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// TMW 2 Script
// Author:
//  Jesusalva
//  Micksha
// Description:
//  Controls the great hall

// None of the exits work
042-10,86,139,0	script	#KDoor04210a	NPC_HIDDEN,3,0,{
    end;

OnTouch:
    .@g=getcharid(2);
    if (.@g < 1) die();
    dispbottom l("OH NOES! The ceiling seems to have collapsed. I hope we got the key, or the quest is over for us!");
    end;
}

042-10,149,136,0	duplicate(#KDoor04210a)	#KDoor04210b	NPC_HIDDEN,0,0
042-10,21,139,0	duplicate(#KDoor04210a)	#KDoor04210c	NPC_HIDDEN,2,0
042-10,20,80,0	duplicate(#KDoor04210a)	#KDoor04210d	NPC_HIDDEN,0,6


// Boss Room control
042-10,142,20,0	script	#KDoor04210e	NPC_HIDDEN,4,0,{
    end;

OnTouch:
    .@g=getcharid(2);
    if (.@g < 1) die();
    if (!($KAMELOT_QUEST[.@g] & 8) || !($KAMELOT_QUEST[.@g] & 16) || !($KAMELOT_QUEST[.@g] & 32)) goto L_NoAccess;
    warp "042-11@"+.@g, 41, 56;
    addtimer 3000, "#KamelotBoss::OnDialog";
    end;

L_NoAccess:
    dispbottom l("A powerful door is sealed shut. It has no keyhole, but I'm sure it can be opened somewhere else on these caves.");
    //dispbottom l("This door is locked, if we only had a %s...", getitemlink(KamelotKey));
    end;
}

// Boss Room Warning
042-10,150,25,0	script	Warning#Kamelot	NPC_NO_SPRITE,{
    mesc ".:: "+l("DANGER!")+" ::.", 1;
    mes "";
    mesc l("I've sealed a massive amount of dark magic here."), 1;
    mesc l("Do not break my seal to prevent the curse from reaching Kamelot."), 1;
    mes "";
    mes l("-- Merlin");
    close;
OnInit:
    .distance=4;
    end;
}

// Magic Seal Main
042-10,135,42,0	script	#KamelotSeal	NPC_HIDDEN,0,4,{
    end;

OnTouch:
    .@g=getcharid(2);
    if (.@g < 1) die();
    if (!($KAMELOT_QUEST[.@g] & 16) && !($KAMELOT_QUEST[.@g] & 8)) goto L_NoAccessBlock;
    if (!($KAMELOT_QUEST[.@g] & 16) || !($KAMELOT_QUEST[.@g] & 8)) goto L_NoAccess;
    // You can pass freely, so we do nothing
    end;

L_NoAccess:
    slide 127, 36;
    percentheal -5, -5;
    dispbottom l("A powerful magic barrier repeals you!");
    dispbottom l("It's weaker than before, probably only one is working right now.");
    end;

L_NoAccessBlock:
    slide 127, 36;
    percentheal -10, -10;
    dispbottom l("A powerful magic barrier repeals you!");
    dispbottom l("We need to find what powers these two seals and disable it.");
    end;
}



////////////////////////////////////////////////////////////////////
// KatazuliInfo( )
function	script	KatazuliInfo	{
    mes ".:: Magical Seal ::.";
    mes "";
    mes l("The Magical Seal which protects the final room is too strong.");
    mes l("However, by casting %s here, we'll be able to weaken the seal!", b("katazuli"));
    next;
    mes l("To cast, one must sit on the circle and say the chant on general chat.");
    mes l("The chant must be exact, without any prefix or suffix.");
    next;
    mes l("While breaking the seal, monsters will spawn. The other monsters may drop %s.", getitemlink(DarkPetal));
    mes l("Drop these near the circle to make the breaking faster.");
    next;
    mes l("Multiple players may conduct Katazuli at once. If you move or stand, the spell may be aborted.");
    mes l("Remember: Taking damage will make you stand!");
    next;
    mes l("Katazuli breaking proccess will cause the breaker some harm.");
    mes l("It'll also drain mana in the proccess. If you run out of mana, its over.");
    next;
    mes l("After casting %s, you must wait %d seconds before casting it again.", b("katazuli"), b("60"));
    mes l("However, as long as you remain seated and immobile, the spell will slowly destroy the seal.");
    next;
    mesc l("Caution"), 1;
    mes l("The seals slowly grow stronger as time passes!");
    mes l("Once broken, they'll lose the link to the magical seal.");
    mes l("Even if they recover their strength, because the connection was severed, the barrier will not power up again.");
    return;
}

