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// TMW2 scripts.
// Authors:
// Jesusalva
// TMW LoF (Paxel)
// Description:
// Gives Coal in exchange for Raw Logs daily
020-7-2,72,23,0 script Connor NPC_LOF_FURNACE,{
.@l=CONNOR_LASTDAY;
.@t=gettimeparam(GETTIME_DAYOFMONTH);
mesn;
mesq l("Meh, the Blue Sage is truly wasteful. We use %s even for the simplest things such as keeping the house warm.", getitemlink(Coal));
next;
mesn;
if (.@t == .@l) {
mesq l("But you have already given me firewood today. Come back tomorrow, pal.");
close;
}
mesq l("But %s is too valuable to burn and there is no alternative fuel for forges. It sells for %d GP and we are just wasting it here.", getitemlink(Coal), getiteminfo(Coal, ITEMINFO_SELLPRICE));
next;
mesn;
mesq l("Yet, I could burn %d %s to keep the house just as warm, maybe even cozier, and the Blue Sage would be none the wiser. Fire is fire, warmth is warmth.", 15, getitemlink(RawLog));
next;
mesn;
mesq l("I can even give you the %s lumps of precious %s we would have burned. Whaddaya say, do we have a deal?", l("five"), getitemlink(Coal)); // ie. whaddaya say -> what do you say
if (countitem(RawLog) < 15)
close;
if (askyesno() == ASK_YES) {
inventoryplace Coal, 5;
delitem RawLog, 15;
getitem Coal, 5;
CONNOR_LASTDAY=.@t;
.@exp=getiteminfo(Coal, ITEMINFO_SELLPRICE)+BaseLevel+JobLevel;
.@jobexp=15+JobLevel;
getexp .@exp, .@jobexp;
mesc l("* Gained %d EXP and %d Job EXP", .@exp, .@jobexp);
mes "";
mesn;
mesq l("Thanks, pal. See you tomorrow.");
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}
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