1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Nivalis Liberation Day
// The Walking Monster King
023-2,121,35,0 script The Monster King#NLib NPC_MONSTERKING,{
end;
OnTouch:
percentheal -100, -100;
end;
OnInit:
.sex = G_MALE;
.distance = 5;
OnHour00:
if (!$NLIB_DAY) {
disablenpc .name$;
end;
}
switch ($NLIB_DAY) {
case 1:
movenpc(.name$, 121, 35, DIR_WEST); break;
case 2:
movenpc(.name$, 105, 37, DIR_NORTH); break;
case 3:
movenpc(.name$, 105, 51, DIR_SOUTH); break;
case 4:
movenpc(.name$, 102, 63, DIR_WEST); break;
case 5:
movenpc(.name$, 81, 59, DIR_NORTH); break;
case 6:
movenpc(.name$, 53, 53, DIR_SOUTH); break;
case 7:
movenpc(.name$, 36, 99, DIR_SOUTH); break;
default:
channelmes("#world", "A bug happened: Monster King # Nivalis Liberation Day - Value Out of Range."); disablenpc .name$; break;
}
end;
}
// Floor triggers
023-2,121,35,0 script #NLIB_T01 NPC_HIDDEN,1,2,{
OnTouch:
if ($NLIB_DAY == 1) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
}
end;
}
023-2,110,36,0 script #NLIB_T02 NPC_HIDDEN,2,2,{
OnTouch:
if ($NLIB_DAY == 2) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
} else if ($NLIB_DAY < 2) {
slide 114, 36;
dispbottom l("I should not veer off too much the path.");
}
end;
}
023-2,105,50,0 script #NLIB_T03 NPC_HIDDEN,2,2,{
OnTouch:
if ($NLIB_DAY == 3) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
} else if ($NLIB_DAY < 3) {
slide 104, 48;
dispbottom l("I should not veer off too much the path.");
}
end;
}
023-2,104,62,0 script #NLIB_T04 NPC_HIDDEN,0,0,{
OnTouch:
if ($NLIB_DAY == 4) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
} else if ($NLIB_DAY < 4) {
slide 104, 61;
dispbottom l("I should not veer off too much the path.");
}
end;
}
023-2,86,59,0 script #NLIB_T05 NPC_HIDDEN,2,5,{
OnTouch:
if ($NLIB_DAY == 5) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
} else if ($NLIB_DAY < 5) {
slide 91, 61;
dispbottom l("I should not veer off too much the path.");
}
end;
}
023-2,53,49,0 script #NLIB_T06 NPC_HIDDEN,0,5,{
OnTouch:
if ($NLIB_DAY == 6) {
@QNL3=1;
dispbottom l("I've found the Monster King.");
} else if ($NLIB_DAY < 6) {
slide 55, 48;
dispbottom l("I should not veer off too much the path.");
}
end;
}
023-2,35,90,0 script #NLIB_T07 NPC_HIDDEN,0,2,{
OnTouch:
if (gettime(2) < 25 || gettime(2) > 35) {
slide 39, 89;
dispbottom l("I should not go ahead... yet.");
}
end;
}
// Event
|