// KatazuliCore( Begin, ID )
function	script	KatazuliCore	{
    // Basic checks
    // Not sitting - Do nothing and cancel
    if (!issit())
        end;

    // Not sitting on the circle - Again, do nothing
    getmapxy(.@m$, .@x, .@y, 0);
    if (.@x != .x || .@y != .y)
        end;

    // No mana - do nothing
    if (!Sp)
        end;

    // Initialize local variables
    .@start=getarg(0);
    .@id=getarg(1);
    .@g=getcharid(2);

    // User cooldown
    if (.@start && @katazuli >= gettimetick(2))
        end;
    if (!.@start && @katazuli <= gettimetick(2))
        end;

    // We should give a message
    if (.@start)
        @kataspam=0;

    // All checks passed: KATAZULI
    specialeffect FX_MGSHIELD, AREA, getcharid(3); // Temporary FX

    // Consume Dark Petals nearby
    .@cat=getareadropitem(getmap(), .x-3, .y-3, .x+3, .y+3, DarkPetal, true);

    // Your own power boost
    .@bint=rand2(readparam2(bInt)/2, readparam2(bInt));
    .@cat+=limit(1, .@bint/32, 4);

    // Power the circle
    .@power=getd("$@GTEMP_"+.@id+"_"+.@m$)+.@cat;
    setd("$@GTEMP_"+.@id+"_"+.@m$, .@power);

    // Inform new status
    if (.@power < 5 && @kataspam != 1) {
        unittalk(getcharid(3), "This circle is nearly at full power! We need to shut down it!", true);
        @kataspam=1;
    } else if (.@power >= 5 && .@power < 100 && @kataspam != 2) {
        unittalk(getcharid(3), "There is still too much power! Please drop "+getitemlink(DarkPetal)+" nearby!", true);
        @kataspam=2;
    } else if (.@power >= 100 && .@power < 200 && @kataspam != 3) {
        unittalk(getcharid(3), "At this rate, we will do it! Keep going! Please drop "+getitemlink(DarkPetal)+" nearby!", true);
        @kataspam=3;
    } else if (.@power >= 200 && .@power < 300 && @kataspam != 4) {
        unittalk(getcharid(3), "Guys I'm close to shut it down! Please drop "+getitemlink(DarkPetal)+" nearby!", true);
        @kataspam=4;
    }

    // Debug Information
    if (is_staff() && $@GM_OVERRIDE)
        dispbottom l("[DEBUG] Current Power: %d", .@power);

    // Circle was shut down (give rewards if appropriate)
    if (.@power >= 300) {
        if ($KAMELOT_QUEST[.@g] & .@id) end;
        $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|.@id;
        unittalk(getcharid(3), "We did it! The seal is now broken!", true);
        // Player Reward for completing this stage
        getitem GuildCoin, 1;
        getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10;
        // Guild Reward for completing this stage
        .@ggp=1200+$KAMELOT_MX[.@g]*10;
        .@gxp=$KAMELOT_MX[.@g]*25;
        $GUILD_BANK[.@g]+=.@ggp;
        guildgetexp(.@gxp); // 25xp per player average level (max 2500/3750)
        // Announce
        mapannounce getmap(), strcharinfo(0)+" has broken a magic seal!", 0;
        // Guild Master Notification
        .@gm$=getguildmaster(.@g);
        if (!getcharid(3, .@gm$)) return;
        .@gma=getcharid(3, .@gm$);
        .@gmb=getcharid(0, .@gm$);
        if (!isloggedin(.@gma, .@gmb)) return;
        message .@gm$, strcharinfo(0)+" broke a magic seal: Guild GP +"+.@ggp+" Guild XP +"+.@gxp;
        end;
    }

