1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
|
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 021-1: Ice Labyrinth warps
021-1,212,300,0 warp #021-1_212_300 0,0,019-2,76,25
021-1,103,40,0 script #021-1_103_40 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 56,49; end;
}
021-1,241,280,0 script #021-1_241_280 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 266,284; end;
}
021-1,183,282,0 script #021-1_183_282 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 158,282; end;
}
021-1,159,282,0 script #021-1_159_282 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 184,282; end;
}
021-1,128,266,0 script #021-1_128_266 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 115,266; end;
}
021-1,116,266,0 script #021-1_116_266 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 129,266; end;
}
021-1,80,268,0 script #021-1_80_268 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 55,268; end;
}
021-1,56,268,0 script #021-1_56_268 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 81,268; end;
}
021-1,109,255,0 script #021-1_109_255 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 106,231; end;
}
021-1,106,232,0 script #021-1_106_232 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 109,256; end;
}
021-1,103,199,0 script #021-1_103_199 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 92,174; end;
}
021-1,92,175,0 script #021-1_92_175 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 103,200; end;
}
021-1,148,150,0 script #021-1_148_150 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 128,134; end;
}
021-1,128,135,0 script #021-1_128_135 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 148,151; end;
}
021-1,146,172,0 script #021-1_146_172 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 135,197; end;
}
021-1,135,196,0 script #021-1_135_196 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 146,171; end;
}
021-1,36,249,0 script #021-1_36_249 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 35,225; end;
}
021-1,35,226,0 script #021-1_35_226 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 36,250; end;
}
021-1,36,200,0 script #021-1_36_200 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 26,177; end;
}
021-1,26,178,0 script #021-1_26_178 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 36,201; end;
}
021-1,24,157,0 script #021-1_24_157 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 31,143; end;
}
021-1,31,144,0 script #021-1_31_144 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 24,158; end;
}
021-1,91,125,0 script #021-1_91_125 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 115,76; end;
}
021-1,115,77,0 script #021-1_115_77 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 91,126; end;
}
021-1,57,49,0 script #021-1_57_49 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 104,40; end;
}
021-1,265,284,0 script #021-1_265_284 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 240,280; end;
}
021-1,283,271,0 script #021-1_283_271 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 269,244; end;
}
021-1,269,245,0 script #021-1_269_245 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 283,272; end;
}
021-1,286,190,0 script #021-1_286_190 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 289,163; end;
}
021-1,289,164,0 script #021-1_289_164 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 286,191; end;
}
021-1,292,123,0 script #021-1_292_123 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 296,96; end;
}
021-1,296,97,0 script #021-1_296_97 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 292,124; end;
}
021-1,275,73,0 script #021-1_275_73 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 283,47; end;
}
021-1,283,48,0 script #021-1_283_48 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 275,74; end;
}
021-1,197,263,0 script #021-1_197_263 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 187,227; end;
}
021-1,187,228,0 script #021-1_187_228 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 197,264; end;
}
021-1,218,265,0 script #021-1_218_265 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 227,241; end;
}
021-1,227,242,0 script #021-1_227_242 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 218,266; end;
}
021-1,212,193,0 script #021-1_212_193 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 207,167; end;
}
021-1,207,168,0 script #021-1_207_168 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 212,194; end;
}
021-1,236,211,0 script #021-1_236_211 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 235,166; end;
}
021-1,235,167,0 script #021-1_235_167 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 236,212; end;
}
021-1,195,122,0 script #021-1_195_122 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 208,91; end;
}
021-1,208,92,0 script #021-1_208_92 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 195,123; end;
}
021-1,228,121,0 script #021-1_228_121 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 232,92; end;
}
021-1,232,93,0 script #021-1_232_93 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 228,122; end;
}
021-1,192,70,0 script #021-1_192_70 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 200,49; end;
}
021-1,200,50,0 script #021-1_200_50 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 192,71; end;
}
|