1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
// TMW2 scripts.
// Authors:
// Jesusalva
// TMW Org.
// Description:
// In charge to clear the mess
// helperCleaning* + helperJanitor
// Quest: NivalisQuest_BlueSageSlimes
// 1: Acception state (0 - Not accepted, 1 - Accepted, 2 - Complete)
// 2: Killed Slimes Control
// 3: Killed Nests Control
020-7-1,40,78,0 script Mirjami NPC_BLUESAGEWORKER_FA,{
function askQuestion;
mesn;
mesq l("Where is it? Everything's upside down. These terrible slimes.");
askQuestion();
close;
function askQuestion {
next;
.@qt=getq3(NivalisQuest_BlueSageSlimes);
if (.@qt >= BS_SNESTALL) {
mesn;
mesq l("I heard you fought the slimes that were still roaming between the bookshelves. Thank you!");
next;
mesn;
mesq l("I was a bit worried that they might ruin our efforts by messing everything up again after we just cleaned.");
} else {
mesn;
mesq l("I'm just searching for some cleaning supplies. They must be somewhere around here, but everything went upside down when the slimes escaped.");
next;
mesn;
mesq l("Maybe they're in the library, but it is too dangerous there right now...");
}
// Mainframe Loop
do {
.@q=getq(NivalisQuest_BlueSageSlimes);
.@q2=getq2(NivalisQuest_BlueSage);
.@q3=getq3(NivalisQuest_BlueSage);
.@qs=BSQuestion(getq(NivalisQuest_BlueSage));
.@qt=getq3(NivalisQuest_BlueSageSlimes);
next;
mes "";
select
rif(.@qt == BS_SNESTALL && .@q == 1, "Did you found the supplies yet?"),
rif(.@qs & BS_QVISITOR, l("Do you know anything about the strange visitor?")),
rif(.@qs & BS_QHELPER, l("What's your opinion of Peetu and his work?")),
any(l("I need to leave."), l("See you."), l("Bye."));
mes "";
switch (@menu) {
case 1:
//mesq l("Not yet, blame Jesusalva, your reward was with them");
inventoryplace AlchemyBlueprintA, 1, AncientBlueprint, 1;
mesn;
mesq l("Yeah... I also found a few old blueprints. We don't need this crap, you can put it on your @@.", getitemlink(AlchemyBlueprintA), getitemlink(RecipeBook));
next;
getitem AlchemyBlueprintA, 1;
getitem any(AncientBlueprint, AlchemyBlueprintA, EquipmentBlueprintA), 1;
setq1 NivalisQuest_BlueSageSlimes, 2;
next;
mesn;
mesq l("You can be thankful later. Aren't you excited to see what exactly was on that blueprint? Go on, enjoy it! %%G");
break;
case 2:
mesn;
mesq l("Ohh, I think I know who you mean. That was a strange guy. He always came over here in the workshop, said he's very interested in the research. I suppose that's ok, but he didn't keep his hands to himself, and touched some experiments and I caught him near some storage racks.");
next;
mesn;
mesq l("Visitors should keep away from those!");
if (!(.@q2 & .bsId))
setq2 NivalisQuest_BlueSage, .@q2 | .bsId;
break;
case 3:
mesn;
mesq l("Oh, eh, why are you asking me? I've only been here a short while and don't really know all of the people well enough yet.");
break;
}
} while (@menu != 4);
close;
}
OnInit:
.bsId=BS_NPC06;
.sex=G_FEMALE;
.distance=5;
end;
}
|