    // TODO: Spawn monsters, drop Dark Petal
    // (Probably spawn Dark Rose Field)
    // PS. Every monster in this floor will drop them
    getmapxy(.@m$, .@x, .@y, 0);
    KamelotCaveSpawn($KAMELOT_PC[.@g], .@x-rand2(4), .@y-rand2(4), .@x+rand2(4), .@y+rand2(4), $KAMELOT_MX[.@g]+.@power, "042-10");
    .@x+=any(-3,-2,-1,1,2,3);
    .@y+=any(-3,-2,-1,1,2,3);
    monster(.@m$, .@x, .@y, strmobinfo(1, MagicGoblin), MagicGoblin, (@kataspam == 1 ? 6 : (@kataspam == 2 ? 5 : (@kataspam == 3 ? 4 : 3)))  );

    // Take away some HP and MP, but do not make you stand
    percentheal -1, -5;
    sit();

    // If it took all your mana - its over
    if (!Sp)
        end;

    // Set cooldown on start
    if (.@start) {
        dispbottom l("Please wait 60 seconds to cast again.");
        @katazuli=gettimetick(2)+60;
    }
    return;
}


////////////////////////
// Katazuli's Engravings
042-10,36,110,0	script	Engraving#Katazuli1	NPC_NO_SPRITE,{
    mes "Read tutorial?";
    select l("No"), l("Yes");
    if (@menu == 2)
        KatazuliInfo();
    close;
OnInit:
    .distance=4;
    end;
}
042-10,124,85,0	duplicate(Engraving#Katazuli1)	Engraving#Katazuli2	NPC_NO_SPRITE


////////////////////////
// The first Katazuli
042-10,128,85,0	script	#Katazuli01	NPC_SUMMONING_CIRC,0,0,{
    dispbottom l("This looks magical, I wonder what it does.");
    end;

OnInit:
    .kataId=8;
    .distance=3;
    .pid=getnpcid();
    debugmes "Pattern %d", .pid;
    //defpattern(.pid, "^([Kk][Aa][Tt][Aa][Zz][Uu][Ll][Ii])$", "OnTalkNearby");
    defpattern(.pid, "^(.*)$", "OnTalkNearby");
    activatepset(.pid);
    end;

OnTouch:
    npctalkonce l("You must %s and chant %s to begin channeling.", b(l("sit")), b(l("katazuli")));
    end;

OnTalkNearby:
    // not very obvious stuff by gumi
    .@no_nick$ = strip(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1));
    .@message$ = strtoupper(.@no_nick$);

    // It is with us!
    if (.@message$ == "KATAZULI") {
        KatazuliCore(true, .kataId);
        addtimer 6000, instance_npcname(.name$)+"::OnKatazuli";
    }
    end;

OnKatazuli:
    KatazuliCore(false, .kataId);
    addtimer 6000, instance_npcname(.name$)+"::OnKatazuli";
    end;

OnInstanceInit:
    initnpctimer;
    end;

OnKillMob:
    if (!playerattached())
        end;
    .@g=getcharid(2);

    // Handle Dark Petal
    // XXX: How MX/PC should affect drop rates?
    // I imagine a higher MX will increase DR.... (Right now, level 100 = +20% DR)
    .@r=rand2(500);
    if (.@r < 100+$KAMELOT_MX[.@g]) {
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(DarkPetal, 1, .@m$, rand2(.@x-1, .@x+1), rand2(.@y-1, .@y+1));
    }

