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// TMW-2 Script.
// Author:
//    Jesusalva
// Notes:
//    Phoenix Rebirth

025-2,108,23,0	script	Phoenix Rebirth	NPC_BRGUARD_SPEAR,{
    setpcblock(255, true);
    mesn;
    mesq l("Hello there. My name is %s.", .name$);
    next;
    mesn;
    if (REBIRTH)
        .@blvl=0-(REBIRTH_OVERLEVEL/REBIRTH);
    else
        .@blvl=0;

    switch (REBIRTH) {
    case 0:
        .@blvl+=99;
        .@rebirth$=l("first");
        break;
    case 1:
        .@blvl+=120;
        .@rebirth$=l("second");
        break;
    case 2:
        .@blvl+=135;
        .@rebirth$=l("third");
        break;
    case 3:
        .@blvl+=150;
        .@rebirth$=l("fourth");
        break;
    case 4:
        .@blvl+=175;
        .@rebirth$=l("final");
        break;
    default:
        setpcblock(255, false);
        mesc l("Unfortunately you cannot rebirth anymore!");
        close;
        break;
    }
    .@blvl=max(90, .@blvl); // Do not allow it to go too far below!
    mesc l("Once you reach level %d, I'll offer you a life-time opportunity to delete all your levels and experience for your %s rebirth!", .@blvl, .@rebirth$);
    next;
    mesn;
    mesq l("Rebirth is free. Here are the perks you'll get by doing the rebirth:");
    mes "";
    mes l("* +3 Inventory Slots")+" ##1##BWIP##b##0";
    mes l("* +2 in all attributes, permanently");
    mes l("* +1 Magic Skill Point");
    mes l("* +%d%% EXP Gain and Drop Chance, permanently", 10);
    mes l("* 1 %s", getitemlink(SupremeGift));
    if (BaseLevel < .@blvl) {
        setpcblock(255, false);
        close;
    }
    next;
    mesn;
    mesq l("Are you interested? You'll keep %s your equipment, magic, quest progression, craft recipes, money, whatever else which is not a level. Not even Job level won't be reset!", b(l("ALL")));
    mesc l("This cannot be undo later!"), 1;
    next;
    setpcblock(255, false);
    inventoryplace NPCEyes, 7;
    select
        l("Do not rebirth"),
        l("Rebirth"),
        l("Do not rebirth");
    mes "";
    if (@menu != 2)
        close;
    mesc l("ARE YOU SURE? THIS CANNOT BE UNDONE LATER!!"), 1;
    if (askyesno() != ASK_YES)
        close;

    // Okay, then a rebirth it is!
    expandinventory(3);
    REBIRTH+=1;
    STATUSUP_STR+=2;
    STATUSUP_AGI+=2;
    STATUSUP_VIT+=2;
    STATUSUP_INT+=2;
    STATUSUP_DEX+=2;
    STATUSUP_LUK+=2;
    REBIRTH_OVERLEVEL=BaseLevel-.@blvl;
    resetlvl(3);
    NewcomerEXPDROPUP();
    getitembound SupremeGift, 1, 4;
    warp "005-1", 40, 117;
    LOCATION$="Candor";
    kamibroadcast("%s has been reborn.", strcharinfo(0));
    $MOST_HEROIC$=strcharinfo(0);
    StatusResetReinvest();
    // Open a new dialog
    clear;
    setnpcdialogtitle l("Rebirth Race Selection");
    mesc l("Do you want to change your race?");
    mesc l("This can only be reverted at rebirth! Beware!");
    next;
    if (askyesno() != ASK_YES)
        close;

    mes "";
    mes ".:: "+l("Human")+" ::.";
    mesc l("The most widespread race in the continent, highly versatile, perfect all-rounders.");
    mesc l("Strength: NONE"), 2;
    mesc l("Weakness: NONE"), 1;

    mes "";
    mes ".:: "+l("Elven")+" ::.";
    mesc l("Less common. They are highly intelligent, and have higher magical affinity, and live longer, but lacks creativity.");
    mesc l("Strength: INT++, DEX+"), 2;
    mesc l("Weakness: STR--, LUK-"), 1;

    mes "";
    mes ".:: "+l("Raijin")+" ::.";
    mesc l("Disguise as humans. Make better soldiers, but terrible mages.");
    mesc l("Strength: AGI++, LUK+"), 2;
    mesc l("Weakness: INT--, VIT-"), 1;

    if (REBIRTH > 1) {
        mes "";
        mes ".:: "+l("Orc")+" ::.";
        mesc l("Less common. They are highly strong and bulky. That's everything.");
        mesc l("Strength: Carry Weight++, STR++, VIT++"), 2;
        mesc l("Weakness: INT--, DEX--"), 1;
    }
    next;
    menuint
        l("Human"), 0,
        l("Elven"), 3,
        l("Raijin"), 5,
        rif(REBIRTH > 1, l("Orc")), 4;

    jobchange max(0, @menuret);
    close;
}