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// TMW2 scripts.
// Authors:
// The Mana World Team
// Jesusalva
// Description:
// Cindy Cave core logic. You must flip 5 switches to free Cindy, and kill every
// Yeti to leave the Yeti's King Throne Room. Each passing minute, a new Yeti will
// spawn. Amount relies on how long this has been dragging on.
// Flipping switches creates yetis on the other switches.
// You must try flip all 5 switches at once. Once all switches are flipped, there'll
// be various waves of Yetis. More time passing = more penalty Yetis, with a safety
// check to abort script after a hour. If this happen, everyone inside the cave
// will be banned for cheating. This should not be possible without @monsterignore anyway :<
// Switches
function script CindySwitch_Check_214 {
.@st1=getvariableofnpc(.lifetime, "#CindySwitch_06")-gettimetick(2);
.@st2=getvariableofnpc(.lifetime, "#CindySwitch_07")-gettimetick(2);
.@st3=getvariableofnpc(.lifetime, "#CindySwitch_08")-gettimetick(2);
.@st4=getvariableofnpc(.lifetime, "#CindySwitch_09")-gettimetick(2);
.@st5=getvariableofnpc(.lifetime, "#CindySwitch_10")-gettimetick(2);
.@i=0;
if (.@st1 > 0) .@i++;
if (.@st2 > 0) .@i++;
if (.@st3 > 0) .@i++;
if (.@st4 > 0) .@i++;
if (.@st5 > 0) .@i++;
return .@i;
}
021-4,77,25,0 duplicate(#CindySwitch_01) #CindySwitch_06 NPC_SWITCH_OFFLINE
021-4,66,71,0 duplicate(#CindySwitch_01) #CindySwitch_07 NPC_SWITCH_OFFLINE
021-4,25,57,0 duplicate(#CindySwitch_01) #CindySwitch_08 NPC_SWITCH_OFFLINE
021-4,23,13,0 duplicate(#CindySwitch_01) #CindySwitch_09 NPC_SWITCH_OFFLINE
021-4,56,41,0 duplicate(#CindySwitch_01) #CindySwitch_10 NPC_SWITCH_OFFLINE
// Cindy
// Global Variable: $@CINDY_STATE
021-4,42,41,0 script Cindy#Outside NPC_CINDY_CAGE,{
if (getq(NivalisQuest_Cindy) < 5)
goto L_Cheat;
if ($@CINDY_STATE > 150000) goto L_Reset;
if ($@CINDY_STATE % 2 == 0) goto L_Start;
// Victory check missing
if (CindySwitch_Check_214() == 5) {
// Gate open must advance
setnpcdisplay .name$, NPC_CINDY_UNCAGE;
}
hello; end;
L_Cheat:
warp "Save", 0, 0; atcommand "@jail "+strcharinfo(0); dispbottom l("Cheater detected.");
end;
L_Reset:
$@CINDY_STATE=0;
npctalk l("*beeep*");
end;
L_Start:
mesn;
mesq l("Have you came here to rescue me?");
mes ""; mes "";
mesc l(".:: WARNING ::."), 1;
mesc l("Once you decide to rescue Cindy, nobody else will be able to enter or leave this room."), 1;
mesc l("The blame of failure will be over you, but so will be the glory of success. There's no death penalty for others."), 1;
mes "";
select
l("Not yet, I'm waiting for friends"),
l("Yes. Let me try to open this."),
l("No, I'll let you there to the Yeti's mercy.");
if (@menu == 2 && $@CINDY_STATE % 2 == 0) {
$@CINDY_STATE+=1;
$@CINDY_HERO=strcharinfo(0);
goto L_Begin;
}
close;
L_Begin:
initnpctimer;
enablenpc "#CindySwitch_06";
enablenpc "#CindySwitch_07";
enablenpc "#CindySwitch_08";
enablenpc "#CindySwitch_09";
enablenpc "#CindySwitch_10";
close;
L_Cleanup:
.lifetime=0;
$@CINDY_HERO="";
disablenpc "#CindySwitch_06";
disablenpc "#CindySwitch_07";
disablenpc "#CindySwitch_08";
disablenpc "#CindySwitch_09";
disablenpc "#CindySwitch_10";
setnpcdisplay .name$, NPC_CINDY_CAGE;
end;
OnInit:
.distance=5;
.lifetime=0;
$@CINDY_HERO="";
disablenpc "#CindySwitch_06";
disablenpc "#CindySwitch_07";
disablenpc "#CindySwitch_08";
disablenpc "#CindySwitch_09";
disablenpc "#CindySwitch_10";
end;
}
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