1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
// TMW2 scripts.
// Author:
// Jesusalva
// TMW-BR Team
// The Mana World Team
// Description:
// Agostine the Legendary Tailor
// Quest struct:
// Quest State, Nº of furs, Randomness Limiter
007-1,155,163,0 script Agostine NPC_EDOUARD,{
mesn l("Agostine, the Legendary Tailor");
mesq l("Oui, welcome to this fine shop! My name is Agostine, the legendary tailor!");
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("Some people say that I am the best tailor in the world, but I think I am the best one in the universe!");
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("As long that you have the money, and some really high quality material, I can tailor anything ugly in something fashion!");
mesc l("As long that Saulc doesn't draws the sprites for my stuff, that is! %%a"); // That's a joke.
next;
L_Main:
.@q=getq(NivalisQuest_Agostine);
.@q2=getq(NivalisQuest_Agostine);
.@q3=getq(NivalisQuest_Agostine);
mesn l("Agostine, the Legendary Tailor");
mesq l("So, what will it be?");
select
l("I'm fine, thanks!"),
rif(.@q < 3, l("How much would be the budget for Fur Boots?"));
mes "";
switch (@menu) {
case 1:
closeclientdialog; npctalkonce l("Arrevouir!"); close;
case 2:
// Once in a while you need to drink him
if (.@q % 3 == 0)
goto L_Beer;
goto L_FurBoots;
}
close;
L_Beer:
mesn l("Agostine, the Legendary Tailor");
mesq l("HOLD THAT! I actually like to drink, and spend some drinking nights with Saulc and Crazyfefe!");
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("Beer is nice, but sometimes I want something more exotic to drink! Oui, we need a proper bar here!");
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("So, what about this: You bring me a @@ and I'll tailor anything you need!", getitemlink(RedPlushWine));
if (!countitem(RedPlushWine))
close;
next;
select
l("Here, you can have a glass."),
l("Sorry, I have nothing.");
mes "";
if (@menu == 1) {
delitem RedPlushWine, 1;
setq NivalisQuest_Agostine, .@q+1;
mesn l("Agostine, the Legendary Tailor");
mesq l("Aaaaaahhh... Oui, that's a good wine! So, what will it be?");
goto L_Main;
} else {
mesn l("Agostine, the Legendary Tailor");
mesq l("That is a pity...");
}
close;
L_FurBoots:
mesn l("Agostine, the Legendary Tailor");
mesq l("So, you want some @@ to keep you comfy on this harsh winter?", getitemlink(FurBoots));
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("Well, as with any legendary tailor, you must bring the materials yourself, and pay the work fee!");
next;
mesn l("Agostine, the Legendary Tailor");
// Roughly 125 fishes and 15~100 fur
mesq l("For the @@, I'll need 5 ##Bhigh-quality##b @@, and @@ GP for work fee!", getitemlink(FurBoots), getitemlink(WhiteFur), format_number(7125));
mesq l("I'll also need @@ as base material!", getitemlink(Boots));
mesc l("(Note: Agostine will destroy low quality materials!)");
next;
select
l("Legendary my ass! What a rip-off!"),
l("I'll start delivering the fur!"),
l("I have everything, can you tailor it?");
switch (@menu) {
case 1:
goto L_Main;
case 2:
goto L_DeliverFur;
case 3:
@agostine_item=FurBoots;
@agostine_base=Boots;
@agostine_fee=7125;
@agostine_fur=5;
goto L_Craft;
}
close;
// Fur minigame
L_DeliverFur:
.@q2=getq(NivalisQuest_Agostine);
.@q3=getq(NivalisQuest_Agostine);
mesc l("You already delivered @@ high-quality patches of white fur.");
select
rif(countitem(WhiteFur), l("Is this high-quality fur?")),
l("Maybe later.");
mes "";
if (@menu == 2)
goto L_Main;
mesc l("Agostine takes the fur from your hands.");
delitem WhiteFur, 1;
.@success=rand(6,26)-.@q3; // You will never need more than 20 fur nor less than <delivered_good> fur per patch
if (.@success <= 1) {
mesc l("He looks pleased.");
getexp 100, 25;
setq2 NivalisQuest_Agostine, .@q2+1;
setq3 NivalisQuest_Agostine, .@q2;
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("That's some good white for you've got here!");
} else {
mesc l("He looks displeased and destroys the fur.");
getexp 15, 5;
setq3 NivalisQuest_Agostine, .@q3+1;
next;
mesn l("Agostine, the Legendary Tailor");
mesq l("It was an awful cut! Don't think any piece of a sightly lower material will have part in my art!");
}
goto L_DeliverFur;
// Agostine item crafting
L_Craft:
.@q=getq(NivalisQuest_Agostine);
.@q2=getq(NivalisQuest_Agostine);
.@q3=getq(NivalisQuest_Agostine);
if (.@q2 < @agostine_fur) {
mesn l("Agostine, the Legendary Tailor");
mesq l("You haven't provided me enough High-Quality White Fur! Go back to hunting!");
next;
goto L_Main;
}
if (Zeny < @agostine_fee) {
mesn l("Agostine, the Legendary Tailor");
mesq l("You don't have enough money! I am an expensive tailor, I want @@ GP!", format_number(@agostine_fee));
next;
goto L_Main;
}
if (!countitem(@agostine_base)) {
mesn l("Agostine, the Legendary Tailor");
mesq l("You haven't provided me the @@ for the base material!", getitemlink(@agostine_base));
next;
goto L_Main;
}
inventoryplace @agostine_item;
delitem @agostine_base, 1;
setq2 NivalisQuest_Agostine, .@q2-@agostine_fur;
Zeny=Zeny-@agostine_fee;
getitem @agostine_item, 1;
setq NivalisQuest_Agostine, .@q+1;
getexp @agostine_fee, @agostine_fur*125;
mesn l("Agostine, the Legendary Tailor");
mesq lg("Here you go, my friend! Please enjoy!");
next;
goto L_Main;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
|