summaryrefslogtreecommitdiff
path: root/npc/019-2/angela.txt
blob: 0455bdac161ea3129fec77e7ec1e695e0f1924fa (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
// TMW2 scripts.
// Authors:
//    The Mana World Team
//    Jesusalva
// Description:
//    Elf, main quest is rescuing Cindy (she's kidnapped by Yetis every once in a while)
//    Once you complete her quest (requires some scheduling which the Yeti King provides),
//    you'll gain some needed Reputation Points to be able to cross Frostia Gates.
//    Note this is counted with other Frostia quests to reduce the toll of entering Frostia
//    (With high Frostia reputations, you get rid of the tax and high honors, but this
//    also raise/blocks Orc Village Entrance. Because if you haven't noticed, there's a
//    delicate equilibrium between Elves and Orcs.)
//
//    Globally Controled Quest. Sometimes, she's here. Other times, this NPC is
//    disabled and the one inside the house is active. That's done with a walk
//    animation.
//
//    Related Quests: Nivalis Well, Celestia Quest, Frostia Quest
//    Main Quest: Cindy Quest
//    Reward: Something awesome, probably.
//    Advised Level: Groups of level 80 players.
//
//    Quest Variable: NivalisQuest_Cindy
//      0: Quest Not Started
//      1: Angela assigned the quest
//      2: Yeti instructions were received
//      3: Yeti quest complete, received instructions
//      4: Checkpoint
//      5: Cindy was rescued!
//
//    Global Variable: $@CINDY_STATE
//      0: Status is clean (she'll be kidnapped next interation)
//      %1: Cindy still wasn't rescued
//      %2: A party is fighting currently (the division value is the difficulty level, and affects minimum level)
//      >1500000000: Cindy is safely at home (until this date +%s)

019-2,75,25,0	script	Angela#Outside	NPC_ELF_F,{
    if ($@CINDY_STATE > gettimetick(2))
        goto L_Safe;
    if (BaseLevel < 60) { hello; end; }
    if ($@CINDY_STATE % 2 == 1) goto L_Worried;
    if (getq(NivalisQuest_Cindy) == 0) goto L_Start;
    mesn;
    mesq l("Please find my lovely daughter!");
    if (getq(NivalisQuest_Cindy) == 1 && getq(NivalisQuest_Well) < 2 && @yetiagro) {
        next;
        select
            l("I will, don't worry."),
            l("She isn't on that cave.");
        mes "";
        if (@menu == 2) {
            mesn;
            mesq l("Do you have mental issues? I mean, of course there is a secret passage there!");
            next;
            mesn;
            mesq l("I think the switches may open it, but I couldn't flip them.");
            next;
            mesn;
            mesq l("I guess you'll need an Yeti for that, but those on the cave are murderous.");
            CINDY_PLAYER_STRUCK=true;
            next;
            mesn;
            mesq l("Besides, I'm not an Yeti expert. I don't understand how these creatures think, nor do I care! I only want Cindy back home safely!!");
            if (TUTORIAL)
                mesc l("Don't we know any Yeti specialist? Maybe Celestia?");
        }
    }
    close;

L_Safe:
    mesn;
    mesq l("Ah, what a wonderful day.");
    close;

L_Worried:
    mesn;
    mesq l("The group of warriors which went into the cave to rescue my precious Cindy still haven't returned... I'm worried with them, too...");
    close;

L_Start:
    mesn;
    mesq l("My daughter! My precious Cindy, why it had to be you?!");
    next;
    mesn;
    mesq l("Please, help my precious! Save her! Oh, my precious Cindy...");
    next;
    mesn col(l("Rescuing Cindy Quest"),1);
    mesc l("You are about to accept a high-risk quest. You cannot complete it alone."), 1;
    mesc l("Help the distressed woman to save her daughter? ALL PLAYERS are penalized with failures."), 1;
    select
        l("[Decline Quest]"),
        l("[Accept Quest]");
    mes "";
    if (@menu == 1) {
        mesn strcharinfo(0);
        mesq lg("Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it.");
        close;
    }
    mesn;
    mesq l("Awful Yetis kidnapped my daughter, and brought her to the cave. Please save her!");
    next;
    mesn;
    mesq l("Ah, but don't distress them if you can't save her! My precious daughter life is more important than anything!");
    next;
    mesn;
    mesq l("I'll reward you and your friends in an appropriate way, but if you endanger her... Oh, my poor Cindy...");
    next;
    movecam rand(-20,20), rand(-20,20);
    sleep2(80);
    movecam rand(-20,20), rand(-20,20);
    sleep2(80);
    movecam rand(-20,20), rand(-20,20);
    sleep2(80);
    movecam rand(-20,20), rand(-20,20);
    sleep2(80);
    restorecam;
    mes "";
    mesc l("[Quest Accepted]"), 1;
    mesc l("Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest."), 1;
    mesc l("Advised party size: From 3 and above");
    channelmes("#world", strcharinfo(0) + " said to be brave enough to help Angela rescuing her daughter!");
    setq NivalisQuest_Cindy, 1;
    close;


OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, KnitHat);
    setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, CottonSkirt);
    setunitdata(.@npcId, UDT_HAIRSTYLE, any(7,8,9,10,11,12,13,19,20));
    setunitdata(.@npcId, UDT_HAIRCOLOR, rand(0,20));

    .sex = G_FEMALE;
    .distance = 5;
    end;
}