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// Map 018-2-1: Heroes' Hold - Castle manual warps
// LoFQuest_HH
//   1- Accepted
//   2 - Master Finished
//
// Field 2
//  BITWISE:
//      1 - Novice
//      2 - Intermediary
//      4 - Advanced
//      8 - Expert
//     16 - Master
//     32 - Ultimate
//     64 - Supreme
//    128 - Saulc's Madness
//    256 - The Mouboo Realm
//    512 - The Moubootaur Dungeon

018-2-1,26,27,0	script	#018-2-1_26_27	NPC_HIDDEN,0,0,{
    end;

OnTouch:
    .@hh=getq(LoFQuest_HH);
    if (.@hh <= 0) {
        npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom.");
        end;
    }
        .@q=getq2(LoFQuest_HH);
        mesn l("Heroes Hold");
        mes l("This is only for the skilled players. Newbies, KEEP OUT!");
        mes l("Time Limit: 20 minutes on any dungeon.");
        mes l("Please select target dungeon:");
        mes "";
        select
            l("Sorry, I am a newbie."),
            rif(!(.@q & HH_NOVICE), l("Novice Dungeon")), // Level 0-40
            rif(!(.@q & HH_INTERMEDIARY), l("Intermediary Dungeon")), // Level 21-60
            rif(!(.@q & HH_ADVANCED), l("Advanced Dungeon")), // Level 41-80
            rif(!(.@q & HH_EXPERT), l("Expert Dungeon")), // Level 61-100
            rif((.@q & HH_REQUISITE) && !(.@q & HH_MASTER), l("Master Dungeon")), // Boss Only
            l("None at the moment");
        mes "";
        switch (@menu) {
            case 2:
                @HH_LEVEL=HH_NOVICE;
                @HH_TIMER=0;
                warp "018-2-2@No", 37, 196;
                addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
                closedialog;
                break;
            case 3:
                @HH_LEVEL=HH_INTERMEDIARY;
                @HH_TIMER=0;
                warp "018-2-3@In", 204, 40;
                addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
                closedialog;
                break;
            case 4:
                @HH_LEVEL=HH_ADVANCED;
                @HH_TIMER=0;
                warp "018-2-2@Ad", 209, 178;
                addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
                closedialog;
                break;
            case 5:
                @HH_LEVEL=HH_EXPERT;
                @HH_TIMER=0;
                warp "018-2-3@Ex", 51, 40;
                addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
                closedialog;
                break;
            case 6:
                @HH_LEVEL=HH_MASTER;
                @HH_TIMER=0;
                warp "018-2-3", 132, 92;
                addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
                closedialog;
                break;

        }
    close;
}