    // Maybe a reward is due
    if (.@g < 1) die();
    getexp $KAMELOT_MX[.@g]*10, $KAMELOT_MX[.@g]*5;
    end;

// Every minute, recover some energy
OnTimer60000:
    explode(.@map$, .map$, "@");
    .@g=atoi(.@map$[1]);
    if (.@g < 1) {
        debugmes "[ERROR] [KAMELOT] Unable to recharge katazuli for Kamelot %s", .map$;
        .@g=0;
    }

    // Estimate 
    .@pc=$KAMELOT_PC[.@g]+1;
    .@pow=rand2(.@pc);

    // Recover energy
    .@id=.kataId;
    .@m$=instance_mapname("042-10");
    .@power=max(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow);
    setd("$@GTEMP_"+.@id+"_"+.@m$, .@power);
    initnpctimer;
    end;
}


////////////////////////
// The second Katazuli
042-10,32,108,0	script	#Katazuli02	NPC_SUMMONING_CIRC,0,0,{
    dispbottom l("This looks magical, I wonder what it does.");
    end;

OnInit:
    .kataId=16;
    .distance=3;
    .pid=getnpcid();
    debugmes "Pattern %d", .pid;
    //defpattern(.pid, "^([Kk][Aa][Tt][Aa][Zz][Uu][Ll][Ii])$", "OnTalkNearby");
    defpattern(.pid, "^(.*)$", "OnTalkNearby");
    activatepset(.pid);
    end;

OnTouch:
    npctalkonce l("You must %s and chant %s to begin channeling.", b(l("sit")), b(l("katazuli")));
    end;

OnTalkNearby:
    // not very obvious stuff by gumi
    .@no_nick$ = strip(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1));
    .@message$ = strtoupper(.@no_nick$);

    // It is with us!
    if (.@message$ == "KATAZULI") {
        KatazuliCore(true, .kataId);
        addtimer 6000, instance_npcname(.name$)+"::OnKatazuli";
    }
    end;

OnKatazuli:
    KatazuliCore(false, .kataId);
    addtimer 6000, instance_npcname(.name$)+"::OnKatazuli";
    end;

OnInstanceInit:
    initnpctimer;
    end;

OnKillMob:
    if (!playerattached())
        end;
    .@g=getcharid(2);

    // Handle Dark Petal
    // XXX: How MX/PC should affect drop rates?
    // I imagine a higher MX will increase DR.... (Right now, level 100 = +20% DR)
    .@r=rand2(500);
    if (.@r < 100+$KAMELOT_MX[.@g]) {
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(DarkPetal, 1, .@m$, rand2(.@x-1, .@x+1), rand2(.@y-1, .@y+1));
    }

    // Maybe a reward is due
    if (.@g < 1) die();
    getexp $KAMELOT_MX[.@g]*10, $KAMELOT_MX[.@g]*5;
    end;

// Every minute, recover some energy
OnTimer60000:
    explode(.@map$, .map$, "@");
    .@g=atoi(.@map$[1]);
    if (.@g < 1) {
        debugmes "[ERROR] [KAMELOT] Unable to recharge katazuli for Kamelot %s", .map$;
        .@g=0;
    }

    // Estimate 
    .@pc=$KAMELOT_PC[.@g]+1;
    .@pow=rand2(.@pc);

    // Recover energy
    .@id=.kataId;
    .@m$=instance_mapname("042-10");
    .@power=max(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow);
    setd("$@GTEMP_"+.@id+"_"+.@m$, .@power);
    initnpctimer;
    end;
}



////////////////////////////////////////////////////////////////////
// KamelotSwitch( "_SWITCH ID" )
function	script	KamelotSwitch	{
    // Extract ID
    .@n$=getarg(0, "_0");
    explode(.@ni$, .@n$, "_");
    .@id=atoi(.@ni$[1]);
    if (.@id <= 0) Exception("Unparseable switch: "+.@n$, RB_DEFAULT|RB_ISFATAL);

