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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Status Reset. (+ Alchemy Recipe?)

024-12,28,29,0	script	Alicia	NPC_ELF_F,{

    speech S_LAST_NEXT,
        l("I am @@, an alchemist specialized in reset potions.", .name$);

L_Menu:
    .@plush_count = BaseLevel*200-(9*200);
    // Lv 10: 200 GP
    // Lv 90: 16.000 GP
    if (BaseLevel > 10)
        .@plush_count = .@plush_count/(BaseLevel/10);

    select
        l("Can you reset my stats please?"),
        l("Can you teach me some Alchemy Recipe?"),
        lg("You are weird, I have to go sorry.");

    switch (@menu)
    {
        case 1:
            goto L_ResetStats;
        case 2:
            goto L_Recipe;
        case 3:
            goto L_Quit;
    }

L_ResetStats:
    mesn;
    mesq l("Status point reset can't be undone. Do you really want this?");

L_ConfirmReset:
    select
            lg("Yes, I am sure."),
            lg("I need to think about it...");

    switch (@menu)
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);

            select
                rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
                rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
                rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
                l("I have to go, sorry.");

            if (@menu > 1) {
                goto L_Quit;
            }

            // TODO: I think there were functions to deal with GP
            set Zeny, Zeny-.@plush_count;

            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Thank you."),
                l("Now stand still... It should not take much time...");

            .@wasSP = StatusPoint;
            resetstatus;
            if (StatusPoint == .@wasSP) {
                speech S_LAST_NEXT,
                    l("It seems that you have no status points to reset!"),
                    l("But the money you brought was really awesome you know."),
                    l("Come back when you will really need me.");
            } else {
                speech S_LAST_NEXT,
                    l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
                    l("Spend it wisely this time."),
                    l("But you are welcome to reset your stats again! I need the money.");
            }
    }
    goto L_Quit;

L_Recipe:
    mes "";
    mesn;
    mesq l("Oh my! Did you rent a house or an apartment and now want to brew stuff, like @@ or @@?", getitemlink(PrecisionPotion), getitemlink(StatusResetPotion));
    next;
    mesn;
    mesq l("...That's your problem, not mine. I am an elf if you haven't noticed.");
    next;
    goto L_Menu;

L_Quit:
    closedialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, Earmuffs);
    setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
    setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
    setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 11);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 17);

    .sex = G_FEMALE;
    .distance = 5;
    end;

}