=getcharid(3, .@gm$);
.@gmb=getcharid(0, .@gm$);
if (!isloggedin(.@gma, .@gmb)) end;
message .@gm$, strcharinfo(0)+" defeated Razha: Guild GP +"+.@ggp+" Guild XP +"+.@gxp;
end;
function kdoor0422Spawn {
//debugmes "Spawning";
.@label$=instance_npcname(.name$)+"::OnKillMob";
.@gcount=getarg(0);
.@x1=getarg(1);
.@y1=getarg(2);
.@x2=getarg(3);
.@y2=getarg(4);
.@m$=instance_mapname("042-2");
.@avg=getd("$@GTEMP_MX_"+.@m$);
//debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
freeloop(true);
for (.@i=0; .@i < .@gcount; .@i++) {
.@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
.@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
// Reconfigure the monster
setunitdata(.@mob, UDT_LEVEL, .@avg);
setunitdata(.@mob, UDT_STR, 1+.@avg/4);
setunitdata(.@mob, UDT_AGI, 1+.@avg/4);
setunitdata(.@mob, UDT_VIT, 1+.@avg/4);
setunitdata(.@mob, UDT_INT, 1+.@avg/4);
setunitdata(.@mob, UDT_DEX, 1+.@avg/4);
setunitdata(.@mob, UDT_LUK, 1+.@avg/4);
setunitdata(.@mob, UDT_ADELAY, 1672);
setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
// Battle Status
setunitdata(.@mob, UDT_MAXHP, .@avg*33);
setunitdata(.@mob, UDT_HP, .@avg*33);
setunitdata(.@mob, UDT_ATKMIN, .@avg*40/10);
setunitdata(.@mob, UDT_ATKMAX, .@avg*60/10);
setunitdata(.@mob, UDT_DEF, 1+.@avg*9/10);
setunitdata(.@mob, UDT_MDEF, 1+.@avg*5/10);
setunitdata(.@mob, UDT_HIT, .@avg*45/10); // Advised: x3
setunitdata(.@mob, UDT_FLEE, .@avg*35/10); // Advised: x4
// Critical calculation
.@min=2;
.@max=max(.@min, min(25, .@avg/5));
setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
// Loop through
}
freeloop(false);
//debugmes "Done spawn 042-2";
return;
}
// Script end
}
// Required exit
042-2,44,60,0 script #KDoor0422B NPC_HIDDEN,0,0,{
end;
OnTouch:
.@g=getcharid(2);
if ($KAMELOT_QUEST[.@g] & 4) {
warp "042-1@"+.@g, 51, 24;
} else {
dispbottom l("Oh noes! The guards locked the door!");
}
end;
}
|