    .@g=getcharid(2);
    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) end; // Don't care
    .@st=($KAMELOT_PASSMASK[.@g] & .@id);
    mes l("Status: %s", (.@st ? col(l("Active"),2) : col(l("Inactive"),1) ));
    if (!countitem(KamelotKey))
        close;
    mes "Change switch status?";
    next;
    if (askyesno() == ASK_YES) {
        $KAMELOT_PASSMASK[.@g]=$KAMELOT_PASSMASK[.@g]^.@id;
        // The meaning of st is now mixed
        if (.@st)
            setnpcdisplay instance_npcname(.name$), NPC_SWITCH_OFFLINE;
        else
            setnpcdisplay instance_npcname(.name$), NPC_SWITCH_ONLINE;
    }
    // Check password and delete key
    if ($KAMELOT_PASSMASK[.@g] == $KAMELOT_PASSCODE[.@g]) {
        delitem KamelotKey, 1;
        $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|32;
        mesc l("Your hear a clink, and the key breaks."), 2;
        // Player Reward for completing this stage
        getitem GuildCoin, 1;
        getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10;
        // Guild Reward for completing this stage
        .@ggp=1200+$KAMELOT_MX[.@g]*10;
        .@gxp=$KAMELOT_MX[.@g]*25;
        $GUILD_BANK[.@g]+=.@ggp;
        guildgetexp(.@gxp); // 25xp per player average level (max 2500/3750)
        // Announce
        mapannounce getmap(), strcharinfo(0)+" has opened the gate!", 0;
        // Guild Master Notification
        .@gm$=getguildmaster(.@g);
        if (!getcharid(3, .@gm$)) return;
        .@gma=getcharid(3, .@gm$);
        .@gmb=getcharid(0, .@gm$);
        if (!isloggedin(.@gma, .@gmb)) return;
        message .@gm$, strcharinfo(0)+" opened the gate: Guild GP +"+.@ggp+" Guild XP +"+.@gxp;

    }
    return;
}

// Switches hints
// TODO: NPC_PAPER_NOTE sprite
042-10,97,126,0	script	#K4210Note01	NPC_SWORDS_SIGN,{
    .@g=getcharid(2);

    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) {
        mes l("Your guild does not have the key required to complete this part of the puzzle.");
        close;
    }

    if ($KAMELOT_PASSCODE[.@g] & 1)
        dispbottom l("The power system is ##Bactive##b on the north.");
    else
        dispbottom l("The north power system is offline.");
    end;

OnInit:
    .distance=4;
    end;
}
042-10,139,98,0	script	#K4210Note02	NPC_SWORDS_SIGN,{
    .@g=getcharid(2);

    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) {
        mes l("Your guild does not have the key required to complete this part of the puzzle.");
        close;
    }

    if ($KAMELOT_PASSCODE[.@g] & 2)
        dispbottom l("The power system is ##Bactive##b on the south.");
    else
        dispbottom l("The south power system is offline.");
    end;

OnInit:
    .distance=4;
    end;
}
042-10,127,45,0	script	#K4210Note04	NPC_SWORDS_SIGN,{
    .@g=getcharid(2);

    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) {
        mes l("Your guild does not have the key required to complete this part of the puzzle.");
        close;
    }

    if ($KAMELOT_PASSCODE[.@g] & 1)
        dispbottom l("The power system is ##Bactive##b on the west.");
    else
        dispbottom l("The west power system is offline.");
    end;

OnInit:
    .distance=4;
    end;
}
042-10,33,133,0	script	#K4210Note08	NPC_SWORDS_SIGN,{
    .@g=getcharid(2);

    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) {
        mes l("Your guild does not have the key required to complete this part of the puzzle.");
        close;
    }

    if ($KAMELOT_PASSCODE[.@g] & 8)
        dispbottom l("The power system is ##Bactive##b on the east.");
    else
        dispbottom l("The east power system is offline.");
    end;

OnInit:
    .distance=4;
    end;
}
042-10,38,39,0	script	#K4210Note16	NPC_SWORDS_SIGN,{
    .@g=getcharid(2);

    if (!($KAMELOT_KEYMASK[.@g] & $KAMELOT_KEY[.@g])) {
        mes l("Your guild does not have the key required to complete this part of the puzzle.");
        close;
    }

    if ($KAMELOT_PASSCODE[.@g] & 16)
        dispbottom l("The power system is ##Bactive##b on the main.");
    else
        dispbottom l("The main power system is offline.");
    end;

OnInit:
    .distance=4;
    end;
}

// The "_" is used on explode
042-10,89,28,0	script	#K4210Switch_1	NPC_SWITCH_OFFLINE,{
    KamelotSwitch(strnpcinfo(0, "_0"));
    close;

OnInit:
    .distance=2;
    end;
}

// Other switches
042-10,80,115,0	duplicate(#K4210Switch_1)	#K4210Switch_2	NPC_SWITCH_OFFLINE,0,0 // S
042-10,63,76,0	duplicate(#K4210Switch_1)	#K4210Switch_4	NPC_SWITCH_OFFLINE,0,0 // W
042-10,100,79,0	duplicate(#K4210Switch_1)	#K4210Switch_8	NPC_SWITCH_OFFLINE,0,0 // E
042-10,82,64,0	duplicate(#K4210Switch_1)	#K4210Switch_16	NPC_SWITCH_OFFLINE,0,0 // C



///////////////////////////////////////////////////////////////////
// THIS CONTROLS EVERYTHING ELSE ON THIS ROOM
042-10,0,0,0	script	#Kamelot4210	NPC_HIDDEN,{
    end;

OnKillMob:
    if (!playerattached())
        goto OnRespawn;
    .@g=getcharid(2);

    // Handle Dark Petal
    // XXX: How MX/PC should affect drop rates?
    // I imagine a higher MX will increase DR.... (Right now, level 100 = +20% DR)
    .@r=rand2(500);
    if (.@r < 100+$KAMELOT_MX[.@g]) {
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(DarkPetal, 1, .@m$, rand2(.@x-1, .@x+1), rand2(.@y-1, .@y+1));
    }

    // Maybe a reward is due
    if (.@g < 1) die();
    getexp $KAMELOT_MX[.@g]*10, $KAMELOT_MX[.@g]*5;
    .@delay=max(5000, 30000-$KAMELOT_PC[.@g]*1250);
    // FALLTHROUGH

OnRespawn:
    .@delay=(.@delay ? .@delay : 5000);
    sleep(.@delay);
    // Yes, we just hope it works out of box
    explode(.@map$, .map$, "@");
    .@g=atoi(.@map$[1]);
    if (.@g < 1) {
        debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
        .@g=0;
    }
    KamelotCaveSpawn(1, 20, 20, 160, 140, $KAMELOT_MX[.@g]+10, .@map$[0]);
    end;

OnInstanceInit:
    explode(.@map$, .map$, "@");
    .@g=atoi(.@map$[1]);
    if (.@g < 1) {
        debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
        .@g=0;
    }
    .@pc=$KAMELOT_PC[.@g]+1;
    .@avg=$KAMELOT_MX[.@g]+15; // Monsters will be at least 15 levels stronger
    .@m$="042-10"; // or .@map$[0]

    // Spawns
    KamelotCaveSpawn(.@pc*25/10, 60, 24, 115, 85, .@avg, .@m$); // Central Chambers (250% of player population)

    // Fill the whole cave with at least, 1 per 500 tiles
    // There are 16800 tiles, so = 36 guards should do the trick
    // Actually, lets make that 50% bigger, so, 54 guards. Map is big.
    KamelotCaveSpawn(54, 20, 20, 160, 140, .@avg, .@m$);
    end;
}